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- /**
- * @file llvector3.h
- * @brief LLVector3 class header file.
- *
- * $LicenseInfo:firstyear=2000&license=viewergpl$
- *
- * Copyright (c) 2000-2009, Linden Research, Inc.
- *
- * Second Life Viewer Source Code
- * The source code in this file ("Source Code") is provided by Linden Lab
- * to you under the terms of the GNU General Public License, version 2.0
- * ("GPL"), unless you have obtained a separate licensing agreement
- * ("Other License"), formally executed by you and Linden Lab. Terms of
- * the GPL can be found in doc/GPL-license.txt in this distribution, or
- * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
- *
- * There are special exceptions to the terms and conditions of the GPL as
- * it is applied to this Source Code. View the full text of the exception
- * in the file doc/FLOSS-exception.txt in this software distribution, or
- * online at
- * http://secondlifegrid.net/programs/open_source/licensing/flossexception
- *
- * By copying, modifying or distributing this software, you acknowledge
- * that you have read and understood your obligations described above,
- * and agree to abide by those obligations.
- *
- * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
- * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
- * COMPLETENESS OR PERFORMANCE.
- * $/LicenseInfo$
- */
- #ifndef LL_V3MATH_H
- #define LL_V3MATH_H
- #include "llmath.h"
- #include "llsd.h"
- class LLVector2;
- class LLVector4;
- class LLMatrix3;
- class LLMatrix4;
- class LLVector3d;
- class LLQuaternion;
- // LLvector3 = |x y z w|
- constexpr U32 LENGTHOFVECTOR3 = 3;
- class LLVector3
- {
- public:
- LL_INLINE LLVector3() noexcept { mV[0] = mV[1] = mV[2] = 0.f; }
- LL_INLINE LLVector3(F32 x, F32 y, F32 z) noexcept
- {
- mV[VX] = x;
- mV[VY] = y;
- mV[VZ] = z;
- }
- LL_INLINE explicit LLVector3(const F32* vec) noexcept
- {
- mV[VX] = vec[VX];
- mV[VY] = vec[VY];
- mV[VZ] = vec[VZ];
- }
- #if 0
- LL_INLINE LLVector3(const LLVector3& copy) noexcept
- {
- mV[VX] = copy.mV[VX];
- mV[VY] = copy.mV[VY];
- mV[VZ] = copy.mV[VZ];
- }
- #endif
- explicit LLVector3(const LLVector2& vec) noexcept;
- explicit LLVector3(const LLVector3d& vec) noexcept;
- explicit LLVector3(const LLVector4& vec) noexcept;
- // Allow the use of the default C++11 move constructor and assignation
- LLVector3(LLVector3&& other) noexcept = default;
- LLVector3& operator=(LLVector3&& other) noexcept = default;
- LLVector3(const LLVector3& other) = default;
- LLVector3& operator=(const LLVector3& other) = default;
- LL_INLINE explicit LLVector3(const LLSD& sd) { setValue(sd); }
- LL_INLINE LLSD getValue() const
- {
- LLSD ret;
- ret[0] = mV[0];
- ret[1] = mV[1];
- ret[2] = mV[2];
- return ret;
- }
- LL_INLINE void setValue(const LLSD& sd)
- {
- mV[0] = (F32)sd[0].asReal();
- mV[1] = (F32)sd[1].asReal();
- mV[2] = (F32)sd[2].asReal();
- }
- // checks to see if all values of LLVector3 are finite
- LL_INLINE bool isFinite() const
- {
- return llfinite(mV[VX]) && llfinite(mV[VY]) && llfinite(mV[VZ]);
- }
- // Clamps all values to (min, max), returns true if data changed
- bool clamp(F32 min, F32 max);
- // Scales vector by another vector
- bool clamp(const LLVector3& min_vec, const LLVector3& max_vec);
- // Scales vector to limit length to a value
- bool clampLength(F32 length_limit);
- // Change the vector to reflect quatization
- void quantize16(F32 lowerxy, F32 upperxy, F32 lowerz, F32 upperz);
- void quantize8(F32 lowerxy, F32 upperxy, F32 lowerz, F32 upperz);
- // Snaps x,y,z to sig_digits decimal places
- void snap(S32 sig_digits);
- // Sets all values to absolute value of original value (first octant),
- // returns true if changed.
