123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327 |
- /**
- * @file llnoise.h
- * @brief Perlin noise routines for procedural textures, etc
- *
- * $LicenseInfo:firstyear=2000&license=viewergpl$
- *
- * Copyright (c) 2000-2009, Linden Research, Inc.
- *
- * Second Life Viewer Source Code
- * The source code in this file ("Source Code") is provided by Linden Lab
- * to you under the terms of the GNU General Public License, version 2.0
- * ("GPL"), unless you have obtained a separate licensing agreement
- * ("Other License"), formally executed by you and Linden Lab. Terms of
- * the GPL can be found in doc/GPL-license.txt in this distribution, or
- * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
- *
- * There are special exceptions to the terms and conditions of the GPL as
- * it is applied to this Source Code. View the full text of the exception
- * in the file doc/FLOSS-exception.txt in this software distribution, or
- * online at
- * http://secondlifegrid.net/programs/open_source/licensing/flossexception
- *
- * By copying, modifying or distributing this software, you acknowledge
- * that you have read and understood your obligations described above,
- * and agree to abide by those obligations.
- *
- * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
- * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
- * COMPLETENESS OR PERFORMANCE.
- * $/LicenseInfo$
- */
- #ifndef LL_LLNOISE_H
- #define LL_LLNOISE_H
- #include "llmath.h"
- F32 turbulence2(F32* v, F32 freq);
- F32 turbulence3(float* v, float freq);
- F32 clouds3(float* v, float freq);
- F32 noise2(float* vec);
- F32 noise3(float* vec);
- extern F32 LOGHALFFACTOR;
- LL_INLINE F32 bias(F32 a, F32 b)
- {
- return powf(a, logf(b) * LOGHALFFACTOR);
- }
- LL_INLINE F32 gain(F32 a, F32 b)
- {
- F32 p = logf(1.f - b) * LOGHALFFACTOR;
- if (a < .001f)
- {
- return 0.f;
- }
- else if (a > .999f)
- {
- return 1.f;
- }
- if (a < 0.5f)
- {
- return powf(2.f * a, p) * 0.5f;
- }
- else
- {
- return 1.f - powf(2.f * (1.f - a), p) * 0.5f;
- }
- }
- LL_INLINE F32 turbulence2(F32* v, F32 freq)
- {
- F32 t, vec[2];
- for (t = 0.f; freq >= 1.f; freq *= 0.5f)
- {
- vec[0] = freq * v[0];
- vec[1] = freq * v[1];
- t += noise2(vec) / freq;
- }
- return t;
- }
- LL_INLINE F32 turbulence3(F32* v, F32 freq)
- {
- F32 t, vec[3];
- for (t = 0.f; freq >= 1.f; freq *= 0.5f)
- {
- vec[0] = freq * v[0];
- vec[1] = freq * v[1];
- vec[2] = freq * v[2];
- t += noise3(vec) / freq;
- #if 0
- // Like snow, bubbly at low frequencies
- t += fabsf(noise3(vec)) / freq;
- // Better at low freq
- t += sqrtf(fabsf(noise3(vec))) / freq;
- t += (noise3(vec) * noise3(vec)) / freq;
- #endif
- }
- return t;
- }
- LL_INLINE F32 clouds3(F32* v, F32 freq)
- {
- F32 t, vec[3];
- for (t = 0.f; freq >= 1.f; freq *= 0.5f)
- {
- vec[0] = freq * v[0];
- vec[1] = freq * v[1];
- vec[2] = freq * v[2];
- #if 0
- t += noise3(vec) / freq;
- // Like snow - bubbly at low frequencies
- t += fabsf(noise3(vec)) / freq;
- // Better at low freq
- t += sqrtf(fabsf(noise3(vec))) / freq;
- #endif
- t += (noise3(vec) * noise3(vec)) / freq;
- }
- return t;
- }
- /* noise functions over 1, 2, and 3 dimensions */
- #define B 0x100
- #define BM 0xff
- #define N 0x1000
- #define NF32 (4096.f)
- #define NP 12 /* 2^N */
- #define NM 0xfff
- extern S32 p[B + B + 2];
- extern F32 g3[B + B + 2][3];
