/** * @file llvowater.h * @brief Description of LLVOWater class * * $LicenseInfo:firstyear=2001&license=viewergpl$ * * Copyright (c) 2001-2009, Linden Research, Inc. * * Second Life Viewer Source Code * The source code in this file ("Source Code") is provided by Linden Lab * to you under the terms of the GNU General Public License, version 2.0 * ("GPL"), unless you have obtained a separate licensing agreement * ("Other License"), formally executed by you and Linden Lab. Terms of * the GPL can be found in doc/GPL-license.txt in this distribution, or * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2 * * There are special exceptions to the terms and conditions of the GPL as * it is applied to this Source Code. View the full text of the exception * in the file doc/FLOSS-exception.txt in this software distribution, or * online at * http://secondlifegrid.net/programs/open_source/licensing/flossexception * * By copying, modifying or distributing this software, you acknowledge * that you have read and understood your obligations described above, * and agree to abide by those obligations. * * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY, * COMPLETENESS OR PERFORMANCE. * $/LicenseInfo$ */ #ifndef LL_VOWATER_H #define LL_VOWATER_H #include "llvector2.h" #include "llpipeline.h" #include "llviewerobject.h" #include "llviewerregion.h" #include "llviewertexture.h" constexpr U32 N_RES = 16; // Number of subdivisions of wave tile constexpr U8 WAVE_STEP = 8; class LLSurface; class LLHeavenBody; class LLVOSky; class LLFace; class LLVOWater : public LLStaticViewerObject { public: enum { VERTEX_DATA_MASK = (1 << LLVertexBuffer::TYPE_VERTEX) | (1 << LLVertexBuffer::TYPE_NORMAL) | (1 << LLVertexBuffer::TYPE_TEXCOORD0) }; LLVOWater(const LLUUID& id, LLViewerRegion* regionp, // This is LL_VO_VOID_WATER for LLVOVoidWater. LLPCode pcode = LL_VO_WATER); // Initialize data that's only inited once per class. static void initClass() {} static void cleanupClass() {} // Nothing to do. LL_INLINE void idleUpdate(F64) override {} LLDrawable* createDrawable() override; bool updateGeometry(LLDrawable* drawable) override; void updateSpatialExtents(LLVector4a& new_min, LLVector4a& new_max) override; LL_INLINE void updateTextures() override {} // Generates accurate apparent angle and area void setPixelAreaAndAngle() override; LL_INLINE U32 getPartitionType() const override { return LLViewerRegion::PARTITION_WATER; } // Whether this object needs to do an idleUpdate. LL_INLINE bool isActive() const override { return false; } LL_INLINE void setUseTexture(bool b) { mUseTexture = b; } LL_INLINE void setIsEdgePatch(bool b) { mIsEdgePatch = b; } LL_INLINE bool getUseTexture() const { return mUseTexture; } LL_INLINE bool getIsEdgePatch() const { return mIsEdgePatch; } protected: bool mUseTexture; bool mIsEdgePatch; S32 mRenderType; }; class LLVOVoidWater final : public LLVOWater { public: LL_INLINE LLVOVoidWater(const LLUUID& id, LLViewerRegion* regionp) : LLVOWater(id, regionp, LL_VO_VOID_WATER) { mRenderType = LLPipeline::RENDER_TYPE_VOIDWATER; } LL_INLINE U32 getPartitionType() const override { return LLViewerRegion::PARTITION_VOIDWATER; } }; #endif // LL_VOSURFACEPATCH_H