- bool abs();
- // Clear LLVector3 to (0, 0, 0)
- LL_INLINE void clear() { mV[0] = mV[1] = mV[2] = 0.f; }
- LL_INLINE void setZero() { mV[0] = mV[1] = mV[2] = 0.f; }
- LL_INLINE void set(F32 x, F32 y, F32 z)
- {
- mV[VX] = x;
- mV[VY] = y;
- mV[VZ] = z;
- }
- LL_INLINE void set(const LLVector3& vec)
- {
- mV[0] = vec.mV[0];
- mV[1] = vec.mV[1];
- mV[2] = vec.mV[2];
- }
- LL_INLINE void set(const F32* vec)
- {
- mV[0] = vec[0];
- mV[1] = vec[1];
- mV[2] = vec[2];
- }
- const LLVector3& set(const LLVector4& vec);
- const LLVector3& set(const LLVector3d& vec);
- // Returns magnitude of LLVector3
- LL_INLINE F32 length() const
- {
- return sqrtf(mV[0] * mV[0] + mV[1] * mV[1] + mV[2] * mV[2]);
- }
- // Returns squared magnitude
- LL_INLINE F32 lengthSquared() const
- {
- return mV[0] * mV[0] + mV[1] * mV[1] + mV[2] * mV[2];
- }
- // Normalizes and returns the magnitude
- LL_INLINE F32 normalize()
- {
- F32 mag = sqrtf(mV[0] * mV[0] + mV[1] * mV[1] + mV[2] * mV[2]);
- if (mag > FP_MAG_THRESHOLD)
- {
- F32 oomag = 1.f / mag;
- mV[0] *= oomag;
- mV[1] *= oomag;
- mV[2] *= oomag;
- }
- else
- {
- mV[0] = mV[1] = mV[2] = mag = 0.f;
- }
- return mag;
- }
- // Returns true if all values of the vector are between min and max
- LL_INLINE bool inRange(F32 min, F32 max) const
- {
- return mV[0] >= min && mV[0] <= max && mV[1] >= min && mV[1] <= max &&
- mV[2] >= min && mV[2] <= max;
- }
- // Rotates about vec by angle radians
- const LLVector3& rotVec(F32 angle, const LLVector3& vec);
- // Rotates about x,y,z by angle radians
- const LLVector3& rotVec(F32 angle, F32 x, F32 y, F32 z);
- // Rotates by LLMatrix4 mat
- const LLVector3& rotVec(const LLMatrix3& mat);
- // Rotates by LLQuaternion q
- const LLVector3& rotVec(const LLQuaternion& q);
- // Transforms by LLMatrix4 mat (mat * v)
- const LLVector3& transVec(const LLMatrix4& mat);
- // Scales per component by vec
- const LLVector3& scaleVec(const LLVector3& vec);
- // Gets a copy of this vector scaled by vec
- LLVector3 scaledVec(const LLVector3& vec) const;
- // Returns true if vector has a _very_small_ length
- LL_INLINE bool isNull() const
- {
- return F_APPROXIMATELY_ZERO > mV[VX] * mV[VX] +
- mV[VY] * mV[VY] +
- mV[VZ] * mV[VZ];
- }
- LL_INLINE bool isExactlyZero() const { return !mV[VX] && !mV[VY] && !mV[VZ]; }
- LL_INLINE F32 operator[](int idx) const { return mV[idx]; }
- LL_INLINE F32 &operator[](int idx) { return mV[idx]; }
- friend LLVector3 operator+(const LLVector3& a, const LLVector3& b); // Returns vector a + b
- friend LLVector3 operator-(const LLVector3& a, const LLVector3& b); // Returns vector a minus b
- friend F32 operator*(const LLVector3& a, const LLVector3& b); // Returns a dot b
- friend LLVector3 operator%(const LLVector3& a, const LLVector3& b); // Returns a cross b
- friend LLVector3 operator*(const LLVector3& a, F32 k); // Returns a times scaler k
- friend LLVector3 operator/(const LLVector3& a, F32 k); // Returns a divided by scaler k
- friend LLVector3 operator*(F32 k, const LLVector3& a); // Returns a times scaler k
- friend bool operator==(const LLVector3& a, const LLVector3& b); // Returns a == b
- friend bool operator!=(const LLVector3& a, const LLVector3& b); // Returns a != b
- // less than operator useful for using vectors as std::map keys
- friend bool operator<(const LLVector3& a, const LLVector3& b); // Returns a < b
- friend const LLVector3& operator+=(LLVector3& a, const LLVector3& b); // Returns vector a + b
- friend const LLVector3& operator-=(LLVector3& a, const LLVector3& b); // Returns vector a minus b
- friend const LLVector3& operator%=(LLVector3& a, const LLVector3& b); // Returns a cross b
