luaconf.h 21 KB

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  1. /*
  2. ** $Id: luaconf.h $
  3. ** Configuration file for Lua
  4. ** See Copyright Notice in lua.h
  5. */
  6. #ifndef luaconf_h
  7. #define luaconf_h
  8. #include <limits.h>
  9. #include <stddef.h>
  10. /*
  11. ** ===================================================================
  12. ** General Configuration File for Lua
  13. **
  14. ** Some definitions here can be changed externally, through the compiler
  15. ** (e.g., with '-D' options): They are commented out or protected
  16. ** by '#if !defined' guards. However, several other definitions
  17. ** should be changed directly here, either because they affect the
  18. ** Lua ABI (by making the changes here, you ensure that all software
  19. ** connected to Lua, such as C libraries, will be compiled with the same
  20. ** configuration); or because they are seldom changed.
  21. **
  22. ** Search for "@@" to find all configurable definitions.
  23. ** ===================================================================
  24. */
  25. /*
  26. ** {====================================================================
  27. ** System Configuration: macros to adapt (if needed) Lua to some
  28. ** particular platform, for instance restricting it to C89.
  29. ** =====================================================================
  30. */
  31. /*
  32. @@ LUA_USE_C89 controls the use of non-ISO-C89 features.
  33. ** Define it if you want Lua to avoid the use of a few C99 features
  34. ** or Windows-specific features on Windows.
  35. */
  36. /* #define LUA_USE_C89 */
  37. /*
  38. ** By default, Lua on Windows use (some) specific Windows features
  39. */
  40. #if !defined(LUA_USE_C89) && defined(_WIN32) && !defined(_WIN32_WCE)
  41. #define LUA_USE_WINDOWS /* enable goodies for regular Windows */
  42. #endif
  43. #if defined(LUA_USE_WINDOWS)
  44. #define LUA_DL_DLL /* enable support for DLL */
  45. #define LUA_USE_C89 /* broadly, Windows is C89 */
  46. #endif
  47. #if defined(LUA_USE_LINUX)
  48. #define LUA_USE_POSIX
  49. #define LUA_USE_DLOPEN /* needs an extra library: -ldl */
  50. #endif
  51. #if defined(LUA_USE_MACOSX)
  52. #define LUA_USE_POSIX
  53. #define LUA_USE_DLOPEN /* MacOS does not need -ldl */
  54. #endif
  55. #if defined(LUA_USE_IOS)
  56. #define LUA_USE_POSIX
  57. #define LUA_USE_DLOPEN
  58. #endif
  59. /*
  60. @@ LUAI_IS32INT is true iff 'int' has (at least) 32 bits.
  61. */
  62. #define LUAI_IS32INT ((UINT_MAX >> 30) >= 3)
  63. /* }================================================================== */
  64. /*
  65. ** {==================================================================
  66. ** Configuration for Number types. These options should not be
  67. ** set externally, because any other code connected to Lua must
  68. ** use the same configuration.
  69. ** ===================================================================
  70. */
  71. /*
  72. @@ LUA_INT_TYPE defines the type for Lua integers.
  73. @@ LUA_FLOAT_TYPE defines the type for Lua floats.
  74. ** Lua should work fine with any mix of these options supported
  75. ** by your C compiler. The usual configurations are 64-bit integers
  76. ** and 'double' (the default), 32-bit integers and 'float' (for
  77. ** restricted platforms), and 'long'/'double' (for C compilers not
  78. ** compliant with C99, which may not have support for 'long long').
  79. */
  80. /* predefined options for LUA_INT_TYPE */
  81. #define LUA_INT_INT 1
  82. #define LUA_INT_LONG 2
  83. #define LUA_INT_LONGLONG 3
  84. /* predefined options for LUA_FLOAT_TYPE */
  85. #define LUA_FLOAT_FLOAT 1
  86. #define LUA_FLOAT_DOUBLE 2
  87. #define LUA_FLOAT_LONGDOUBLE 3
  88. /* Default configuration ('long long' and 'double', for 64-bit Lua) */
  89. #define LUA_INT_DEFAULT LUA_INT_LONGLONG
  90. #define LUA_FLOAT_DEFAULT LUA_FLOAT_DOUBLE
  91. /*
  92. @@ LUA_32BITS enables Lua with 32-bit integers and 32-bit floats.
