123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347 |
- /**
- * @file llvector2.h
- * @brief LLVector2 class header file.
- *
- * $LicenseInfo:firstyear=2000&license=viewergpl$
- *
- * Copyright (c) 2000-2009, Linden Research, Inc.
- *
- * Second Life Viewer Source Code
- * The source code in this file ("Source Code") is provided by Linden Lab
- * to you under the terms of the GNU General Public License, version 2.0
- * ("GPL"), unless you have obtained a separate licensing agreement
- * ("Other License"), formally executed by you and Linden Lab. Terms of
- * the GPL can be found in doc/GPL-license.txt in this distribution, or
- * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
- *
- * There are special exceptions to the terms and conditions of the GPL as
- * it is applied to this Source Code. View the full text of the exception
- * in the file doc/FLOSS-exception.txt in this software distribution, or
- * online at
- * http://secondlifegrid.net/programs/open_source/licensing/flossexception
- *
- * By copying, modifying or distributing this software, you acknowledge
- * that you have read and understood your obligations described above,
- * and agree to abide by those obligations.
- *
- * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
- * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
- * COMPLETENESS OR PERFORMANCE.
- * $/LicenseInfo$
- */
- #ifndef LL_V2MATH_H
- #define LL_V2MATH_H
- #include "llmath.h"
- #include "llvector3.h"
- class LLVector4;
- class LLMatrix3;
- class LLQuaternion;
- // LLVector2 = |x y z w|
- constexpr U32 LENGTHOFVECTOR2 = 2;
- class LLVector2
- {
- public:
- LL_INLINE LLVector2() noexcept
- {
- mV[VX] = mV[VY] = 0.f;
- }
- LL_INLINE LLVector2(F32 x, F32 y) noexcept
- {
- mV[VX] = x;
- mV[VY] = y;
- }
- LL_INLINE LLVector2(const F32* vec) noexcept
- {
- mV[VX] = vec[VX];
- mV[VY] = vec[VY];
- }
- LL_INLINE explicit LLVector2(const LLVector3& vec) noexcept
- {
- mV[VX] = vec.mV[VX];
- mV[VY] = vec.mV[VY];
- }
- LL_INLINE explicit LLVector2(const LLSD& sd) noexcept
- {
- mV[0] = (F32)sd[0].asReal();
- mV[1] = (F32)sd[1].asReal();
- }
- // Allow the use of the default C++11 move constructor and assignation
- LLVector2(LLVector2&& other) noexcept = default;
- LLVector2& operator=(LLVector2&& other) noexcept = default;
- LLVector2(const LLVector2& other) = default;
- LLVector2& operator=(const LLVector2& other) = default;
- // Clears LLVector2 to (0, 0).
- LL_INLINE void clear() { mV[VX] = mV[VY] = 0.f; }
- LL_INLINE void setZero() { mV[VX] = mV[VY] = 0.f; }
- LL_INLINE void set(F32 x, F32 y)
- {
- mV[VX] = x;
- mV[VY] = y;
- }
- LL_INLINE void set(const LLVector2& vec)
- {
- mV[VX] = vec.mV[VX];
- mV[VY] = vec.mV[VY];
- }
- LL_INLINE void set(const F32* vec)
- {
- mV[VX] = vec[VX];
- mV[VY] = vec[VY];
- }
- LL_INLINE LLSD getValue() const
- {
- LLSD ret;
- ret[0] = mV[0];
- ret[1] = mV[1];
- return ret;
- }
- LL_INLINE void setValue(const LLSD& sd)
- {
- mV[0] = (F32)sd[0].asReal();
- mV[1] = (F32)sd[1].asReal();
- }
- // Checks to see if all values of LLVector2 are finite
- LL_INLINE bool isFinite() const { return llfinite(mV[VX]) && llfinite(mV[VY]); }
- // Returns magnitude of LLVector2
- LL_INLINE F32 length() const { return sqrtf(mV[0] * mV[0] + mV[1] * mV[1]); }
- // Returns magnitude squared of LLVector2
- LL_INLINE F32 lengthSquared() const { return mV[0] * mV[0] + mV[1] * mV[1]; }
- // Normalizes and returns the magnitude
- LL_INLINE F32 normalize()
- {
- F32 mag = sqrtf(mV[0] * mV[0] + mV[1] * mV[1]);
- if (mag > FP_MAG_THRESHOLD)
- {
- F32 oomag = 1.f / mag;
- mV[0] *= oomag;
- mV[1] *= oomag;
- }
- else
- {
- mV[0] = mV[1] = mag = 0.f;
- }
- return mag;
- }
- // scales per component by vec
- LL_INLINE const LLVector2& scaleVec(const LLVector2& vec)
- {
- mV[VX] *= vec.mV[VX];
- mV[VY] *= vec.mV[VY];
- return *this;
- }
- // Sets all values to absolute value of original value (first octant),
- // returns true if changed.
