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- /**
- * @file llcolor4.h
- * @brief LLColor4 class header file.
- *
- * $LicenseInfo:firstyear=2001&license=viewergpl$
- *
- * Copyright (c) 2001-2009, Linden Research, Inc.
- *
- * Second Life Viewer Source Code
- * The source code in this file ("Source Code") is provided by Linden Lab
- * to you under the terms of the GNU General Public License, version 2.0
- * ("GPL"), unless you have obtained a separate licensing agreement
- * ("Other License"), formally executed by you and Linden Lab. Terms of
- * the GPL can be found in doc/GPL-license.txt in this distribution, or
- * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
- *
- * There are special exceptions to the terms and conditions of the GPL as
- * it is applied to this Source Code. View the full text of the exception
- * in the file doc/FLOSS-exception.txt in this software distribution, or
- * online at
- * http://secondlifegrid.net/programs/open_source/licensing/flossexception
- *
- * By copying, modifying or distributing this software, you acknowledge
- * that you have read and understood your obligations described above,
- * and agree to abide by those obligations.
- *
- * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
- * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
- * COMPLETENESS OR PERFORMANCE.
- * $/LicenseInfo$
- */
- #ifndef LL_V4COLOR_H
- #define LL_V4COLOR_H
- #include <string.h>
- #include "llerror.h"
- #include "llmath.h"
- #include "llsd.h"
- class LLColor3;
- class LLColor4U;
- class LLVector4;
- // LLColor4 = |x y z w|
- constexpr U32 LENGTHOFCOLOR4 = 4;
- // Give plenty of room for additional colors...
- constexpr U32 MAX_LENGTH_OF_COLOR_NAME = 15;
- class LLColor4
- {
- protected:
- LOG_CLASS(LLColor4);
- public:
- LL_INLINE LLColor4() noexcept
- {
- mV[VX] = mV[VY] = mV[VZ] = 0.f;
- mV[VW] = 1.f;
- }
- LL_INLINE LLColor4(F32 r, F32 g, F32 b) noexcept
- {
- mV[VX] = r;
- mV[VY] = g;
- mV[VZ] = b;
- mV[VW] = 1.f;
- }
- LL_INLINE LLColor4(F32 r, F32 g, F32 b, F32 a) noexcept
- {
- mV[VX] = r;
- mV[VY] = g;
- mV[VZ] = b;
- mV[VW] = a;
- }
- LL_INLINE LLColor4(U32 clr) noexcept
- {
- constexpr F32 SCALE = 1.f / 255.f;
- mV[VX] = (clr & 0xff) * SCALE;
- mV[VY] = ((clr >> 8) & 0xff) * SCALE;
- mV[VZ] = ((clr >> 16) & 0xff) * SCALE;
- mV[VW] = (clr >> 24) * SCALE;
- }
- LL_INLINE LLColor4(const F32* vec) noexcept
- {
- mV[VX] = vec[VX];
- mV[VY] = vec[VY];
- mV[VZ] = vec[VZ];
- mV[VW] = vec[VW];
- }
- // Initializes LLColor4 to (vec, a)
- LLColor4(const LLColor3& vec, F32 a = 1.f) noexcept;
- // "explicit" to avoid automatic conversions
- LL_INLINE explicit LLColor4(const LLSD& sd)
- {
- setValue(sd);
- }
- explicit LLColor4(const LLColor4U& color4u) noexcept;
- explicit LLColor4(const LLVector4& vector4) noexcept;
- // Allow the use of the default C++11 move constructor and assignation
- LLColor4(LLColor4&& other) noexcept = default;
- LLColor4& operator=(LLColor4&& other) noexcept = default;
- LLColor4(const LLColor4& other) = default;
- LLColor4& operator=(const LLColor4& other) = default;