  93. */
  94. #define LUA_32BITS 0
  95. /*
  96. @@ LUA_C89_NUMBERS ensures that Lua uses the largest types available for
  97. ** C89 ('long' and 'double'); Windows always has '__int64', so it does
  98. ** not need to use this case.
  99. */
  100. #if defined(LUA_USE_C89) && !defined(LUA_USE_WINDOWS)
  101. #define LUA_C89_NUMBERS 1
  102. #else
  103. #define LUA_C89_NUMBERS 0
  104. #endif
  105. #if LUA_32BITS /* { */
  106. /*
  107. ** 32-bit integers and 'float'
  108. */
  109. #if LUAI_IS32INT /* use 'int' if big enough */
  110. #define LUA_INT_TYPE LUA_INT_INT
  111. #else /* otherwise use 'long' */
  112. #define LUA_INT_TYPE LUA_INT_LONG
  113. #endif
  114. #define LUA_FLOAT_TYPE LUA_FLOAT_FLOAT
  115. #elif LUA_C89_NUMBERS /* }{ */
  116. /*
  117. ** largest types available for C89 ('long' and 'double')
  118. */
  119. #define LUA_INT_TYPE LUA_INT_LONG
  120. #define LUA_FLOAT_TYPE LUA_FLOAT_DOUBLE
  121. #else /* }{ */
  122. /* use defaults */
  123. #define LUA_INT_TYPE LUA_INT_DEFAULT
  124. #define LUA_FLOAT_TYPE LUA_FLOAT_DEFAULT
  125. #endif /* } */
  126. /* }================================================================== */
  127. /*
  128. ** {==================================================================
  129. ** Configuration for Paths.
  130. ** ===================================================================
  131. */
  132. /*
  133. ** LUA_PATH_SEP is the character that separates templates in a path.
  134. ** LUA_PATH_MARK is the string that marks the substitution points in a
  135. ** template.
  136. ** LUA_EXEC_DIR in a Windows path is replaced by the executable's
  137. ** directory.
  138. */
  139. #define LUA_PATH_SEP ";"
  140. #define LUA_PATH_MARK "?"
  141. #define LUA_EXEC_DIR "!"
  142. /*
  143. @@ LUA_PATH_DEFAULT is the default path that Lua uses to look for
  144. ** Lua libraries.
  145. @@ LUA_CPATH_DEFAULT is the default path that Lua uses to look for
  146. ** C libraries.
  147. ** CHANGE them if your machine has a non-conventional directory
  148. ** hierarchy or if you want to install your libraries in
  149. ** non-conventional directories.
  150. */
  151. #define LUA_VDIR LUA_VERSION_MAJOR "." LUA_VERSION_MINOR
  152. #if defined(_WIN32) /* { */
  153. /*
  154. ** In Windows, any exclamation mark ('!') in the path is replaced by the
  155. ** path of the directory of the executable file of the current process.
  156. */
  157. #define LUA_LDIR "!\\lua\\"
  158. #define LUA_CDIR "!\\"
  159. #define LUA_SHRDIR "!\\..\\share\\lua\\" LUA_VDIR "\\"
  160. #if !defined(LUA_PATH_DEFAULT)
  161. #define LUA_PATH_DEFAULT \
  162. LUA_LDIR"?.lua;" LUA_LDIR"?\\init.lua;" \
  163. LUA_CDIR"?.lua;" LUA_CDIR"?\\init.lua;" \
  164. LUA_SHRDIR"?.lua;" LUA_SHRDIR"?\\init.lua;" \
  165. ".\\?.lua;" ".\\?\\init.lua"
  166. #endif
  167. #if !defined(LUA_CPATH_DEFAULT)
  168. #define LUA_CPATH_DEFAULT \
  169. LUA_CDIR"?.dll;" \
  170. LUA_CDIR"..\\lib\\lua\\" LUA_VDIR "\\?.dll;" \
  171. LUA_CDIR"loadall.dll;" ".\\?.dll"
  172. #endif
  173. #else /* }{ */
  174. #define LUA_ROOT "/usr/local/"
  175. #define LUA_LDIR LUA_ROOT "share/lua/" LUA_VDIR "/"
  176. #define LUA_CDIR LUA_ROOT "lib/lua/" LUA_VDIR "/"
  177. #if !defined(LUA_PATH_DEFAULT)
  178. #define LUA_PATH_DEFAULT \
  179. LUA_LDIR"?.lua;" LUA_LDIR"?/init.lua;" \
  180. LUA_CDIR"?.lua;" LUA_CDIR"?/init.lua;" \
  181. "./?.lua;" "./?/init.lua"
  182. #endif
  183. #if !defined(LUA_CPATH_DEFAULT)
  184. #define LUA_CPATH_DEFAULT \
  185. LUA_CDIR"?.so;" LUA_CDIR"loadall.so;" "./?.so"
  186. #endif
  187. #endif /* } */
  188. /*
  189. @@ LUA_DIRSEP is the directory separator (for submodules).
