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- /**
- * @file llkeyframestandmotion.cpp
- * @brief Implementation of LLKeyframeStandMotion class.
- *
- * $LicenseInfo:firstyear=2001&license=viewergpl$
- *
- * Copyright (c) 2001-2009, Linden Research, Inc.
- *
- * Second Life Viewer Source Code
- * The source code in this file ("Source Code") is provided by Linden Lab
- * to you under the terms of the GNU General Public License, version 2.0
- * ("GPL"), unless you have obtained a separate licensing agreement
- * ("Other License"), formally executed by you and Linden Lab. Terms of
- * the GPL can be found in doc/GPL-license.txt in this distribution, or
- * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
- *
- * There are special exceptions to the terms and conditions of the GPL as
- * it is applied to this Source Code. View the full text of the exception
- * in the file doc/FLOSS-exception.txt in this software distribution, or
- * online at
- * http://secondlifegrid.net/programs/open_source/licensing/flossexception
- *
- * By copying, modifying or distributing this software, you acknowledge
- * that you have read and understood your obligations described above,
- * and agree to abide by those obligations.
- *
- * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
- * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
- * COMPLETENESS OR PERFORMANCE.
- * $/LicenseInfo$
- */
- #include "linden_common.h"
- #include "llkeyframestandmotion.h"
- #include "llcharacter.h"
- #define GO_TO_KEY_POSE 1
- #define MIN_TRACK_SPEED 0.01f
- constexpr F32 ROTATION_THRESHOLD = 0.6f;
- constexpr F32 POSITION_THRESHOLD = 0.1f;
- LLKeyframeStandMotion::LLKeyframeStandMotion(const LLUUID& id)
- : LLKeyframeMotion(id),
- mCharacter(NULL),
- mPelvisState(NULL),
- mHipLeftState(NULL),
- mKneeLeftState(NULL),
- mAnkleLeftState(NULL),
- mHipRightState(NULL),
- mKneeRightState(NULL),
- mAnkleRightState(NULL),
- mFrameNum(0),
- mFlipFeet(false),
- mTrackAnkles(true)
- {
- // Create kinematic hierarchy
- mPelvisJoint.addChild(&mHipLeftJoint);
- mHipLeftJoint.addChild(&mKneeLeftJoint);
- mKneeLeftJoint.addChild(&mAnkleLeftJoint);
- mPelvisJoint.addChild(&mHipRightJoint);
- mHipRightJoint.addChild(&mKneeRightJoint);
- mKneeRightJoint.addChild(&mAnkleRightJoint);
- }
- LLMotion::LLMotionInitStatus LLKeyframeStandMotion::onInitialize(LLCharacter* character)
- {
- // Save character pointer for later use
- mCharacter = character;
- mFlipFeet = false;
- // Load keyframe data, setup pose and joint states
- LLMotion::LLMotionInitStatus status =
- LLKeyframeMotion::onInitialize(character);
- if (status == STATUS_FAILURE)
- {
- return status;
- }
- // Find the necessary joint states
- LLPose* pose = getPose();
- mPelvisState = pose->findJointState(LL_JOINT_KEY_PELVIS);
- mHipLeftState = pose->findJointState(LL_JOINT_KEY_HIPLEFT);
- mKneeLeftState = pose->findJointState(LL_JOINT_KEY_KNEELEFT);
- mAnkleLeftState = pose->findJointState(LL_JOINT_KEY_ANKLELEFT);
- mHipRightState = pose->findJointState(LL_JOINT_KEY_HIPRIGHT);
- mKneeRightState = pose->findJointState(LL_JOINT_KEY_KNEERIGHT);
- mAnkleRightState = pose->findJointState(LL_JOINT_KEY_ANKLERIGHT);
- if (!mPelvisState || !mHipLeftState || !mKneeLeftState ||
- !mAnkleLeftState || !mHipRightState || !mKneeRightState ||
- !mAnkleRightState)
- {
- llinfos << getName() << ": cannot find necessary joint states."