- friend const LLVector3& operator*=(LLVector3& a, const LLVector3& b); // Returns a * b;
- friend const LLVector3& operator*=(LLVector3& a, F32 k); // Returns a times scaler k
- friend const LLVector3& operator/=(LLVector3& a, F32 k); // Returns a divided by scaler k
- friend const LLVector3& operator*=(LLVector3& a, const LLQuaternion& b);// Returns a * b;
- friend LLVector3 operator-(const LLVector3& a); // Returns vector -a
- friend std::ostream& operator<<(std::ostream& s, const LLVector3& a); // Streams a
- static bool parseVector3(const std::string& buf, LLVector3* value);
- static LLVector3 pointToBoxOffset(const LLVector3& pos,
- const LLVector3* box);
- static bool boxValidAndNonZero(const LLVector3* box);
- public:
- F32 mV[LENGTHOFVECTOR3];
- static const LLVector3 zero;
- static const LLVector3 x_axis;
- static const LLVector3 y_axis;
- static const LLVector3 z_axis;
- static const LLVector3 x_axis_neg;
- static const LLVector3 y_axis_neg;
- static const LLVector3 z_axis_neg;
- static const LLVector3 all_one;
- };
- typedef LLVector3 LLSimLocalVec;
- // Non-member functions
- LL_INLINE LLVector3 operator+(const LLVector3& a, const LLVector3& b)
- {
- LLVector3 c(a);
- return c += b;
- }
- LL_INLINE LLVector3 operator-(const LLVector3& a, const LLVector3& b)
- {
- LLVector3 c(a);
- return c -= b;
- }
- LL_INLINE F32 operator*(const LLVector3& a, const LLVector3& b)
- {
- return (a.mV[0] * b.mV[0] + a.mV[1] * b.mV[1] + a.mV[2] * b.mV[2]);
- }
- LL_INLINE LLVector3 operator%(const LLVector3& a, const LLVector3& b)
- {
- return LLVector3(a.mV[1] * b.mV[2] - b.mV[1] * a.mV[2],
- a.mV[2] * b.mV[0] - b.mV[2] * a.mV[0],
- a.mV[0] * b.mV[1] - b.mV[0] * a.mV[1]);
- }
- LL_INLINE LLVector3 operator/(const LLVector3& a, F32 k)
- {
- F32 t = 1.f / k;
- return LLVector3(a.mV[0] * t, a.mV[1] * t, a.mV[2] * t);
- }
- LL_INLINE LLVector3 operator*(const LLVector3& a, F32 k)
- {
- return LLVector3(a.mV[0] * k, a.mV[1] * k, a.mV[2] * k);
- }
- LL_INLINE LLVector3 operator*(F32 k, const LLVector3& a)
- {
- return LLVector3(a.mV[0] * k, a.mV[1] * k, a.mV[2] * k);
- }
- LL_INLINE bool operator==(const LLVector3& a, const LLVector3& b)
- {
- return a.mV[0] == b.mV[0] && a.mV[1] == b.mV[1] && a.mV[2] == b.mV[2];
- }
- LL_INLINE bool operator!=(const LLVector3& a, const LLVector3& b)
- {
- return a.mV[0] != b.mV[0] || a.mV[1] != b.mV[1] || a.mV[2] != b.mV[2];
- }
- LL_INLINE bool operator<(const LLVector3& a, const LLVector3& b)
- {
- return (a.mV[0] < b.mV[0] ||
- (a.mV[0] == b.mV[0] &&
- (a.mV[1] < b.mV[1] ||
- (a.mV[1] == b.mV[1] && a.mV[2] < b.mV[2]))));
- }
- LL_INLINE const LLVector3& operator+=(LLVector3& a, const LLVector3& b)
- {
- a.mV[0] += b.mV[0];
- a.mV[1] += b.mV[1];
- a.mV[2] += b.mV[2];
- return a;
- }
- LL_INLINE const LLVector3& operator-=(LLVector3& a, const LLVector3& b)
- {
- a.mV[0] -= b.mV[0];
- a.mV[1] -= b.mV[1];
- a.mV[2] -= b.mV[2];
- return a;
- }
- LL_INLINE const LLVector3& operator%=(LLVector3& a, const LLVector3& b)
- {
- LLVector3 ret(a.mV[1] * b.mV[2] - b.mV[1] * a.mV[2],
- a.mV[2] * b.mV[0] - b.mV[2] * a.mV[0],
- a.mV[0] * b.mV[1] - b.mV[0] * a.mV[1]);
- a = ret;
- return a;
- }
- LL_INLINE const LLVector3& operator*=(LLVector3& a, F32 k)
- {
- a.mV[0] *= k;
- a.mV[1] *= k;
- a.mV[2] *= k;
- return a;
- }
- LL_INLINE const LLVector3& operator*=(LLVector3& a, const LLVector3& b)
- {
- a.mV[0] *= b.mV[0];
- a.mV[1] *= b.mV[1];
- a.mV[2] *= b.mV[2];
- return a;
- }
- LL_INLINE const LLVector3& operator/=(LLVector3& a, F32 k)
- {
- F32 t = 1.f / k;
- a.mV[0] *= t;
- a.mV[1] *= t;
- a.mV[2] *= t;
- return a;