  190. ** CHANGE it if your machine does not use "/" as the directory separator
  191. ** and is not Windows. (On Windows Lua automatically uses "\".)
  192. */
  193. #if !defined(LUA_DIRSEP)
  194. #if defined(_WIN32)
  195. #define LUA_DIRSEP "\\"
  196. #else
  197. #define LUA_DIRSEP "/"
  198. #endif
  199. #endif
  200. /*
  201. ** LUA_IGMARK is a mark to ignore all after it when building the
  202. ** module name (e.g., used to build the luaopen_ function name).
  203. ** Typically, the suffix after the mark is the module version,
  204. ** as in "mod-v1.2.so".
  205. */
  206. #define LUA_IGMARK "-"
  207. /* }================================================================== */
  208. /*
  209. ** {==================================================================
  210. ** Marks for exported symbols in the C code
  211. ** ===================================================================
  212. */
  213. /*
  214. @@ LUA_API is a mark for all core API functions.
  215. @@ LUALIB_API is a mark for all auxiliary library functions.
  216. @@ LUAMOD_API is a mark for all standard library opening functions.
  217. ** CHANGE them if you need to define those functions in some special way.
  218. ** For instance, if you want to create one Windows DLL with the core and
  219. ** the libraries, you may want to use the following definition (define
  220. ** LUA_BUILD_AS_DLL to get it).
  221. */
  222. #if defined(LUA_BUILD_AS_DLL) /* { */
  223. #if defined(LUA_CORE) || defined(LUA_LIB) /* { */
  224. #define LUA_API __declspec(dllexport)
  225. #else /* }{ */
  226. #define LUA_API __declspec(dllimport)
  227. #endif /* } */
  228. #else /* }{ */
  229. #define LUA_API extern
  230. #endif /* } */
  231. /*
  232. ** More often than not the libs go together with the core.
  233. */
  234. #define LUALIB_API LUA_API
  235. #define LUAMOD_API LUA_API
  236. /*
  237. @@ LUAI_FUNC is a mark for all extern functions that are not to be
  238. ** exported to outside modules.
  239. @@ LUAI_DDEF and LUAI_DDEC are marks for all extern (const) variables,
  240. ** none of which to be exported to outside modules (LUAI_DDEF for
  241. ** definitions and LUAI_DDEC for declarations).
  242. ** CHANGE them if you need to mark them in some special way. Elf/gcc
  243. ** (versions 3.2 and later) mark them as "hidden" to optimize access
  244. ** when Lua is compiled as a shared library. Not all elf targets support
  245. ** this attribute. Unfortunately, gcc does not offer a way to check
  246. ** whether the target offers that support, and those without support
  247. ** give a warning about it. To avoid these warnings, change to the
  248. ** default definition.
  249. */
  250. #if defined(__GNUC__) && ((__GNUC__*100 + __GNUC_MINOR__) >= 302) && \
  251. defined(__ELF__) /* { */
  252. #define LUAI_FUNC __attribute__((visibility("internal"))) extern
  253. #else /* }{ */
  254. #define LUAI_FUNC extern
  255. #endif /* } */
  256. #define LUAI_DDEC(dec) LUAI_FUNC dec
  257. #define LUAI_DDEF /* empty */
  258. /* }================================================================== */
  259. /*
  260. ** {==================================================================
  261. ** Compatibility with previous versions
  262. ** ===================================================================
  263. */
  264. /*
  265. @@ LUA_COMPAT_5_3 controls other macros for compatibility with Lua 5.3.
