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- // Copyright (c) 2016 Klemens D. Morgenstern
- //
- // Distributed under the Boost Software License, Version 1.0. (See accompanying
- // file LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt)
- #ifndef BOOST_PROCESS_DETAIL_ENV_HPP_
- #define BOOST_PROCESS_DETAIL_ENV_HPP_
- #include <boost/process/detail/traits/wchar_t.hpp>
- #include <boost/process/environment.hpp>
- #include <boost/none.hpp>
- #if defined(BOOST_POSIX_API)
- #include <boost/process/detail/posix/env_init.hpp>
- #elif defined(BOOST_WINDOWS_API)
- #include <boost/process/detail/windows/env_init.hpp>
- #endif
- /** \file boost/process/env.hpp
- *
- * This header which provides the `env` property. It allows the modification of the
- * environment the child process will run in, in a functional style.
- *
- * \xmlonly
- <programlisting>
- namespace boost {
- namespace process {
- <emphasis>unspecified</emphasis> <globalname alt="boost::process::env">env</globalname>;
- }
- }
- </programlisting>
- * \endxmlonly
- *
- * For additional information see the platform documentations:
- *
- * - [windows](https://msdn.microsoft.com/en-US/library/windows/desktop/ms682653.aspx)
- * - [posix](http://pubs.opengroup.org/onlinepubs/009695399/basedefs/xbd_chap08.html)
- *
- */
- namespace boost {
- namespace process { namespace detail {
- template<typename Char>
- std::size_t make_env_string_size(const std::basic_string<Char> & ch)
- {
- return ch.size() + 1;
- }
- template<typename Char>
- std::size_t make_env_string_size(const Char * ch)
- {
- std::size_t sz = 0;
- while (ch[sz] != null_char<Char>())
- sz++;
- sz++;
- return sz;
- }
- template<typename Char, typename Container>
- inline std::basic_string<Char> make_env_string(const Container & value)
- {
- std::size_t sz = 0;
- for (auto & v : value)
- sz += make_env_string_size(v);
- std::basic_string<Char> s;
- s.reserve(sz); //+1 for ;, end doesn't have one.
- for (auto & val : value)
- (s += val) += api::env_seperator<Char>();
- s.resize(s.size() -1); //remove last ';'
- return s;
- }
- template<typename Char>
- struct env_set
- {
- using string_type = std::basic_string<Char>;
- string_type key;
- string_type value;
- };
- template<typename Char>
- struct env_append
- {
- using string_type = std::basic_string<Char>;
- string_type key;
- string_type value;
- };
- template<typename Char>
- struct env_reset
- {
- using string_type = std::basic_string<Char>;
- string_type key;
- };
- template<> struct is_wchar_t<env_set<wchar_t>> : std::true_type {};
- template<> struct is_wchar_t<env_append<wchar_t>> : std::true_type {};
- template<> struct is_wchar_t<env_reset<wchar_t>> : std::true_type {};
- template<> struct is_wchar_t<basic_environment<wchar_t>> : std::true_type {};
- template<>
- struct char_converter<char, env_set<wchar_t>>
- {
- static env_set<char> conv(const env_set<wchar_t> & in)
- {
- return {::boost::process::detail::convert(in.key),
- ::boost::process::detail::convert(in.value)};
- }
- };
- template<>
- struct char_converter<wchar_t, env_set<char>>
- {
- static env_set<wchar_t> conv(const env_set<char> & in)
- {
- return {::boost::process::detail::convert(in.key),
- ::boost::process::detail::convert(in.value)};
- }
- };
- template<>
- struct char_converter<char, env_append<wchar_t>>
- {
- static env_append<char> conv(const env_append<wchar_t> & in)
- {
- return {::boost::process::detail::convert(in.key),
- ::boost::process::detail::convert(in.value)};
- }
- };
- template<>
- struct char_converter<wchar_t, env_append<char>>
- {
- static env_append<wchar_t> conv(const env_append<char> & in)
- {
- return {::boost::process::detail::convert(in.key),
- ::boost::process::detail::convert(in.value)};
- }
- };
- template<>
- struct char_converter<char, env_reset<wchar_t>>
- {
- static env_reset<char> conv(const env_reset<wchar_t> & in)
- {
- return {::boost::process::detail::convert(in.key)};
- }
- };
- template<>
- struct char_converter<wchar_t, env_reset<char>>
- {
- static env_reset<wchar_t> conv(const env_reset<char> & in)
- {
- return {::boost::process::detail::convert(in.key)};
- }
- };
- template<typename Char>
