lltexturemanagerbridge.h 2.1 KB

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  1. /**
  2. * @file lltexturemanagerbridge.h
  3. * @brief Bridge to an application-specific texture manager.
  4. *
  5. * $LicenseInfo:firstyear=2012&license=viewergpl$
  6. *
  7. * Copyright (c) 2012, Linden Research, Inc.
  8. *
  9. * Second Life Viewer Source Code
  10. * The source code in this file ("Source Code") is provided by Linden Lab
  11. * to you under the terms of the GNU General Public License, version 2.0
  12. * ("GPL"), unless you have obtained a separate licensing agreement
  13. * ("Other License"), formally executed by you and Linden Lab. Terms of
  14. * the GPL can be found in doc/GPL-license.txt in this distribution, or
  15. * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
  16. *
  17. * There are special exceptions to the terms and conditions of the GPL as
  18. * it is applied to this Source Code. View the full text of the exception
  19. * in the file doc/FLOSS-exception.txt in this software distribution, or
  20. * online at
  21. * http://secondlifegrid.net/programs/open_source/licensing/flossexception
  22. *
  23. * By copying, modifying or distributing this software, you acknowledge
  24. * that you have read and understood your obligations described above,
  25. * and agree to abide by those obligations.
  26. *
  27. * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
  28. * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
  29. * COMPLETENESS OR PERFORMANCE.
  30. * $/LicenseInfo$
  31. */
  32. #ifndef LL_TEXTUREMANAGERBRIDGE_H
  33. #define LL_TEXTUREMANAGERBRIDGE_H
  34. #include "llavatarappearancedefines.h"
  35. #include "llpointer.h"
  36. #include "llgltexture.h"
  37. // Abstract bridge interface
  38. class LLTextureManagerBridge
  39. {
  40. public:
  41. virtual ~LLTextureManagerBridge() = default;
  42. virtual LLPointer<LLGLTexture> getLocalTexture(bool usemipmaps = true,
  43. bool generate_gl_tex = true) = 0;
  44. virtual LLPointer<LLGLTexture> getLocalTexture(U32 width, U32 height,
  45. U8 components,
  46. bool usemipmaps,
  47. bool generate_gl_tex = true) = 0;
  48. virtual LLGLTexture* getFetchedTexture(const LLUUID& image_id) = 0;
  49. };
  50. extern LLTextureManagerBridge* gTextureManagerBridgep;
  51. #endif // LL_TEXTUREMANAGERBRIDGE_H