/** * @file lltool.h * @brief LLTool class header file * * $LicenseInfo:firstyear=2001&license=viewergpl$ * * Copyright (c) 2001-2009, Linden Research, Inc. * * Second Life Viewer Source Code * The source code in this file ("Source Code") is provided by Linden Lab * to you under the terms of the GNU General Public License, version 2.0 * ("GPL"), unless you have obtained a separate licensing agreement * ("Other License"), formally executed by you and Linden Lab. Terms of * the GPL can be found in doc/GPL-license.txt in this distribution, or * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2 * * There are special exceptions to the terms and conditions of the GPL as * it is applied to this Source Code. View the full text of the exception * in the file doc/FLOSS-exception.txt in this software distribution, or * online at * http://secondlifegrid.net/programs/open_source/licensing/flossexception * * By copying, modifying or distributing this software, you acknowledge * that you have read and understood your obligations described above, * and agree to abide by those obligations. * * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY, * COMPLETENESS OR PERFORMANCE. * $/LicenseInfo$ */ #ifndef LL_LLTOOL_H #define LL_LLTOOL_H #include "llcoord.h" #include "llfocusmgr.h" #include "llkeyboard.h" #include "llmousehandler.h" #include "llvector3.h" #include "llvector3d.h" class LLPanel; class LLToolComposite; class LLView; class LLViewerObject; class LLTool : public LLMouseHandler { protected: LOG_CLASS(LLTool); public: LLTool(const std::string& name, LLToolComposite* composite = NULL); ~LLTool() override; // *HACK: to support LLFocusMgr LL_INLINE virtual bool isView() const override { return false; } // Virtual functions inherited from LLMouseHandler bool handleHover(S32 x, S32 y, MASK mask) override; bool handleMouseDown(S32 x, S32 y, MASK mask) override; bool handleMouseUp(S32 x, S32 y, MASK mask) override; LL_INLINE bool handleMiddleMouseDown(S32, S32, MASK) override { // By default, do not handle it return false; } LL_INLINE bool handleMiddleMouseUp(S32, S32, MASK) override { // By default, do not handle it return false; } LL_INLINE bool handleScrollWheel(S32, S32, S32) override { // By default, do not handle it return false; } LL_INLINE bool handleDoubleClick(S32, S32, MASK) override { // By default, do not handle it return false; } LL_INLINE bool handleRightMouseDown(S32, S32, MASK) override { // By default, do not handle it return false; } LL_INLINE bool handleRightMouseUp(S32, S32, MASK) override { // By default, do not handle it return false; } LL_INLINE bool handleToolTip(S32, S32, std::string&, LLRect*) override { // By default, do not handle it return false; } // Tools should permit tips even when the mouse is down, as that is pretty // normal for tools LL_INLINE EShowToolTip getShowToolTip() override { return SHOW_ALWAYS; } LL_INLINE void screenPointToLocal(S32 screen_x, S32 screen_y, S32* local_x, S32* local_y) const override { *local_x = screen_x; *local_y = screen_y; } LL_INLINE void localPointToScreen(S32 local_x, S32 local_y, S32* screen_x, S32* screen_y) const override { *screen_x = local_x; *screen_y = local_y; } LL_INLINE std::string getName() const override { return mName; } // New virtual functions // Override to return true whenever this tool is meant to edit objects. // Used by LLFloaterTools. HB LL_INLINE virtual bool isObjectEditTool() const { return false; } LL_INLINE virtual LLViewerObject* getEditingObject() { return NULL; } LL_INLINE virtual LLVector3d getEditingPointGlobal() { return LLVector3d(); } LL_INLINE virtual bool isEditing() { return getEditingObject() != NULL; } LL_INLINE virtual void stopEditing() {} LL_INLINE virtual bool clipMouseWhenDown() { return true; } // Does stuff when your tool is selected LL_INLINE virtual void handleSelect() {} // Cleans up when your tool is deselected LL_INLINE virtual void handleDeselect() {} virtual LLTool* getOverrideTool(MASK mask); // Returns true if this is a tool that should always be rendered regardless // of selection. LL_INLINE virtual bool isAlwaysRendered() { return false; } // Draws tool specific 3D content in world LL_INLINE virtual void render() {} // Draws tool specific 2D overlay LL_INLINE virtual void draw() {} LL_INLINE virtual bool handleKey(KEY key, MASK mask) { return false; } // Note: NOT virtual. Subclasses should call this version. void setMouseCapture(bool b); LL_INLINE bool hasMouseCapture() override { return gFocusMgr.getMouseCapture() == (mComposite ? (LLTool*)mComposite : this); } // Override this one as needed. LL_INLINE void onMouseCaptureLost() override {} protected: // Composite will handle mouse captures. LLToolComposite* mComposite; std::string mName; public: static const std::string sNameNull; }; #endif