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- /**
- * @file llkeyframefallmotion.cpp
- * @brief Implementation of LLKeyframeFallMotion class.
- *
- * $LicenseInfo:firstyear=2001&license=viewergpl$
- *
- * Copyright (c) 2001-2009, Linden Research, Inc.
- *
- * Second Life Viewer Source Code
- * The source code in this file ("Source Code") is provided by Linden Lab
- * to you under the terms of the GNU General Public License, version 2.0
- * ("GPL"), unless you have obtained a separate licensing agreement
- * ("Other License"), formally executed by you and Linden Lab. Terms of
- * the GPL can be found in doc/GPL-license.txt in this distribution, or
- * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
- *
- * There are special exceptions to the terms and conditions of the GPL as
- * it is applied to this Source Code. View the full text of the exception
- * in the file doc/FLOSS-exception.txt in this software distribution, or
- * online at
- * http://secondlifegrid.net/programs/open_source/licensing/flossexception
- *
- * By copying, modifying or distributing this software, you acknowledge
- * that you have read and understood your obligations described above,
- * and agree to abide by those obligations.
- *
- * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
- * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
- * COMPLETENESS OR PERFORMANCE.
- * $/LicenseInfo$
- */
- #include "linden_common.h"
- #include "llkeyframefallmotion.h"
- #include "llcharacter.h"
- #include "llmatrix3.h"
- LLKeyframeFallMotion::LLKeyframeFallMotion(const LLUUID& id)
- : LLKeyframeMotion(id),
- mCharacter(NULL),
- mVelocityZ(0.f)
- {
- }
- LLMotion::LLMotionInitStatus LLKeyframeFallMotion::onInitialize(LLCharacter* chrp)
- {
- // Save character pointer for later use
- mCharacter = chrp;
- // Load keyframe data, setup pose and joint states
- LLMotion::LLMotionInitStatus result = LLKeyframeMotion::onInitialize(chrp);
- if (result != LLMotion::STATUS_SUCCESS)
- {
- return result;
- }
- for (U32 jm = 0, count = mJointMotionList->getNumJointMotions();
- jm < count; ++jm)
- {
- LLJointState* jstate = mJointStates[jm];
- if (jstate)
- {
- LLJoint* joint = jstate->getJoint();
- if (joint && joint->getName() == "mPelvis")
- {
- mPelvisState = jstate;
- return result;
- }
- }
- }
- return result;
- }
- bool LLKeyframeFallMotion::onActivate()
- {
- mVelocityZ = -mCharacter->getCharacterVelocity().mV[VZ];
- LLVector3 ground_pos;
- LLVector3 ground_normal;
- mCharacter->getGround(mCharacter->getCharacterPosition(), ground_pos,
- ground_normal);
- ground_normal.normalize();
- LLQuaternion inverse_pelvis_rot = mCharacter->getCharacterRotation();
- inverse_pelvis_rot.transpose();
- // Find ground normal in pelvis space
- ground_normal = ground_normal * inverse_pelvis_rot;
- // Calculate new foward axis
- LLVector3 fwd_axis = LLVector3::x_axis -
- ground_normal * (ground_normal * LLVector3::x_axis);
- fwd_axis.normalize();
- mRotationToGroundNormal = LLQuaternion(fwd_axis, ground_normal % fwd_axis,
- ground_normal);
- return LLKeyframeMotion::onActivate();
- }
- bool LLKeyframeFallMotion::onUpdate(F32 time, U8* joint_mask)
- {
- bool result = LLKeyframeMotion::onUpdate(time, joint_mask);
- F32 slerp_amt = clamp_rescale(time / getDuration(), 0.5f, 0.75f, 0.f, 1.f);
- if (mPelvisState.notNull())
- {
- mPelvisState->setRotation(mPelvisState->getRotation() *
- slerp(slerp_amt, mRotationToGroundNormal,
- LLQuaternion()));
- }
- return result;
- }
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