- struct env_init
- {
- basic_environment<Char> env;
- };
- template<>
- struct char_converter<char, env_init<wchar_t>>
- {
- static env_init<char> conv(const env_init<wchar_t> & in)
- {
- return {basic_environment<char>(in.env)};
- }
- };
- template<>
- struct char_converter<wchar_t, env_init<char>>
- {
- static env_init<wchar_t> conv(const env_init<char> & in)
- {
- return {basic_environment<wchar_t>(in.env)};
- }
- };
- template<>
- struct char_converter<char, basic_environment<wchar_t>>
- {
- static basic_environment<char> conv(const basic_environment<wchar_t> & in)
- {
- return { basic_environment<char>(in) };
- }
- };
- template<>
- struct char_converter<wchar_t, basic_environment<char>>
- {
- static basic_environment<wchar_t> conv(const basic_environment<char> & in)
- {
- return { basic_environment<wchar_t>(in) };
- }
- };
- template<typename Char>
- struct env_proxy
- {
- using string_type = std::basic_string<Char>;
- string_type key;
- env_set<Char> operator=(const string_type & value)
- {
- return {std::move(key), value};
- }
- env_set<Char> operator=(const std::vector<string_type> & value)
- {
- return {std::move(key), make_env_string<Char>(value)};
- }
- env_set<Char> operator=(const std::initializer_list<const Char*> & value)
- {
- return {std::move(key), make_env_string<Char>(value)};
- }
- env_append<Char> operator+=(const string_type & value)
- {
- return {std::move(key), value};
- }
- env_append<Char> operator+=(const std::vector<string_type> & value)
- {
- return {std::move(key), make_env_string<Char>(value)};
- }
- env_append<Char> operator+=(const std::initializer_list<const Char*> & value)
- {
- return {std::move(key), make_env_string<Char>(value)};
- }
- env_reset<Char> operator=(boost::none_t)
- {
- return {std::move(key)};
- }
- };
- struct env_
- {
- constexpr env_() {};
- template<typename Char>
- env_set<Char> operator()(const std::basic_string<Char> & key,
- const std::basic_string<Char> & value) const
- {
- return {key, value};
- }
- template<typename Char>
- env_set<Char> operator()(const std::basic_string<Char> & key,
- const std::vector<std::basic_string<Char>> & value) const
- {
- return {key, make_env_string<Char>(value)};
- }
- template<typename Char>
- env_set<Char> operator()(const std::basic_string<Char> & key,
- const std::initializer_list<Char*> & value) const
- {
- return {key, make_env_string<Char>(value)};
- }
- template<typename Char>
- env_reset<Char> operator()(const std::basic_string<Char> & key, boost::none_t)
- {
- return {key};
- }
- template<typename Char>
- env_proxy<Char> operator[](const std::basic_string<Char> & key) const
- {
- return {key};
- }
- template<typename Char>
- env_proxy<Char> operator[](const Char* key) const
- {
- return {key};
- }
- template<typename Char>
- env_init<Char> operator()(const basic_environment<Char> & env) const
- {
- return {env};
- }
- template<typename Char>
- env_init<Char> operator= (const basic_environment<Char> & env) const
- {
- return {env};
- }
- };
- template<typename Char>
- struct env_builder
- {
- basic_environment<Char> env;
- env_builder() : env{basic_native_environment<Char>()} {}
- void operator()(const basic_environment<Char> & e)
- {
- env = e;
- }
- void operator()(env_init<Char> & ei)
- {
- env = std::move(ei.env);
- }
- void operator()(env_set<Char> & es)
- {
- env[es.key] = es.value;
- }
- void operator()(env_reset<Char> & es)
- {
- env.erase(es.key);
- }
- template<typename T>
- void operator()(env_append<T> & es)
- {
- env[es.key] += es.value;
- }
- typedef api::env_init<Char> result_type;
- api::env_init<Char> get_initializer()
- {
- return api::env_init<Char>(std::move(env));
- }
- };
- template<>
- struct initializer_builder<env_tag<char>>
- {
- typedef env_builder<char> type;
- };
- template<>
- struct initializer_builder<env_tag<wchar_t>>
- {
- typedef env_builder<wchar_t> type;
- };
- }
- /**
- The `env` property provides a functional way to modify the environment used by
- the child process. If none is passed the environment is inherited from the father
- process. Appending means that the environment will be interpreted as a ';' or ':'
- separated list as used in `PATH`.
