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- /*
- * GStreamer
- * Copyright (C) 2013 Matthew Waters <[email protected]>
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Library General Public
- * License as published by the Free Software Foundation; either
- * version 2 of the License, or (at your option) any later version.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Library General Public License for more details.
- *
- * You should have received a copy of the GNU Library General Public
- * License along with this library; if not, write to the
- * Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
- * Boston, MA 02110-1301, USA.
- */
- #ifndef __GST_GL_UTILS_H__
- #define __GST_GL_UTILS_H__
- #include <gst/video/video.h>
- #include <gst/gl/gstgl_fwd.h>
- G_BEGIN_DECLS
- /**
- * GstGLContextProjection:
- *
- * %GST_GL_DISPLAY_PROJECTION_ORTHO2D: Orthogonal projection
- * %GST_GL_DISPLAY_CONVERSION_MATRIX: Perspective projection
- */
- typedef enum
- {
- GST_GL_DISPLAY_PROJECTION_ORTHO2D,
- GST_GL_DISPLAY_PROJECTION_PERSPECTIVE
- } GstGLDisplayProjection;
- /**
- * CDCB:
- * @texture: texture to draw
- * @width: new width
- * @height: new height:
- * @data: user data
- *
- * client draw callback
- */
- typedef gboolean (*CDCB) (GLuint texture, GLuint width, GLuint height, gpointer data);
- /**
- * GLCB:
- * @width: the width
- * @height: the height
- * @texture: texture
- * @stuff: user data
- *
- * callback definition for operating on textures
- */
- typedef void (*GLCB) (gint, gint, guint, gpointer stuff);
- /**
- * GLCB_V2:
- * @stuff: user data
- *
- * callback definition for operating through a Framebuffer object
- */
- typedef void (*GLCB_V2) (gpointer stuff);
- void gst_gl_context_gen_texture (GstGLContext * context, GLuint * pTexture,
- GstVideoFormat v_format, GLint width, GLint height);
- void gst_gl_context_del_texture (GstGLContext * context, GLuint * pTexture);
- void gst_gl_generate_texture_full (GstGLContext * context, const GstVideoInfo * info,
- const guint comp, gint stride[], gsize offset[], gsize size[], GLuint * pTexture);
- gboolean gst_gl_context_gen_fbo (GstGLContext * context, gint width, gint height,
- GLuint * fbo, GLuint * depthbuffer);
- gboolean gst_gl_context_use_fbo (GstGLContext * context, gint texture_fbo_width,
- gint texture_fbo_height, GLuint fbo, GLuint depth_buffer,
- GLuint texture_fbo, GLCB cb, gint input_texture_width,
- gint input_texture_height, GLuint input_texture, gdouble proj_param1,
- gdouble proj_param2, gdouble proj_param3, gdouble proj_param4,
- GstGLDisplayProjection projection, gpointer stuff);
- gboolean gst_gl_context_use_fbo_v2 (GstGLContext * context, gint texture_fbo_width,
- gint texture_fbo_height, GLuint fbo, GLuint depth_buffer,
- GLuint texture_fbo, GLCB_V2 cb, gpointer stuff);
- void gst_gl_context_del_fbo (GstGLContext * context, GLuint fbo,
- GLuint depth_buffer);
- gboolean gst_gl_context_gen_shader (GstGLContext * context,
- const gchar * shader_vertex_source,
- const gchar * shader_fragment_source, GstGLShader ** shader);
- void gst_gl_context_del_shader (GstGLContext * context, GstGLShader * shader);
- gboolean gst_gl_context_check_framebuffer_status (GstGLContext * context);
- void gst_gl_context_set_error (GstGLContext * context, const char * format, ...);
- gchar *gst_gl_context_get_error (void);
- gboolean gst_gl_ensure_display (gpointer element, GstGLDisplay **display_ptr);
- gboolean gst_gl_handle_set_context (GstElement * element, GstContext * context,
- GstGLDisplay ** display);
- gboolean gst_gl_handle_context_query (GstElement * element, GstQuery * query,
- GstGLDisplay ** display);
- G_END_DECLS
- #endif /* __GST_GL_UTILS_H__ */
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