- LL_INLINE LLSD getValue() const
- {
- LLSD ret;
- ret[0] = mV[0];
- ret[1] = mV[1];
- ret[2] = mV[2];
- ret[3] = mV[3];
- return ret;
- }
- void setValue(const LLSD& sd);
- void setHSL(F32 hue, F32 saturation, F32 luminance);
- void calcHSL(F32* hue, F32* saturation, F32* luminance) const;
- LL_INLINE const LLColor4& setToBlack()
- {
- mV[VX] = mV[VY] = mV[VZ] = 0.f;
- mV[VW] = 1.f;
- return *this;
- }
- LL_INLINE const LLColor4& setToWhite()
- {
- mV[VX] = mV[VY] = mV[VZ] = mV[VW] = 1.f;
- return *this;
- }
- LL_INLINE const LLColor4& set(F32 r, F32 g, F32 b, F32 a)
- {
- mV[VX] = r;
- mV[VY] = g;
- mV[VZ] = b;
- mV[VW] = a;
- return *this;
- }
- // Sets color without touching alpha
- LL_INLINE const LLColor4& set(F32 r, F32 g, F32 b)
- {
- mV[VX] = r;
- mV[VY] = g;
- mV[VZ] = b;
- return *this;
- }
- LL_INLINE const LLColor4& set(const LLColor4& vec)
- {
- mV[VX] = vec.mV[VX];
- mV[VY] = vec.mV[VY];
- mV[VZ] = vec.mV[VZ];
- mV[VW] = vec.mV[VW];
- return *this;
- }
- LL_INLINE const LLColor4& set(const F32* vec)
- {
- mV[VX] = vec[VX];
- mV[VY] = vec[VY];
- mV[VZ] = vec[VZ];
- mV[VW] = vec[VW];
- return *this;
- }
- LL_INLINE const LLColor4& set(const F64* vec)
- {
- mV[VX] = F32(vec[VX]);
- mV[VY] = F32(vec[VY]);
- mV[VZ] = F32(vec[VZ]);
- mV[VW] = F32(vec[VW]);
- return *this;
- }
- // Sets LLColor4 to LLColor3 vec (no change in alpha)
- const LLColor4& set(const LLColor3& vec);
- // Sets LLColor4 to LLColor3 vec, with alpha specified
- const LLColor4& set(const LLColor3& vec, F32 a);
- // Sets LLColor4 to color4u, rescaled.
- const LLColor4& set(const LLColor4U& color4u);
- LL_INLINE const LLColor4& setAlpha(F32 a)
- {
- mV[VW] = a;
- return *this;
- }
- // Sets from a vector of unknown type and size; may leave some data
- // unmodified.
- template<typename T>
- LL_INLINE const LLColor4& set(const std::vector<T>& v)
- {
- for (S32 i = 0, count = llmin((S32)v.size(), 4); i < count; ++i)
- {
- mV[i] = v[i];
- }
- return *this;
- }
- // Writes to a vector of unknown type and size; may leave some data
- // unmodified.
- template<typename T>
- LL_INLINE const LLColor4& write(std::vector<T>& v) const
- {
- for (S32 i = 0, count = llmin((S32)v.size(), 4); i < count; ++i)
- {
- v[i] = mV[i];
- }
- return *this;
- }
- // Returns magnitude of LLColor4
- LL_INLINE F32 length() const
- {
- return sqrtf(mV[VX] * mV[VX] + mV[VY] * mV[VY] + mV[VZ] * mV[VZ]);
- }
- // Returns magnitude squared of LLColor4, which is faster than length()
- LL_INLINE F32 lengthSquared() const
- {
- return mV[VX] * mV[VX] + mV[VY] * mV[VY] + mV[VZ] * mV[VZ];
- }
- LL_INLINE F32 normalize()
- {
- F32 mag = sqrtf(mV[VX] * mV[VX] + mV[VY] * mV[VY] + mV[VZ] * mV[VZ]);
- if (mag)
- {
- F32 oomag = 1.f / mag;
- mV[VX] *= oomag;
- mV[VY] *= oomag;
- mV[VZ] *= oomag;
- }
- return mag;
- }
- LL_INLINE bool isOpaque() { return mV[VALPHA] == 1.f; }
- LL_INLINE F32 operator[](int idx) const { return mV[idx]; }
- LL_INLINE F32& operator[](int idx) { return mV[idx]; }
- // Assigns vec3 to vec4 and returns vec4
- const LLColor4& operator=(const LLColor3& a);