- On both `posix` and `windows` the environment variables can be lists of strings,
- separated by ';'. This is typically used for the `PATH` variable.
- By default the environment will be inherited from the launching process,
- which is also true if environment are modified with this initializer.
- \section env_details Details
- \subsection env_operations Operations
- \subsubsection env_set_var Setting variables
- To set a variable `id` the value `value` the following syntax can be used.
- \code{.cpp}
- env[id] = value;
- env(id, value);
- \endcode
- `std::initializer_list` is among the allowed types, so the following syntax is also possible.
- \code{.cpp}
- env[id] = {value1, value2};
- env(id, {value1, value2});
- \endcode
- \note Creates the variable if it does not exist.
- The following lists contain possible value types, with `char_type` being either `char` or `wchar_t`
- for both `id` and `value`.
- \paragraph id id
- - `std::basic_string<char_type>`
- - `const char_type *`
- \paragraph env_set_var_value value
- - `std::basic_string<char_type>`
- - `const char_type * `
- - `std::initializer_list<const char_type *>`
- - `std::vector<std::basic_string<char_type>>`
- \note Using `std::vector` or `std::initializer_list`
- \subsubsection env_append_var Append variables
- Appending means, that a variable will be interpreted as a
- To append a variable `id` the value `value` the following syntax can be used:
- \code{.cpp}
- env[id] += value;
- \endcode
- `std::initializer_list` is among the allowed types, so the following syntax is also possible.
- \code{.cpp}
- env[id] += {value1, value2};
- \endcode
- \note Creates the variable if it does not exist.
- The following lists contain possible value types, with `char_type` being either `char` or `wchar_t`
- for both `id` and `value`.
- \paragraph env_append_var_id id
- - `std::basic_string<char_type>`
- - `const char_type *`
- \paragraph env_append_var_value value
- - `std::basic_string<char_type>`
- - `const char_type *`
- - `std::initializer_list<const char_type *>`
- - `std::vector<std::basic_string<char_type>>`
- \subsubsection env_reset Reset variables
- Resetting single variables can be done in the following way:
- \code{.cpp}
- env[id] = boost::none;
- env(id, boost::none);
- \endcode
- \note This does not set the value empty, but removes it from the list.
- The following lists contain possible value types, with `char_type` being either `char` or `wchar_t`:
- \paragraph env_reset_var_id id
- - `std::basic_string<char_type>`
- - `const char_type *`
- \subsubsection env_init Initialize the environment
- The whole environment can be initialized from an object of type
- \xmlonly <classname>boost::process::environment</classname> \endxmlonly
- \code{.cpp}
- env=env;
- env(env);
- \endcode
- \note The passed `environment` can also be default-constructed to get an empty environment.
- \paragraph env_init_var_id id
- - `std::basic_string<char_type>`
- - `const char_type *`
- \paragraph env_init_var_value value
- - `boost::process::basic_environment<char_type>`
- \subsection env_example Example
- \code{.cpp}
- spawn("b2", env["PATH"]+="F:/boost", env["SOME_VAR"]=boost::none, env["NEW_VAR"]="VALUE");
- \endcode
- If the overload style should be done by passing an instance of
- \xmlonly <classname>boost::process::environment</classname> \endxmlonly
- the above example would look like this.
- \code{.cpp}
- environment e = this_process::environment();
- e["PATH"] += "F:/boost";
- e.erase("SOME_VAR");
- e["NEW_VAR"] = "VALUE";
- spawn("b2", e);
- \endcode
- \warning Passing an empty environment will cause undefined behaviour.
- */
- constexpr boost::process::detail::env_ env{};
- }}
- #endif /* INCLUDE_BOOST_PROCESS_DETAIL_ENV_HPP_ */
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