- << llendl;
- return STATUS_FAILURE;
- }
- return STATUS_SUCCESS;
- }
- bool LLKeyframeStandMotion::onActivate()
- {
- // Setup the IK solvers
- mIKLeft.setPoleVector(LLVector3(1.f, 0.f, 0.f));
- mIKRight.setPoleVector(LLVector3(1.f, 0.f, 0.f));
- mIKLeft.setBAxis(LLVector3(0.05f, 1.f, 0.f));
- mIKRight.setBAxis(LLVector3(-0.05f, 1.f, 0.f));
- mLastGoodPelvisRotation.loadIdentity();
- mLastGoodPosition.clear();
- mFrameNum = 0;
- return LLKeyframeMotion::onActivate();
- }
- void LLKeyframeStandMotion::onDeactivate()
- {
- LLKeyframeMotion::onDeactivate();
- }
- bool LLKeyframeStandMotion::onUpdate(F32 time, U8* joint_mask)
- {
- // Let the base class update the cycle
- bool status = LLKeyframeMotion::onUpdate(time, joint_mask);
- if (!status)
- {
- return false;
- }
- LLJoint* pelvisp = mPelvisState->getJoint();
- if (!pelvisp)
- {
- // Something is wrong. Pretend update is done and abort !
- return true;
- }
- LLJoint* parentp = pelvisp->getParent();
- if (!parentp)
- {
- // Something is wrong. Pretend update is done and abort !
- return true;
- }
- LLVector3 root_world_pos = parentp->getWorldPosition();
- // Have we received a valid world position for this avatar ?
- if (root_world_pos.isExactlyZero())
- {
- return true;
- }
- // Stop tracking (start locking) ankles once ease in is done.
- // Setting this here ensures we track until we get valid foot position.
- if (dot(pelvisp->getWorldRotation(),
- mLastGoodPelvisRotation) < ROTATION_THRESHOLD)
- {
- mLastGoodPelvisRotation = pelvisp->getWorldRotation();
- mLastGoodPelvisRotation.normalize();
- mTrackAnkles = true;
- }
- else if ((mCharacter->getCharacterPosition() -
- mLastGoodPosition).lengthSquared() > POSITION_THRESHOLD)
- {
- mLastGoodPosition = mCharacter->getCharacterPosition();
- mTrackAnkles = true;
- }
- else if (mPose.getWeight() < 1.f)
- {
- mTrackAnkles = true;
- }
- // Propagate joint positions to internal versions
- mPelvisJoint.setPosition(root_world_pos + mPelvisState->getPosition());
- mHipLeftJoint.setPosition(mHipLeftState->getJoint()->getPosition());
- mKneeLeftJoint.setPosition(mKneeLeftState->getJoint()->getPosition());
- mAnkleLeftJoint.setPosition(mAnkleLeftState->getJoint()->getPosition());
- mHipLeftJoint.setScale(mHipLeftState->getJoint()->getScale());
- mKneeLeftJoint.setScale(mKneeLeftState->getJoint()->getScale());
- mAnkleLeftJoint.setScale(mAnkleLeftState->getJoint()->getScale());
- mHipRightJoint.setPosition(mHipRightState->getJoint()->getPosition());
- mKneeRightJoint.setPosition(mKneeRightState->getJoint()->getPosition());
- mAnkleRightJoint.setPosition(mAnkleRightState->getJoint()->getPosition());
- mHipRightJoint.setScale(mHipRightState->getJoint()->getScale());
- mKneeRightJoint.setScale(mKneeRightState->getJoint()->getScale());
- mAnkleRightJoint.setScale(mAnkleRightState->getJoint()->getScale());
- // Propagate joint rotations to internal versions
- mPelvisJoint.setRotation(pelvisp->getWorldRotation());
- #if GO_TO_KEY_POSE