- bool operator<(const LLColor4& rhs) const;
- friend std::ostream& operator<<(std::ostream& s, const LLColor4& a);
- // Returns vector a + b
- friend LLColor4 operator+(const LLColor4& a, const LLColor4& b);
- // Returns vector a minus b
- friend LLColor4 operator-(const LLColor4& a, const LLColor4& b);
- // Returns component wise a * b
- friend LLColor4 operator*(const LLColor4& a, const LLColor4& b);
- // Returns rgb times scaler k (no alpha change)
- friend LLColor4 operator*(const LLColor4& a, F32 k);
- // Returns rgb divided by scalar k (no alpha change)
- friend LLColor4 operator/(const LLColor4& a, F32 k);
- // Returns rgb times scaler k (no alpha change)
- friend LLColor4 operator*(F32 k, const LLColor4& a);
- // Returns alpha times scaler k (no rgb change)
- friend LLColor4 operator%(const LLColor4& a, F32 k);
- // Returns alpha times scaler k (no rgb change)
- friend LLColor4 operator%(F32 k, const LLColor4& a);
- friend bool operator==(const LLColor4& a, const LLColor4& b);
- friend bool operator!=(const LLColor4& a, const LLColor4& b);
- friend bool operator==(const LLColor4& a, const LLColor3& b);
- friend bool operator!=(const LLColor4& a, const LLColor3& b);
- // Returns vector a + b
- friend const LLColor4& operator+=(LLColor4& a, const LLColor4& b);
- // Returns vector a minus b
- friend const LLColor4& operator-=(LLColor4& a, const LLColor4& b);
- // Returns rgb times scaler k (no alpha change)
- friend const LLColor4& operator*=(LLColor4& a, F32 k);
- // Returns alpha times scaler k (no rgb change)
- friend const LLColor4& operator%=(LLColor4& a, F32 k);
- // Does not multiply alpha (used for lighting) !
- friend const LLColor4& operator*=(LLColor4& a, const LLColor4& b);
- // Conversion
- operator LLColor4U() const;
- LL_INLINE void clamp();
- static bool parseColor(const std::string& buf, LLColor4* color);
- static bool parseColor4(const std::string& buf, LLColor4* color);
- public:
- F32 mV[LENGTHOFCOLOR4];
- // Basic color values.
- static LLColor4 red;
- static LLColor4 green;
- static LLColor4 blue;
- static LLColor4 black;
- static LLColor4 white;
- static LLColor4 yellow;
- static LLColor4 magenta;
- static LLColor4 cyan;
- static LLColor4 smoke;
- static LLColor4 grey;
- static LLColor4 orange;
- static LLColor4 purple;
- static LLColor4 pink;
- static LLColor4 transparent;
- // Extra color values.
- static LLColor4 grey1;
- static LLColor4 grey2;
- static LLColor4 grey3;
- static LLColor4 grey4;
- static LLColor4 grey5;
- static LLColor4 red0;
- static LLColor4 red1;
- static LLColor4 red2;
- static LLColor4 red3;
- static LLColor4 red4;
- static LLColor4 red5;
- static LLColor4 green0;
- static LLColor4 green1;
- static LLColor4 green2;
- static LLColor4 green3;
- static LLColor4 green4;
- static LLColor4 green5;
- static LLColor4 green6;
- static LLColor4 green7;
- static LLColor4 green8;
- static LLColor4 green9;
- static LLColor4 blue0;
- static LLColor4 blue1;
- static LLColor4 blue2;
- static LLColor4 blue3;
- static LLColor4 blue4;
- static LLColor4 blue5;
- static LLColor4 blue6;
- static LLColor4 blue7;
