/** * @file llviewerwearable.h * @brief LLViewerWearable class header file * * $LicenseInfo:firstyear=2002&license=viewergpl$ * * Copyright (c) 2002-2009, Linden Research, Inc. * * Second Life Viewer Source Code * The source code in this file ("Source Code") is provided by Linden Lab * to you under the terms of the GNU General Public License, version 2.0 * ("GPL"), unless you have obtained a separate licensing agreement * ("Other License"), formally executed by you and Linden Lab. Terms of * the GPL can be found in doc/GPL-license.txt in this distribution, or * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2 * * There are special exceptions to the terms and conditions of the GPL as * it is applied to this Source Code. View the full text of the exception * in the file doc/FLOSS-exception.txt in this software distribution, or * online at * http://secondlifegrid.net/programs/open_source/licensing/flossexception * * By copying, modifying or distributing this software, you acknowledge * that you have read and understood your obligations described above, * and agree to abide by those obligations. * * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY, * COMPLETENESS OR PERFORMANCE. * $/LicenseInfo$ */ #ifndef LL_VIEWER_WEARABLE_H #define LL_VIEWER_WEARABLE_H #include "llavatarappearance.h" #include "llavatarappearancedefines.h" #include "llextendedstatus.h" #include "llwearable.h" #include "lluuid.h" class LLViewerWearable : public LLWearable { friend class LLWearableList; protected: LOG_CLASS(LLViewerWearable); //-------------------------------------------------------------------- // Constructors and destructors //-------------------------------------------------------------------- private: // Private constructor used by LLWearableList LLViewerWearable(const LLTransactionID& transactionID); LLViewerWearable(const LLAssetID& assetID); public: ~LLViewerWearable() override = default; LL_INLINE LLViewerWearable* asViewerWearable() override { return this; } LL_INLINE const LLViewerWearable* asViewerWearable() const override { return this; } //-------------------------------------------------------------------- // Accessors //-------------------------------------------------------------------- LL_INLINE const LLUUID& getItemID() const { return mItemID; } LL_INLINE const LLAssetID& getAssetID() const { return mAssetID; } LL_INLINE const LLTransactionID& getTransactionID() const { return mTransactionID; } void setItemID(const LLUUID& item_id); bool isDirty() const; bool isOldVersion() const; void writeToAvatar(LLAvatarAppearance* avatarp) override; LL_INLINE void removeFromAvatar(bool upload_bake) { LLViewerWearable::removeFromAvatar(mType, upload_bake); } static void removeFromAvatar(LLWearableType::EType type, bool upload_bake); EImportResult importStream(std::istream& input_stream, LLAvatarAppearance* avatarp) override; void setParamsToDefaults(); void setTexturesToDefaults(); // true when doing preview renders, some updates will be suppressed. LL_INLINE void setVolatile(bool is_volatile) { mVolatile = is_volatile; } LL_INLINE bool getVolatile() { return mVolatile; } LLUUID getDefaultTextureImageID(LLAvatarAppearanceDefines::ETextureIndex index) override; void saveNewAsset() const; static void onSaveNewAssetComplete(const LLUUID& asset_uuid, void* user_data, S32 status, LLExtStat ext_status); void copyDataFrom(const LLViewerWearable* src); friend std::ostream& operator<<(std::ostream &s, const LLViewerWearable &w); void revertValues() override; void saveValues() override; LL_INLINE void revertValuesWithoutUpdate() { LLWearable::revertValues(); } // Something happened that requires the wearable's label to be updated // (e.g. worn/unworn). void setUpdated() const override; // The wearable was worn. make sure the name of the wearable object matches // the LLViewerInventoryItem, not the wearable asset itself. void refreshName(); // Update the baked texture hash. void addToBakedTextureHash(LLMD5& hash) const override; protected: LLAssetID mAssetID; LLTransactionID mTransactionID; // ID of the inventory item in the agent's inventory: LLUUID mItemID; // true when rendering preview images. Can suppress some updates. bool mVolatile; // Cache used by getDefaultTextureImageID() for speed static std::map sCachedTextures; }; class LLWearableSaveData { public: LLWearableSaveData(LLWearableType::EType type); ~LLWearableSaveData(); LL_INLINE static void resetSavedWearableCount() { sSavedWearableCount = 0; } LL_INLINE static bool pendingSavedWearables() { return sSavedWearableCount != 0; } public: LLWearableType::EType mType; bool mResetCOFTimer; static bool sResetCOFTimer; private: static U32 sSavedWearableCount; }; #endif // LL_VIEWER_WEARABLE_H