/** * @file llvowlsky.h * @brief LLVOWLSky class definition * * $LicenseInfo:firstyear=2007&license=viewergpl$ * * Copyright (c) 2007-2009, Linden Research, Inc. * * Second Life Viewer Source Code * The source code in this file ("Source Code") is provided by Linden Lab * to you under the terms of the GNU General Public License, version 2.0 * ("GPL"), unless you have obtained a separate licensing agreement * ("Other License"), formally executed by you and Linden Lab. Terms of * the GPL can be found in doc/GPL-license.txt in this distribution, or * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2 * * There are special exceptions to the terms and conditions of the GPL as * it is applied to this Source Code. View the full text of the exception * in the file doc/FLOSS-exception.txt in this software distribution, or * online at * http://secondlifegrid.net/programs/open_source/licensing/flossexception * * By copying, modifying or distributing this software, you acknowledge * that you have read and understood your obligations described above, * and agree to abide by those obligations. * * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY, * COMPLETENESS OR PERFORMANCE. * $/LicenseInfo$ */ #ifndef LL_VOWLSKY_H #define LL_VOWLSKY_H #include "llsettingssky.h" // For LL_VARIABLE_SKY_DOME_SIZE #include "llviewerobject.h" class LLVOWLSky final : public LLStaticViewerObject { protected: LOG_CLASS(LLVOWLSky); public: LLVOWLSky(const LLUUID& id, LLViewerRegion* regionp); // Nothing to do. LL_INLINE void idleUpdate(F64) override {} LL_INLINE bool isActive() const override { return false; } LLDrawable* createDrawable() override; bool updateGeometry(LLDrawable* drawable) override; void drawStars(); void drawDome(); void resetVertexBuffers() override; void cleanupGL(); void restoreGL(); static void initClass(); static void updateSettings(); static void cleanupClass(); private: LL_INLINE static U32 getNumStacks() { return sWLSkyDetail; } LL_INLINE static U32 getNumSlices() { return 2 * sWLSkyDetail; } LL_INLINE static U32 getFanNumVerts() { return getNumSlices() + 1; } LL_INLINE static U32 getFanNumIndices() { return getNumSlices() * 3; } // Gets the dome radius, based on whether we render Windlight or extended // environment settings. #if LL_VARIABLE_SKY_DOME_SIZE static F32 getDomeRadius(); #else // In fact, Windlight always had it fixed to 15000m, and it is also the // value for the current extended environment code... So, why bothering ? LL_INLINE static F32 getDomeRadius() { return 15000.f; } #endif // A tiny helper method for controlling the sky dome tesselation. static F32 calcPhi(U32 i); // Helper method for initializing the stars. void initStars(); // Helper method for building the strips vertex buffer. Note: begin_stack // and end_stack follow stl iterator conventions, begin_stack is the first // stack to be included, end_stack is the first stack not to be included. static void buildStripsBuffer(U32 begin_stack, U32 end_stack, LLStrider& vertices, LLStrider& texCoords, LLStrider& indices); // Helper method for updating the stars colors. void updateStarColors(); // Helper method for updating the stars geometry. bool updateStarGeometry(LLDrawable* drawable); private: LLPointer mStarsVerts; typedef std::vector > strips_verts_vec_t; strips_verts_vec_t mStripsVerts; std::vector mStarVertices; std::vector mStarColors; std::vector mStarIntensities; U32 mLastWLSkyDetail; static U32 sWLSkyDetail; }; #endif // LL_VOWLSKY_H