- static LLColor4 yellow1;
- static LLColor4 yellow2;
- static LLColor4 yellow3;
- static LLColor4 yellow4;
- static LLColor4 yellow5;
- static LLColor4 yellow6;
- static LLColor4 yellow7;
- static LLColor4 yellow8;
- static LLColor4 yellow9;
- static LLColor4 orange1;
- static LLColor4 orange2;
- static LLColor4 orange3;
- static LLColor4 orange4;
- static LLColor4 orange5;
- static LLColor4 orange6;
- static LLColor4 magenta1;
- static LLColor4 magenta2;
- static LLColor4 magenta3;
- static LLColor4 magenta4;
- static LLColor4 purple1;
- static LLColor4 purple2;
- static LLColor4 purple3;
- static LLColor4 purple4;
- static LLColor4 purple5;
- static LLColor4 purple6;
- static LLColor4 pink1;
- static LLColor4 pink2;
- static LLColor4 cyan1;
- static LLColor4 cyan2;
- static LLColor4 cyan3;
- static LLColor4 cyan4;
- static LLColor4 cyan5;
- static LLColor4 cyan6;
- };
- // LLColor4 Operators
- LL_INLINE LLColor4 operator+(const LLColor4& a, const LLColor4& b)
- {
- return LLColor4(a.mV[VX] + b.mV[VX], a.mV[VY] + b.mV[VY],
- a.mV[VZ] + b.mV[VZ], a.mV[VW] + b.mV[VW]);
- }
- LL_INLINE LLColor4 operator-(const LLColor4& a, const LLColor4& b)
- {
- return LLColor4(a.mV[VX] - b.mV[VX], a.mV[VY] - b.mV[VY],
- a.mV[VZ] - b.mV[VZ], a.mV[VW] - b.mV[VW]);
- }
- LL_INLINE LLColor4 operator*(const LLColor4& a, const LLColor4& b)
- {
- return LLColor4(a.mV[VX] * b.mV[VX], a.mV[VY] * b.mV[VY],
- a.mV[VZ] * b.mV[VZ], a.mV[VW] * b.mV[VW]);
- }
- // Only affects rgb (not a !)
- LL_INLINE LLColor4 operator*(const LLColor4& a, F32 k)
- {
- return LLColor4(a.mV[VX] * k, a.mV[VY] * k, a.mV[VZ] * k, a.mV[VW]);
- }
- // Only affects rgb (not a !)
- LL_INLINE LLColor4 operator/(const LLColor4& a, F32 k)
- {
- const F32 ik = 1.f / k;
- return LLColor4(a.mV[VX] * ik, a.mV[VY] * ik, a.mV[VZ] * ik, a.mV[VW]);
- }
- LL_INLINE LLColor4 operator*(F32 k, const LLColor4& a)
- {
- // Only affects rgb (not a !)
- return LLColor4(a.mV[VX] * k, a.mV[VY] * k, a.mV[VZ] * k, a.mV[VW]);
- }
- LL_INLINE LLColor4 operator%(F32 k, const LLColor4& a)
- {
- // Only affects alpha (not rgb!)
- return LLColor4(a.mV[VX], a.mV[VY], a.mV[VZ], a.mV[VW] * k);
- }
- // Only affects alpha (not rgb !)
- LL_INLINE LLColor4 operator%(const LLColor4& a, F32 k)
- {
- return LLColor4(a.mV[VX], a.mV[VY], a.mV[VZ], a.mV[VW] * k);
- }
- LL_INLINE bool operator==(const LLColor4& a, const LLColor4& b)
- {
- return a.mV[VX] == b.mV[VX] && a.mV[VY] == b.mV[VY] &&
- a.mV[VZ] == b.mV[VZ] && a.mV[VW] == b.mV[VW];
- }
- LL_INLINE bool operator!=(const LLColor4& a, const LLColor4& b)
- {
- return a.mV[VX] != b.mV[VX] || a.mV[VY] != b.mV[VY] ||
- a.mV[VZ] != b.mV[VZ] || a.mV[VW] != b.mV[VW];
- }
- LL_INLINE const LLColor4& operator+=(LLColor4& a, const LLColor4& b)
- {
- a.mV[VX] += b.mV[VX];
- a.mV[VY] += b.mV[VY];
- a.mV[VZ] += b.mV[VZ];
- a.mV[VW] += b.mV[VW];
- return a;
- }
- LL_INLINE const LLColor4& operator-=(LLColor4& a, const LLColor4& b)
- {
- a.mV[VX] -= b.mV[VX];
- a.mV[VY] -= b.mV[VY];
- a.mV[VZ] -= b.mV[VZ];
- a.mV[VW] -= b.mV[VW];
- return a;
- }
- // Only affects rgb (not a !)