- bool abs();
- // Returns true if vector has a _very_small_ length
- LL_INLINE bool isNull()
- {
- return F_APPROXIMATELY_ZERO > mV[VX] * mV[VX] + mV[VY] * mV[VY];
- }
- LL_INLINE bool isExactlyZero() const { return !mV[VX] && !mV[VY]; }
- LL_INLINE F32 operator[](int idx) const { return mV[idx]; }
- LL_INLINE F32& operator[](int idx) { return mV[idx]; }
- friend bool operator<(const LLVector2& a, const LLVector2& b); // For sorting. x is "more significant" than y
- friend LLVector2 operator+(const LLVector2& a, const LLVector2& b); // Returns vector a + b
- friend LLVector2 operator-(const LLVector2& a, const LLVector2& b); // Returns vector a minus b
- friend F32 operator*(const LLVector2& a, const LLVector2& b); // Returns a dot b
- friend LLVector2 operator%(const LLVector2& a, const LLVector2& b); // Returns a cross b
- friend LLVector2 operator/(const LLVector2& a, F32 k); // Returns a divided by scaler k
- friend LLVector2 operator*(const LLVector2& a, F32 k); // Returns a times scaler k
- friend LLVector2 operator*(F32 k, const LLVector2& a); // Returns a times scaler k
- friend bool operator==(const LLVector2& a, const LLVector2& b); // Returns a == b
- friend bool operator!=(const LLVector2& a, const LLVector2& b); // Returns a != b
- friend const LLVector2& operator+=(LLVector2& a, const LLVector2& b); // Returns vector a + b
- friend const LLVector2& operator-=(LLVector2& a, const LLVector2& b); // Returns vector a minus b
- friend const LLVector2& operator%=(LLVector2& a, const LLVector2& b); // Returns a cross b
- friend const LLVector2& operator*=(LLVector2& a, F32 k); // Returns a times scaler k
- friend const LLVector2& operator/=(LLVector2& a, F32 k); // Returns a divided by scaler k
- friend LLVector2 operator-(const LLVector2& a); // Returns vector -a
- friend std::ostream& operator<<(std::ostream& s, const LLVector2& a); // Stream a
- public:
- F32 mV[LENGTHOFVECTOR2];
- static LLVector2 zero;
- };
- // Non-member functions
- LL_INLINE void update_min_max(LLVector2& min, LLVector2& max,
- const LLVector2& pos)
- {
- for (U32 i = 0; i < 2; ++i)
- {
- if (min.mV[i] > pos.mV[i])
- {
- min.mV[i] = pos.mV[i];
- }
- if (max.mV[i] < pos.mV[i])
- {
- max.mV[i] = pos.mV[i];
- }
- }
- }
- // Returns angle (radians) between a and b
- F32 angle_between(const LLVector2& a, const LLVector2& b);
- // Returns true if a and b are very close to parallel
- bool are_parallel(const LLVector2& a, const LLVector2& b,
- F32 epsilon = F_APPROXIMATELY_ZERO);
- // Returns distance between a and b
- F32 dist_vec(const LLVector2& a, const LLVector2& b);
- // Returns distance squared between a and b
- F32 dist_vec_squared(const LLVector2& a, const LLVector2& b);
- // Returns distance squared between a and b ignoring Z component
- F32 dist_vec_squared2D(const LLVector2& a, const LLVector2& b);
- // Returns a vector that is a linear interpolation between a and b
- LLVector2 lerp(const LLVector2& a, const LLVector2& b, F32 u);
- // LLVector2 Operators
- // For sorting. By convention, x is "more significant" than y.