- mHipLeftJoint.setRotation(mHipLeftState->getRotation());
- mKneeLeftJoint.setRotation(mKneeLeftState->getRotation());
- mAnkleLeftJoint.setRotation(mAnkleLeftState->getRotation());
- mHipRightJoint.setRotation(mHipRightState->getRotation());
- mKneeRightJoint.setRotation(mKneeRightState->getRotation());
- mAnkleRightJoint.setRotation(mAnkleRightState->getRotation());
- #else
- mHipLeftJoint.setRotation(mHipLeftState->getJoint()->getRotation());
- mKneeLeftJoint.setRotation(mKneeLeftState->getJoint()->getRotation());
- mAnkleLeftJoint.setRotation(mAnkleLeftState->getJoint()->getRotation());
- mHipRightJoint.setRotation(mHipRightState->getJoint()->getRotation());
- mKneeRightJoint.setRotation(mKneeRightState->getJoint()->getRotation());
- mAnkleRightJoint.setRotation(mAnkleRightState->getJoint()->getRotation());
- #endif
- // Need to wait for underlying keyframe motion to affect the skeleton
- if (mFrameNum == 2)
- {
- mIKLeft.setupJoints(&mHipLeftJoint, &mKneeLeftJoint,
- &mAnkleLeftJoint, &mTargetLeft);
- mIKRight.setupJoints(&mHipRightJoint, &mKneeRightJoint,
- &mAnkleRightJoint, &mTargetRight);
- }
- else if (mFrameNum < 2)
- {
- ++mFrameNum;
- return true;
- }
- ++mFrameNum;
- // Compute target position by projecting ankles to the ground
- if (mTrackAnkles)
- {
- mCharacter->getGround(mAnkleLeftJoint.getWorldPosition(),
- mPositionLeft, mNormalLeft);
- mCharacter->getGround(mAnkleRightJoint.getWorldPosition(),
- mPositionRight, mNormalRight);
- mTargetLeft.setPosition(mPositionLeft);
- mTargetRight.setPosition(mPositionRight);
- }
- // Update solvers
- mIKLeft.solve();
- mIKRight.solve();
- // Make ankle rotation conform to the ground
- if (mTrackAnkles)
- {
- LLVector4 dir_left4 = mAnkleLeftJoint.getWorldMatrix().getFwdRow4();
- LLVector4 dir_right4 = mAnkleRightJoint.getWorldMatrix().getFwdRow4();
- LLVector3 dir_left = vec4to3(dir_left4);
- LLVector3 dir_right = vec4to3(dir_right4);
- LLVector3 up;
- LLVector3 dir;
- LLVector3 left;
- up = mNormalLeft;
- up.normalize();
- if (mFlipFeet)
- {
- up *= -1.f;
- }
- dir = dir_left;
- dir.normalize();
- left = up % dir;
- left.normalize();
- dir = left % up;
- mRotationLeft = LLQuaternion(dir, left, up);
- up = mNormalRight;
- up.normalize();
- if (mFlipFeet)
- {
- up *= -1.f;
- }
- dir = dir_right;
- dir.normalize();
- left = up % dir;
- left.normalize();
- dir = left % up;
- mRotationRight = LLQuaternion(dir, left, up);
- }
- mAnkleLeftJoint.setWorldRotation(mRotationLeft);
- mAnkleRightJoint.setWorldRotation(mRotationRight);
- // Propagate joint rotations to joint states
- mHipLeftState->setRotation(mHipLeftJoint.getRotation());
- mKneeLeftState->setRotation(mKneeLeftJoint.getRotation());
- mAnkleLeftState->setRotation(mAnkleLeftJoint.getRotation());
- mHipRightState->setRotation(mHipRightJoint.getRotation());
- mKneeRightState->setRotation(mKneeRightJoint.getRotation());
- mAnkleRightState->setRotation(mAnkleRightJoint.getRotation());
- return true;
- }
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