- LL_INLINE const LLColor4& operator*=(LLColor4& a, F32 k)
- {
- a.mV[VX] *= k;
- a.mV[VY] *= k;
- a.mV[VZ] *= k;
- return a;
- }
- // Only affects rgb (not a !)
- LL_INLINE const LLColor4& operator*=(LLColor4& a, const LLColor4& b)
- {
- a.mV[VX] *= b.mV[VX];
- a.mV[VY] *= b.mV[VY];
- a.mV[VZ] *= b.mV[VZ];
- return a;
- }
- LL_INLINE const LLColor4& operator%=(LLColor4& a, F32 k)
- {
- // Only affects alpha (not rgb!)
- a.mV[VW] *= k;
- return a;
- }
- // Non-member functions
- LL_INLINE F32 distVec(const LLColor4& a, const LLColor4& b)
- {
- LLColor4 vec = a - b;
- return vec.length();
- }
- LL_INLINE F32 distVec_squared(const LLColor4& a, const LLColor4& b)
- {
- LLColor4 vec = a - b;
- return vec.lengthSquared();
- }
- LL_INLINE LLColor4 lerp(const LLColor4& a, const LLColor4& b, F32 u)
- {
- return LLColor4(a.mV[VX] + (b.mV[VX] - a.mV[VX]) * u,
- a.mV[VY] + (b.mV[VY] - a.mV[VY]) * u,
- a.mV[VZ] + (b.mV[VZ] - a.mV[VZ]) * u,
- a.mV[VW] + (b.mV[VW] - a.mV[VW]) * u);
- }
- LL_INLINE bool LLColor4::operator<(const LLColor4& rhs) const
- {
- if (mV[0] != rhs.mV[0])
- {
- return mV[0] < rhs.mV[0];
- }
- if (mV[1] != rhs.mV[1])
- {
- return mV[1] < rhs.mV[1];
- }
- if (mV[2] != rhs.mV[2])
- {
- return mV[2] < rhs.mV[2];
- }
- return mV[3] < rhs.mV[3];
- }
- LL_INLINE void LLColor4::clamp()
- {
- // Clamp the color...
- if (mV[0] < 0.f)
- {
- mV[0] = 0.f;
- }
- else if (mV[0] > 1.f)
- {
- mV[0] = 1.f;
- }
- if (mV[1] < 0.f)
- {
- mV[1] = 0.f;
- }
- else if (mV[1] > 1.f)
- {
- mV[1] = 1.f;
- }
- if (mV[2] < 0.f)
- {
- mV[2] = 0.f;
- }
- else if (mV[2] > 1.f)
- {
- mV[2] = 1.f;
- }
- if (mV[3] < 0.f)
- {
- mV[3] = 0.f;
- }
- else if (mV[3] > 1.f)
- {
- mV[3] = 1.f;
- }
- }
- LL_INLINE F32 color_max(const LLColor4& col)
- {
- return llmax(col.mV[0], col.mV[1], col.mV[2]);
- }
- LL_INLINE const LLColor4 srgbColor4(const LLColor4& a)
- {
- return LLColor4(linearToSRGB(a.mV[0]), linearToSRGB(a.mV[1]),
- linearToSRGB(a.mV[2]), a.mV[3]);
- }
- LL_INLINE const LLColor4 linearColor4(const LLColor4& a)
- {
- return LLColor4(sRGBtoLinear(a.mV[0]), sRGBtoLinear(a.mV[1]),
- sRGBtoLinear(a.mV[2]), a.mV[3]);
- }
- // Returns distance between a and b
- F32 distVec(const LLColor4& a, const LLColor4& b);
- // Returns distance squared between a and b
- F32 distVec_squared(const LLColor4& a, const LLColor4& b);
- LLColor3 vec4to3(const LLColor4& vec);
- LLColor4 vec3to4(const LLColor3& vec);
- LLColor4 lerp(const LLColor4& a, const LLColor4& b, F32 u);
- #endif
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