- extern F32 g2[B + B + 2][2];
- extern F32 g1[B + B + 2];
- extern S32 gNoiseStart;
- static void init();
- #define s_curve(t) ( t * t * (3.f - 2.f * t) )
- #define lerp_m(t, a, b) ( a + t * (b - a) )
- #define setup_noise(i,b0,b1,r0,r1)\
- F32 t = vec[i] + N;\
- b0 = (llfloor(t)) & BM;\
- b1 = (b0+1) & BM;\
- r0 = t - llfloor(t);\
- r1 = r0 - 1.f;
- LL_INLINE void fast_setup(F32 vec, U8& b0, U8& b1, F32& r0, F32& r1)
- {
- r1 = vec + NF32;
- S32 t_S32 = llfloor(r1);
- b0 = (U8)t_S32;
- b1 = b0 + 1;
- r0 = r1 - t_S32;
- r1 = r0 - 1.f;
- }
- LL_INLINE F32 noise1(F32 arg)
- {
- F32 vec[1];
- vec[0] = arg;
- if (gNoiseStart)
- {
- gNoiseStart = 0;
- init();
- }
- S32 bx0, bx1;
- F32 rx0, rx1;
- setup_noise(0, bx0, bx1, rx0, rx1);
- F32 sx = s_curve(rx0);
- F32 u = rx0 * g1[p[bx0]];
- F32 v = rx1 * g1[p[bx1]];
- return lerp_m(sx, u, v);
- }
- LL_INLINE F32 fast_at2(F32 rx, F32 ry, F32* q)
- {
- return rx * (*q) + ry * (*(q + 1));
- }
- LL_INLINE F32 fast_at3(F32 rx, F32 ry, F32 rz, F32* q)
- {
- return rx * (*q) + ry * (*(q + 1)) + rz * (*(q + 2));
- }
- LL_INLINE F32 noise3(F32* vec)
- {
- if (gNoiseStart)
- {
- gNoiseStart = 0;
- init();
- }
- U8 bx0, bx1, by0, by1, bz0, bz1;
- F32 rx0, rx1, ry0, ry1, rz0, rz1;
- fast_setup(*vec, bx0, bx1, rx0, rx1);
- fast_setup(*(vec + 1), by0, by1, ry0, ry1);
- fast_setup(*(vec + 2), bz0, bz1, rz0, rz1);
- S32 i = p[bx0];
- S32 j = p[bx1];
- S32 b00 = p[i + by0];
- S32 b10 = p[j + by0];
- S32 b01 = p[i + by1];
- S32 b11 = p[j + by1];
- F32 t = s_curve(rx0);
- F32 sy = s_curve(ry0);
- F32 sz = s_curve(rz0);
- F32* q = g3[b00 + bz0];
- F32 u = fast_at3(rx0, ry0, rz0, q);
- q = g3[b10 + bz0];
- F32 v = fast_at3(rx1, ry0, rz0, q);
- F32 a = lerp_m(t, u, v);
- q = g3[b01 + bz0];
- u = fast_at3(rx0, ry1, rz0, q);
- q = g3[b11 + bz0];
- v = fast_at3(rx1, ry1, rz0, q);
- F32 b = lerp_m(t, u, v);
- F32 c = lerp_m(sy, a, b);
- q = g3[b00 + bz1];
- u = fast_at3(rx0, ry0, rz1, q);
- q = g3[b10 + bz1];
- v = fast_at3(rx1, ry0, rz1, q);
- a = lerp_m(t, u, v);
- q = g3[b01 + bz1];
- u = fast_at3(rx0, ry1, rz1, q);
- q = g3[b11 + bz1];
- v = fast_at3(rx1, ry1, rz1, q);
- b = lerp_m(t, u, v);
- F32 d = lerp_m(sy, a, b);
- return lerp_m(sz, c, d);
- }
- static void normalize2(F32 v[2])
- {
- F32 s = 1.f / sqrtf(v[0] * v[0] + v[1] * v[1]);
- v[0] = v[0] * s;
- v[1] = v[1] * s;
- }
- static void normalize3(F32 v[3])
- {
- F32 s = 1.f / sqrtf(v[0] * v[0] + v[1] * v[1] + v[2] * v[2]);
- v[0] = v[0] * s;
- v[1] = v[1] * s;
- v[2] = v[2] * s;
- }
- static void init()
- {
- // We want repeatable noise (e.g. for stable terrain texturing), so seed
- // with known value
- srand(42);
- S32 i, j, k;
- for (i = 0; i < B; ++i)
- {
- p[i] = i;
- g1[i] = (F32)((rand() % (B + B)) - B) / B;
- for (j = 0; j < 2; ++j)
- {
- g2[i][j] = (F32)((rand() % (B + B)) - B) / B;
- }
- normalize2(g2[i]);
- for (j = 0; j < 3; ++j)
- {
- g3[i][j] = (F32)((rand() % (B + B)) - B) / B;
- }
- normalize3(g3[i]);
- }
- while (--i)
- {
- k = p[i];
- p[i] = p[j = rand() % B];
- p[j] = k;
- }
- for (i = 0; i < B + 2; ++i)
- {
- p[B + i] = p[i];
- g1[B + i] = g1[i];
- for (j = 0; j < 2; ++j)
- {
- g2[B + i][j] = g2[i][j];
- }
- for (j = 0; j < 3; ++j)
- {
- g3[B + i][j] = g3[i][j];
- }
- }
- // Reintroduce entropy
- srand(time(NULL));
- }
- #undef B
- #undef BM
- #undef N
- #undef NF32
- #undef NP
- #undef NM
- #endif // LL_LLNOISE_H
|