  266. ** You can define it to get all options, or change specific options
  267. ** to fit your specific needs.
  268. */
  269. #if defined(LUA_COMPAT_5_3) /* { */
  270. /*
  271. @@ LUA_COMPAT_MATHLIB controls the presence of several deprecated
  272. ** functions in the mathematical library.
  273. ** (These functions were already officially removed in 5.3;
  274. ** nevertheless they are still available here.)
  275. */
  276. #define LUA_COMPAT_MATHLIB
  277. /*
  278. @@ LUA_COMPAT_APIINTCASTS controls the presence of macros for
  279. ** manipulating other integer types (lua_pushunsigned, lua_tounsigned,
  280. ** luaL_checkint, luaL_checklong, etc.)
  281. ** (These macros were also officially removed in 5.3, but they are still
  282. ** available here.)
  283. */
  284. #define LUA_COMPAT_APIINTCASTS
  285. /*
  286. @@ LUA_COMPAT_LT_LE controls the emulation of the '__le' metamethod
  287. ** using '__lt'.
  288. */
  289. #define LUA_COMPAT_LT_LE
  290. /*
  291. @@ The following macros supply trivial compatibility for some
  292. ** changes in the API. The macros themselves document how to
  293. ** change your code to avoid using them.
  294. ** (Once more, these macros were officially removed in 5.3, but they are
  295. ** still available here.)
  296. */
  297. #define lua_strlen(L,i) lua_rawlen(L, (i))
  298. #define lua_objlen(L,i) lua_rawlen(L, (i))
  299. #define lua_equal(L,idx1,idx2) lua_compare(L,(idx1),(idx2),LUA_OPEQ)
  300. #define lua_lessthan(L,idx1,idx2) lua_compare(L,(idx1),(idx2),LUA_OPLT)
  301. #endif /* } */
  302. /* }================================================================== */
  303. /*
  304. ** {==================================================================
  305. ** Configuration for Numbers (low-level part).
  306. ** Change these definitions if no predefined LUA_FLOAT_* / LUA_INT_*
  307. ** satisfy your needs.
  308. ** ===================================================================
  309. */
  310. /*
  311. @@ LUAI_UACNUMBER is the result of a 'default argument promotion'
  312. @@ over a floating number.
  313. @@ l_floatatt(x) corrects float attribute 'x' to the proper float type
  314. ** by prefixing it with one of FLT/DBL/LDBL.
  315. @@ LUA_NUMBER_FRMLEN is the length modifier for writing floats.
  316. @@ LUA_NUMBER_FMT is the format for writing floats.
  317. @@ lua_number2str converts a float to a string.
  318. @@ l_mathop allows the addition of an 'l' or 'f' to all math operations.
  319. @@ l_floor takes the floor of a float.
  320. @@ lua_str2number converts a decimal numeral to a number.
  321. */
  322. /* The following definitions are good for most cases here */
  323. #define l_floor(x) (l_mathop(floor)(x))
  324. #define lua_number2str(s,sz,n) \
  325. l_sprintf((s), sz, LUA_NUMBER_FMT, (LUAI_UACNUMBER)(n))
  326. /*
  327. @@ lua_numbertointeger converts a float number with an integral value
  328. ** to an integer, or returns 0 if float is not within the range of
  329. ** a lua_Integer. (The range comparisons are tricky because of
  330. ** rounding. The tests here assume a two-complement representation,
  331. ** where MININTEGER always has an exact representation as a float;
  332. ** MAXINTEGER may not have one, and therefore its conversion to float
  333. ** may have an ill-defined value.)