- LL_INLINE bool operator<(const LLVector2& a, const LLVector2& b)
- {
- if (a.mV[VX] == b.mV[VX])
- {
- return a.mV[VY] < b.mV[VY];
- }
- else
- {
- return a.mV[VX] < b.mV[VX];
- }
- }
- LL_INLINE LLVector2 operator+(const LLVector2& a, const LLVector2& b)
- {
- LLVector2 c(a);
- return c += b;
- }
- LL_INLINE LLVector2 operator-(const LLVector2& a, const LLVector2& b)
- {
- LLVector2 c(a);
- return c -= b;
- }
- LL_INLINE F32 operator*(const LLVector2& a, const LLVector2& b)
- {
- return (a.mV[0]*b.mV[0] + a.mV[1]*b.mV[1]);
- }
- LL_INLINE LLVector2 operator%(const LLVector2& a, const LLVector2& b)
- {
- return LLVector2(a.mV[0] * b.mV[1] - b.mV[0] * a.mV[1],
- a.mV[1] * b.mV[0] - b.mV[1] * a.mV[0]);
- }
- LL_INLINE LLVector2 operator/(const LLVector2& a, F32 k)
- {
- F32 t = 1.f / k;
- return LLVector2(a.mV[0] * t, a.mV[1] * t);
- }
- LL_INLINE LLVector2 operator*(const LLVector2& a, F32 k)
- {
- return LLVector2(a.mV[0] * k, a.mV[1] * k);
- }
- LL_INLINE LLVector2 operator*(F32 k, const LLVector2& a)
- {
- return LLVector2(a.mV[0] * k, a.mV[1] * k);
- }
- LL_INLINE bool operator==(const LLVector2& a, const LLVector2& b)
- {
- return a.mV[0] == b.mV[0] && a.mV[1] == b.mV[1];
- }
- LL_INLINE bool operator!=(const LLVector2& a, const LLVector2& b)
- {
- return a.mV[0] != b.mV[0] || a.mV[1] != b.mV[1];
- }
- LL_INLINE const LLVector2& operator+=(LLVector2& a, const LLVector2& b)
- {
- a.mV[0] += b.mV[0];
- a.mV[1] += b.mV[1];
- return a;
- }
- LL_INLINE const LLVector2& operator-=(LLVector2& a, const LLVector2& b)
- {
- a.mV[0] -= b.mV[0];
- a.mV[1] -= b.mV[1];
- return a;
- }
- LL_INLINE const LLVector2& operator%=(LLVector2& a, const LLVector2& b)
- {
- LLVector2 ret(a.mV[0] * b.mV[1] - b.mV[0] * a.mV[1],
- a.mV[1] * b.mV[0] - b.mV[1] * a.mV[0]);
- a = ret;
- return a;
- }
- LL_INLINE const LLVector2& operator*=(LLVector2& a, F32 k)
- {
- a.mV[0] *= k;
- a.mV[1] *= k;
- return a;
- }
- LL_INLINE const LLVector2& operator/=(LLVector2& a, F32 k)
- {
- F32 t = 1.f / k;
- a.mV[0] *= t;
- a.mV[1] *= t;
- return a;
- }
- LL_INLINE LLVector2 operator-(const LLVector2& a)
- {
- return LLVector2(-a.mV[0], -a.mV[1]);
- }
- LL_INLINE std::ostream& operator<<(std::ostream& s, const LLVector2& a)
- {
- s << "{ " << a.mV[VX] << ", " << a.mV[VY] << " }";
- return s;
- }
- #endif // LL_V2MATH_H
|