- }
- LL_INLINE LLVector3 operator-(const LLVector3& a)
- {
- return LLVector3(-a.mV[0], -a.mV[1], -a.mV[2]);
- }
- // Returns distance between a and b
- LL_INLINE F32 dist_vec(const LLVector3& a, const LLVector3& b)
- {
- F32 x = a.mV[0] - b.mV[0];
- F32 y = a.mV[1] - b.mV[1];
- F32 z = a.mV[2] - b.mV[2];
- return sqrtf(x * x + y * y + z * z);
- }
- // Returns distance squared between a and b
- LL_INLINE F32 dist_vec_squared(const LLVector3& a, const LLVector3& b)
- {
- F32 x = a.mV[0] - b.mV[0];
- F32 y = a.mV[1] - b.mV[1];
- F32 z = a.mV[2] - b.mV[2];
- return x * x + y * y + z * z;
- }
- // Returns distance squared between a and b ignoring Z component
- LL_INLINE F32 dist_vec_squared2D(const LLVector3& a, const LLVector3& b)
- {
- F32 x = a.mV[0] - b.mV[0];
- F32 y = a.mV[1] - b.mV[1];
- return x * x + y * y;
- }
- // Returns vector a projected on vector b
- LL_INLINE LLVector3 projected_vec(const LLVector3& a, const LLVector3& b)
- {
- F32 bb = b * b;
- if (bb > FP_MAG_THRESHOLD * FP_MAG_THRESHOLD)
- {
- return ((a * b) / bb) * b;
- }
- else
- {
- return b.zero;
- }
- }
- // Returns vector a scaled such that:
- // projected_vec(inverse_projected_vec(a, b), b) == b;
- LL_INLINE LLVector3 inverse_projected_vec(const LLVector3& a,
- const LLVector3& b)
- {
- LLVector3 normalized_a = a;
- normalized_a.normalize();
- LLVector3 normalized_b = b;
- F64 b_length = normalized_b.normalize();
- F64 dot_product = normalized_a * normalized_b;
- // NB: if a _|_ b, then returns an infinite vector
- return normalized_a * (b_length / dot_product);
- }
- // Returns vector a projected on vector b (same as projected_vec)
- LL_INLINE LLVector3 parallel_component(const LLVector3& a, const LLVector3& b)
- {
- return projected_vec(a, b);
- }
- // Returns component of vector a not parallel to vector b (same as
- // projected_vec)
- LL_INLINE LLVector3 orthogonal_component(const LLVector3& a,
- const LLVector3& b)
- {
- return a - projected_vec(a, b);
- }
- // Returns a vector that is a linear interpolation between a and b
- LL_INLINE LLVector3 lerp(const LLVector3& a, const LLVector3& b, F32 u)
- {
- return LLVector3(a.mV[VX] + (b.mV[VX] - a.mV[VX]) * u,
- a.mV[VY] + (b.mV[VY] - a.mV[VY]) * u,
- a.mV[VZ] + (b.mV[VZ] - a.mV[VZ]) * u);
- }
- LL_INLINE void update_min_max(LLVector3& min, LLVector3& max,
- const LLVector3& pos)
- {
- for (U32 i = 0; i < 3; ++i)
- {
- if (min.mV[i] > pos.mV[i])
- {
- min.mV[i] = pos.mV[i];
- }
- if (max.mV[i] < pos.mV[i])
- {
- max.mV[i] = pos.mV[i];
- }
- }
- }
- LL_INLINE void update_min_max(LLVector3& min, LLVector3& max, const F32* pos)
- {
- for (U32 i = 0; i < 3; ++i)
- {
- if (min.mV[i] > pos[i])
- {
- min.mV[i] = pos[i];
- }
- if (max.mV[i] < pos[i])
- {
- max.mV[i] = pos[i];
- }
- }
- }
- // Returns angle (radians) between a and b
- LL_INLINE F32 angle_between(const LLVector3& a, const LLVector3& b)
- {
- F32 ab = a * b; // dotproduct
- if (ab == -0.0f)
- {
- ab = 0.0f; // get rid of negative zero
- }
- LLVector3 c = a % b; // crossproduct
- return atan2f(sqrtf(c * c), ab); // return the angle
- }
- // Returns true if a and b are very close to parallel
- LL_INLINE bool are_parallel(const LLVector3& a, const LLVector3& b,
- F32 epsilon = F_APPROXIMATELY_ZERO)
- {
- LLVector3 an = a;
- LLVector3 bn = b;
- an.normalize();
- bn.normalize();
- F32 dot = an * bn;
- return 1.0f - fabs(dot) < epsilon;
- }
- LL_INLINE std::ostream& operator<<(std::ostream& s, const LLVector3& a)
- {
- s << "{ " << a.mV[VX] << ", " << a.mV[VY] << ", " << a.mV[VZ] << " }";
- return s;
- }
- #endif // LL_V3MATH_H
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