  334. */
  335. #define lua_numbertointeger(n,p) \
  336. ((n) >= (LUA_NUMBER)(LUA_MININTEGER) && \
  337. (n) < -(LUA_NUMBER)(LUA_MININTEGER) && \
  338. (*(p) = (LUA_INTEGER)(n), 1))
  339. /* now the variable definitions */
  340. #if LUA_FLOAT_TYPE == LUA_FLOAT_FLOAT /* { single float */
  341. #define LUA_NUMBER float
  342. #define l_floatatt(n) (FLT_##n)
  343. #define LUAI_UACNUMBER double
  344. #define LUA_NUMBER_FRMLEN ""
  345. #define LUA_NUMBER_FMT "%.7g"
  346. #define l_mathop(op) op##f
  347. #define lua_str2number(s,p) strtof((s), (p))
  348. #elif LUA_FLOAT_TYPE == LUA_FLOAT_LONGDOUBLE /* }{ long double */
  349. #define LUA_NUMBER long double
  350. #define l_floatatt(n) (LDBL_##n)
  351. #define LUAI_UACNUMBER long double
  352. #define LUA_NUMBER_FRMLEN "L"
  353. #define LUA_NUMBER_FMT "%.19Lg"
  354. #define l_mathop(op) op##l
  355. #define lua_str2number(s,p) strtold((s), (p))
  356. #elif LUA_FLOAT_TYPE == LUA_FLOAT_DOUBLE /* }{ double */
  357. #define LUA_NUMBER double
  358. #define l_floatatt(n) (DBL_##n)
  359. #define LUAI_UACNUMBER double
  360. #define LUA_NUMBER_FRMLEN ""
  361. #define LUA_NUMBER_FMT "%.14g"
  362. #define l_mathop(op) op
  363. #define lua_str2number(s,p) strtod((s), (p))
  364. #else /* }{ */
  365. #error "numeric float type not defined"
  366. #endif /* } */
  367. /*
  368. @@ LUA_UNSIGNED is the unsigned version of LUA_INTEGER.
  369. @@ LUAI_UACINT is the result of a 'default argument promotion'
  370. @@ over a LUA_INTEGER.
  371. @@ LUA_INTEGER_FRMLEN is the length modifier for reading/writing integers.
  372. @@ LUA_INTEGER_FMT is the format for writing integers.
  373. @@ LUA_MAXINTEGER is the maximum value for a LUA_INTEGER.
  374. @@ LUA_MININTEGER is the minimum value for a LUA_INTEGER.
  375. @@ LUA_MAXUNSIGNED is the maximum value for a LUA_UNSIGNED.
  376. @@ lua_integer2str converts an integer to a string.
  377. */
  378. /* The following definitions are good for most cases here */
  379. #define LUA_INTEGER_FMT "%" LUA_INTEGER_FRMLEN "d"
  380. #define LUAI_UACINT LUA_INTEGER
  381. #define lua_integer2str(s,sz,n) \
  382. l_sprintf((s), sz, LUA_INTEGER_FMT, (LUAI_UACINT)(n))
  383. /*
  384. ** use LUAI_UACINT here to avoid problems with promotions (which
  385. ** can turn a comparison between unsigneds into a signed comparison)
  386. */
  387. #define LUA_UNSIGNED unsigned LUAI_UACINT
  388. /* now the variable definitions */
  389. #if LUA_INT_TYPE == LUA_INT_INT /* { int */
  390. #define LUA_INTEGER int
  391. #define LUA_INTEGER_FRMLEN ""
  392. #define LUA_MAXINTEGER INT_MAX
  393. #define LUA_MININTEGER INT_MIN
  394. #define LUA_MAXUNSIGNED UINT_MAX
  395. #elif LUA_INT_TYPE == LUA_INT_LONG /* }{ long */
  396. #define LUA_INTEGER long
  397. #define LUA_INTEGER_FRMLEN "l"
  398. #define LUA_MAXINTEGER LONG_MAX
  399. #define LUA_MININTEGER LONG_MIN
  400. #define LUA_MAXUNSIGNED ULONG_MAX
  401. #elif LUA_INT_TYPE == LUA_INT_LONGLONG /* }{ long long */
  402. /* use presence of macro LLONG_MAX as proxy for C99 compliance */
  403. #if defined(LLONG_MAX) /* { */
  404. /* use ISO C99 stuff */
  405. #define LUA_INTEGER long long
  406. #define LUA_INTEGER_FRMLEN "ll"
  407. #define LUA_MAXINTEGER LLONG_MAX
  408. #define LUA_MININTEGER LLONG_MIN
  409. #define LUA_MAXUNSIGNED ULLONG_MAX
  410. #elif defined(LUA_USE_WINDOWS) /* }{ */
  411. /* in Windows, can use specific Windows types */
  412. #define LUA_INTEGER __int64
  413. #define LUA_INTEGER_FRMLEN "I64"
  414. #define LUA_MAXINTEGER _I64_MAX
  415. #define LUA_MININTEGER _I64_MIN
  416. #define LUA_MAXUNSIGNED _UI64_MAX
  417. #else /* }{ */
  418. #error "Compiler does not support 'long long'. Use option '-DLUA_32BITS' \
  419. or '-DLUA_C89_NUMBERS' (see file 'luaconf.h' for details)"
  420. #endif /* } */
  421. #else /* }{ */
  422. #error "numeric integer type not defined"
  423. #endif /* } */
  424. /* }================================================================== */
  425. /*
  426. ** {==================================================================
  427. ** Dependencies with C99 and other C details
  428. ** ===================================================================
  429. */
  430. /*
  431. @@ l_sprintf is equivalent to 'snprintf' or 'sprintf' in C89.
