/** * @file llmodaldialog.h * @brief LLModalDialog base class * * $LicenseInfo:firstyear=2002&license=viewergpl$ * * Copyright (c) 2002-2009, Linden Research, Inc. * * Second Life Viewer Source Code * The source code in this file ("Source Code") is provided by Linden Lab * to you under the terms of the GNU General Public License, version 2.0 * ("GPL"), unless you have obtained a separate licensing agreement * ("Other License"), formally executed by you and Linden Lab. Terms of * the GPL can be found in doc/GPL-license.txt in this distribution, or * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2 * * There are special exceptions to the terms and conditions of the GPL as * it is applied to this Source Code. View the full text of the exception * in the file doc/FLOSS-exception.txt in this software distribution, or * online at * http://secondlifegrid.net/programs/open_source/licensing/flossexception * * By copying, modifying or distributing this software, you acknowledge * that you have read and understood your obligations described above, * and agree to abide by those obligations. * * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY, * COMPLETENESS OR PERFORMANCE. * $/LicenseInfo$ */ #ifndef LL_LLMODALDIALOG_H #define LL_LLMODALDIALOG_H #include "llfloater.h" #include "llframetimer.h" #include "llcolor4.h" class LLModalDialog; // By default, a ModalDialog is modal, i.e. no other window can have focus. // However, for the sake of code reuse and simplicity, if mModal == false, the // dialog behaves like a normal floater class LLModalDialog : public LLFloater { protected: LOG_CLASS(LLModalDialog); public: LLModalDialog(const std::string& title, S32 width, S32 height, bool modal = true); ~LLModalDialog() override; void open() override; void reshape(S32 width, S32 height, bool call_from_parent = true) override; bool handleMouseDown(S32 x, S32 y, MASK mask) override; bool handleMouseUp(S32 x, S32 y, MASK mask) override; bool handleHover(S32 x, S32 y, MASK mask) override; bool handleScrollWheel(S32 x, S32 y, S32 clicks) override; bool handleDoubleClick(S32 x, S32 y, MASK mask) override; bool handleRightMouseDown(S32 x, S32 y, MASK mask) override; bool handleKeyHere(KEY key, MASK mask) override; void onClose(bool app_quitting) override; void setVisible(bool visible) override; void draw() override; virtual void startModal(); virtual void stopModal(); bool isModal() const { return mModal; } static void onAppFocusLost(); static void onAppFocusGained(); static S32 activeCount() { return sModalStack.size(); } static void shutdownModals(); protected: void centerOnScreen(); private: LLFrameTimer mVisibleTime; const bool mModal; // Top of stack is currently being displayed static std::list sModalStack; }; #endif // LL_LLMODALDIALOG_H