/** * @file llviewergesture.cpp * @brief LLViewerGesture class implementation * * $LicenseInfo:firstyear=2002&license=viewergpl$ * * Copyright (c) 2002-2009, Linden Research, Inc. * * Second Life Viewer Source Code * The source code in this file ("Source Code") is provided by Linden Lab * to you under the terms of the GNU General Public License, version 2.0 * ("GPL"), unless you have obtained a separate licensing agreement * ("Other License"), formally executed by you and Linden Lab. Terms of * the GPL can be found in doc/GPL-license.txt in this distribution, or * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2 * * There are special exceptions to the terms and conditions of the GPL as * it is applied to this Source Code. View the full text of the exception * in the file doc/FLOSS-exception.txt in this software distribution, or * online at * http://secondlifegrid.net/programs/open_source/licensing/flossexception * * By copying, modifying or distributing this software, you acknowledge * that you have read and understood your obligations described above, * and agree to abide by those obligations. * * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY, * COMPLETENESS OR PERFORMANCE. * $/LicenseInfo$ */ #include "llviewerprecompiledheaders.h" #include "llviewergesture.h" #include "llanimationstates.h" #include "llaudioengine.h" #include "lldir.h" #include "sound_ids.h" // For testing #include "llagent.h" #include "llchatbar.h" #include "llkeyboard.h" // For key shortcuts for testing #include "llgridmanager.h" #include "llinventorymodel.h" //MK #include "mkrlinterface.h" //mk #include "llviewerinventory.h" #include "llviewermessage.h" // For send_sound_trigger() #include "llvoavatar.h" #include "llxfermanager.h" // Globals LLViewerGestureList gGestureList; constexpr F32 SOUND_VOLUME = 1.f; LLViewerGesture::LLViewerGesture() : LLGesture() { } LLViewerGesture::LLViewerGesture(KEY key, MASK mask, const std::string& trigger, const LLUUID& sound_item_id, const std::string &animation, const std::string &output_string) : LLGesture(key, mask, trigger, sound_item_id, animation, output_string) { } LLViewerGesture::LLViewerGesture(U8** buffer, S32 max_size) : LLGesture(buffer, max_size) { } LLViewerGesture::LLViewerGesture(const LLViewerGesture& rhs) : LLGesture((LLGesture)rhs) { } bool LLViewerGesture::trigger(KEY key, MASK mask) { if (mKey == key && mMask == mask) { doTrigger(true); return true; } return false; } bool LLViewerGesture::trigger(const std::string& trigger_string) { // Assumes trigger_string is lowercase if (mTriggerLower == trigger_string) { doTrigger(false); return true; } return false; } void LLViewerGesture::doTrigger(bool send_chat) { if (mSoundItemID.notNull()) { LLViewerInventoryItem* item; item = gInventory.getItem(mSoundItemID); if (item) { send_sound_trigger(item->getAssetUUID(), SOUND_VOLUME); } } if (!mAnimation.empty()) { // AFK animations trigger the special "away" state, which // includes agent control settings. JC if (mAnimation == "enter_away_from_keyboard_state" || mAnimation == "away") { gAgent.setAFK(); } else { LLUUID anim_id = gAnimLibrary.stringToAnimState(mAnimation); gAgent.sendAnimationRequest(anim_id, ANIM_REQUEST_START); } } if (send_chat && !mOutputString.empty()) { // Don't play nodding animation, since that might not blend // with the gesture animation. //MK if (!gRLenabled || !gRLInterface.contains("sendchat")) { //mk if (gChatBarp) { gChatBarp->sendChatFromViewer(mOutputString, CHAT_TYPE_NORMAL, false); } //MK } //mk } } LLViewerGestureList::LLViewerGestureList() : LLGestureList() { } // helper for deserialize that creates the right LLGesture subclass LLGesture* LLViewerGestureList::create_gesture(U8** buffer, S32 max_size) { return new LLViewerGesture(buffer, max_size); } // Sees if the prefix matches any gesture. If so, returns true and place the // full text of the gesture trigger into output_str bool LLViewerGestureList::matchPrefix(const std::string& in_str, std::string* out_str) { S32 in_len = in_str.length(); std::string in_str_lc = in_str; LLStringUtil::toLower(in_str_lc); for (S32 i = 0; i < count(); ++i) { LLGesture* gesture = get(i); const std::string &trigger = gesture->getTrigger(); if (in_len > (S32)trigger.length()) { // too short, bail out continue; } std::string trigger_trunc = utf8str_truncate(trigger, in_len); LLStringUtil::toLower(trigger_trunc); if (in_str_lc == trigger_trunc) { *out_str = trigger; return true; } } return false; } // static void LLViewerGestureList::xferCallback(void* data, S32 size, void**, S32 status) { if (status == LL_ERR_NOERR) { U8* buffer = (U8*)data; U8* end = gGestureList.deserialize(buffer, size); if (end - buffer > size) { llerrs << "Read off of end of array, error in serialization" << llendl; } } else { llwarns << "Unable to load gesture list !" << llendl; } }