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- /**
- * @file llaudioengine_fmod.h
- * @brief Definition of LLAudioEngine class abstracting the audio support
- * as a FMOD Studio implementation
- *
- * $LicenseInfo:firstyear=2002&license=viewergpl$
- *
- * Copyright (c) 2002-2014, Linden Research, Inc.
- *
- * Second Life Viewer Source Code
- * The source code in this file ("Source Code") is provided by Linden Lab
- * to you under the terms of the GNU General Public License, version 2.0
- * ("GPL"), unless you have obtained a separate licensing agreement
- * ("Other License"), formally executed by you and Linden Lab. Terms of
- * the GPL can be found in doc/GPL-license.txt in this distribution, or
- * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
- *
- * There are special exceptions to the terms and conditions of the GPL as
- * it is applied to this Source Code. View the full text of the exception
- * in the file doc/FLOSS-exception.txt in this software distribution, or
- * online at
- * http://secondlifegrid.net/programs/open_source/licensing/flossexception
- *
- * By copying, modifying or distributing this software, you acknowledge
- * that you have read and understood your obligations described above,
- * and agree to abide by those obligations.
- *
- * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
- * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
- * COMPLETENESS OR PERFORMANCE.
- * $/LicenseInfo$
- */
- #ifndef LL_AUDIOENGINE_FMOD_H
- #define LL_AUDIOENGINE_FMOD_H
- #include "llaudioengine.h"
- #include "llwindgen.h"
- // Stubs
- class LLAudioStreamManagerFMOD;
- namespace FMOD
- {
- class System;
- class Channel;
- class ChannelGroup;
- class Sound;
- class DSP;
- }
- typedef struct FMOD_DSP_DESCRIPTION FMOD_DSP_DESCRIPTION;
- // Interfaces
- class LLAudioEngine_FMOD final : public LLAudioEngine
- {
- protected:
- LOG_CLASS(LLAudioEngine_FMOD);
- public:
- LLAudioEngine_FMOD(bool enable_profiler);
- ~LLAudioEngine_FMOD() override;
- // Initialization/startup/shutdown
- bool init(void* user_data) override;
- std::string getDriverName(bool verbose) override;
- void allocateListener() override;
- void shutdown() override;
- bool initWind() override;
- void cleanupWind() override;
- void updateWind(LLVector3 direction, F32 cam_height_above_water) override;
- FMOD::System* getSystem() const { return mSystem; }
- typedef F32 MIXBUFFERFORMAT;
- protected:
- // Get a free buffer, or flush an existing one if you have to.
- LLAudioBuffer* createBuffer() override;
- // Create a new audio channel.
- LLAudioChannel* createChannel() override;
- void setInternalGain(F32 gain) override;
- protected:
- FMOD::System* mSystem;
- LLWindGen<MIXBUFFERFORMAT>* mWindGen;
- FMOD_DSP_DESCRIPTION* mWindDSPDesc;
- FMOD::DSP* mWindDSP;
- bool mInited;
- bool mEnableProfiler;
- public:
- static FMOD::ChannelGroup* sChannelGroups[LLAudioEngine::AUDIO_TYPE_COUNT];
- #if LL_LINUX
- static bool sNoALSA;
- static bool sNoPulseAudio;
- #endif
- };
- class LLAudioChannelFMOD final : public LLAudioChannel
- {
- protected:
- LOG_CLASS(LLAudioChannelFMOD);
- public:
- LLAudioChannelFMOD(FMOD::System* system);
- ~LLAudioChannelFMOD() override;
- protected:
- void play() override;
- void playSynced(LLAudioChannel* channelp) override;
- void cleanup() override;
- bool isPlaying() override;
- bool updateBuffer() override;
- void update3DPosition() override;
- void updateLoop() override;
- void set3DMode(bool use3d);
- protected:
- FMOD::System* getSystem() const { return mSystemp; }
- protected:
- FMOD::System* mSystemp;
- FMOD::Channel* mChannelp;
- U32 mLastSamplePos;
- };
- class LLAudioBufferFMOD final : public LLAudioBuffer
- {
- friend class LLAudioChannelFMOD;
- protected:
- LOG_CLASS(LLAudioBufferFMOD);
- public:
- LLAudioBufferFMOD(FMOD::System* system);
- ~LLAudioBufferFMOD() override;
- bool loadWAV(const std::string& filename) override;
- U32 getLength() override;
- protected:
- FMOD::System* getSystem() const { return mSystemp; }
- FMOD::Sound* getSound() const { return mSoundp; }
- protected:
- FMOD::System* mSystemp;
- FMOD::Sound* mSoundp;
- };
- bool checkFMerr(S32 result, const char* str);
- #endif // LL_AUDIOENGINE_FMOD_H
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