  432. ** (All uses in Lua have only one format item.)
  433. */
  434. #if !defined(LUA_USE_C89)
  435. #define l_sprintf(s,sz,f,i) snprintf(s,sz,f,i)
  436. #else
  437. #define l_sprintf(s,sz,f,i) ((void)(sz), sprintf(s,f,i))
  438. #endif
  439. /*
  440. @@ lua_strx2number converts a hexadecimal numeral to a number.
  441. ** In C99, 'strtod' does that conversion. Otherwise, you can
  442. ** leave 'lua_strx2number' undefined and Lua will provide its own
  443. ** implementation.
  444. */
  445. #if !defined(LUA_USE_C89)
  446. #define lua_strx2number(s,p) lua_str2number(s,p)
  447. #endif
  448. /*
  449. @@ lua_pointer2str converts a pointer to a readable string in a
  450. ** non-specified way.
  451. */
  452. #define lua_pointer2str(buff,sz,p) l_sprintf(buff,sz,"%p",p)
  453. /*
  454. @@ lua_number2strx converts a float to a hexadecimal numeral.
  455. ** In C99, 'sprintf' (with format specifiers '%a'/'%A') does that.
  456. ** Otherwise, you can leave 'lua_number2strx' undefined and Lua will
  457. ** provide its own implementation.
  458. */
  459. #if !defined(LUA_USE_C89)
  460. #define lua_number2strx(L,b,sz,f,n) \
  461. ((void)L, l_sprintf(b,sz,f,(LUAI_UACNUMBER)(n)))
  462. #endif
  463. /*
  464. ** 'strtof' and 'opf' variants for math functions are not valid in
  465. ** C89. Otherwise, the macro 'HUGE_VALF' is a good proxy for testing the
  466. ** availability of these variants. ('math.h' is already included in
  467. ** all files that use these macros.)
  468. */
  469. #if defined(LUA_USE_C89) || (defined(HUGE_VAL) && !defined(HUGE_VALF))
  470. #undef l_mathop /* variants not available */
  471. #undef lua_str2number
  472. #define l_mathop(op) (lua_Number)op /* no variant */
  473. #define lua_str2number(s,p) ((lua_Number)strtod((s), (p)))
  474. #endif
  475. /*
  476. @@ LUA_KCONTEXT is the type of the context ('ctx') for continuation
  477. ** functions. It must be a numerical type; Lua will use 'intptr_t' if
  478. ** available, otherwise it will use 'ptrdiff_t' (the nearest thing to
  479. ** 'intptr_t' in C89)
  480. */
  481. #define LUA_KCONTEXT ptrdiff_t
  482. #if !defined(LUA_USE_C89) && defined(__STDC_VERSION__) && \
  483. __STDC_VERSION__ >= 199901L
  484. #include <stdint.h>
  485. #if defined(INTPTR_MAX) /* even in C99 this type is optional */
  486. #undef LUA_KCONTEXT
  487. #define LUA_KCONTEXT intptr_t
  488. #endif
  489. #endif
  490. /*
  491. @@ lua_getlocaledecpoint gets the locale "radix character" (decimal point).
  492. ** Change that if you do not want to use C locales. (Code using this
  493. ** macro must include the header 'locale.h'.)
  494. */
  495. #if !defined(lua_getlocaledecpoint)
  496. #define lua_getlocaledecpoint() (localeconv()->decimal_point[0])
  497. #endif
  498. /*
  499. ** macros to improve jump prediction, used mostly for error handling
  500. ** and debug facilities. (Some macros in the Lua API use these macros.
  501. ** Define LUA_NOBUILTIN if you do not want '__builtin_expect' in your
  502. ** code.)
  503. */
  504. #if !defined(luai_likely)
  505. #if defined(__GNUC__) && !defined(LUA_NOBUILTIN)
  506. #define luai_likely(x) (__builtin_expect(((x) != 0), 1))
  507. #define luai_unlikely(x) (__builtin_expect(((x) != 0), 0))
  508. #else
  509. #define luai_likely(x) (x)
  510. #define luai_unlikely(x) (x)
  511. #endif
  512. #endif
  513. #if defined(LUA_CORE) || defined(LUA_LIB)
  514. /* shorter names for Lua's own use */
  515. #define l_likely(x) luai_likely(x)
  516. #define l_unlikely(x) luai_unlikely(x)
  517. #endif
  518. /* }================================================================== */
  519. /*
  520. ** {==================================================================
  521. ** Language Variations
  522. ** =====================================================================
  523. */
  524. /*
  525. @@ LUA_NOCVTN2S/LUA_NOCVTS2N control how Lua performs some
  526. ** coercions. Define LUA_NOCVTN2S to turn off automatic coercion from
  527. ** numbers to strings. Define LUA_NOCVTS2N to turn off automatic
  528. ** coercion from strings to numbers.
  529. */
  530. /* #define LUA_NOCVTN2S */
  531. /* #define LUA_NOCVTS2N */
  532. /*
  533. @@ LUA_USE_APICHECK turns on several consistency checks on the C API.
  534. ** Define it as a help when debugging C code.
  535. */
  536. #if defined(LUA_USE_APICHECK)
  537. #include <assert.h>
  538. #define luai_apicheck(l,e) assert(e)
  539. #endif
  540. /* }================================================================== */
  541. /*
  542. ** {==================================================================
  543. ** Macros that affect the API and must be stable (that is, must be the
  544. ** same when you compile Lua and when you compile code that links to
  545. ** Lua).
  546. ** =====================================================================
  547. */
  548. /*
  549. @@ LUAI_MAXSTACK limits the size of the Lua stack.
  550. ** CHANGE it if you need a different limit. This limit is arbitrary;
  551. ** its only purpose is to stop Lua from consuming unlimited stack
  552. ** space (and to reserve some numbers for pseudo-indices).
  553. ** (It must fit into max(size_t)/32 and max(int)/2.)
  554. */
  555. #if LUAI_IS32INT
  556. #define LUAI_MAXSTACK 1000000
  557. #else
  558. #define LUAI_MAXSTACK 15000
  559. #endif
  560. /*
  561. @@ LUA_EXTRASPACE defines the size of a raw memory area associated with
  562. ** a Lua state with very fast access.
  563. ** CHANGE it if you need a different size.
  564. */
  565. #define LUA_EXTRASPACE (sizeof(void *))
  566. /*
  567. @@ LUA_IDSIZE gives the maximum size for the description of the source
  568. ** of a function in debug information.
  569. ** CHANGE it if you want a different size.
  570. */
  571. #define LUA_IDSIZE 60
  572. /*
  573. @@ LUAL_BUFFERSIZE is the initial buffer size used by the lauxlib
  574. ** buffer system.
  575. */
  576. #define LUAL_BUFFERSIZE ((int)(16 * sizeof(void*) * sizeof(lua_Number)))
  577. /*
  578. @@ LUAI_MAXALIGN defines fields that, when used in a union, ensure
  579. ** maximum alignment for the other items in that union.
  580. */
  581. #define LUAI_MAXALIGN lua_Number n; double u; void *s; lua_Integer i; long l
  582. /* }================================================================== */
  583. /* =================================================================== */
  584. /*
  585. ** Local configuration. You can use this space to add your redefinitions
  586. ** without modifying the main part of the file.
  587. */
  588. #endif