/** * @file llpanelplace.h * @brief Display of a place in the Find directory. * * $LicenseInfo:firstyear=2004&license=viewergpl$ * * Copyright (c) 2004-2009, Linden Research, Inc. * * Second Life Viewer Source Code * The source code in this file ("Source Code") is provided by Linden Lab * to you under the terms of the GNU General Public License, version 2.0 * ("GPL"), unless you have obtained a separate licensing agreement * ("Other License"), formally executed by you and Linden Lab. Terms of * the GPL can be found in doc/GPL-license.txt in this distribution, or * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2 * * There are special exceptions to the terms and conditions of the GPL as * it is applied to this Source Code. View the full text of the exception * in the file doc/FLOSS-exception.txt in this software distribution, or * online at * http://secondlifegrid.net/programs/open_source/licensing/flossexception * * By copying, modifying or distributing this software, you acknowledge * that you have read and understood your obligations described above, * and agree to abide by those obligations. * * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY, * COMPLETENESS OR PERFORMANCE. * $/LicenseInfo$ */ #ifndef LL_LLPANELPLACE_H #define LL_LLPANELPLACE_H #include "boost/signals2.hpp" #include "llpanel.h" #include "llvector3d.h" #include "llviewerparcelmgr.h" #define CREATE_LANDMARK 0 class LLButton; class LLTextBox; class LLLineEditor; class LLTextEditor; class LLTextureCtrl; class LLInventoryItem; class LLPanelPlace final : public LLPanel, LLParcelInfoObserver { protected: LOG_CLASS(LLPanelPlace); public: LLPanelPlace(bool can_close_parent = true); ~LLPanelPlace() override; bool postBuild() override; // Ignore all old location information, useful if you are recycling an // existing dialog and need to clear it. void resetLocation(); // Sends a request for data about the given parcel, which will only update // the location if there is none already available. void setParcelID(const LLUUID& parcel_id) override; void setErrorStatus(S32 status, const std::string& reason) override; void processParcelInfo(const LLParcelData& parcel_data) override; void displayItemInfo(const LLInventoryItem* item); void setRegionID(const LLUUID& region_id) { mRegionID = region_id; } void setSnapshot(const LLUUID& snapshot_id); void setLocationString(const std::string& location); void setLandTypeString(const std::string& land_type); void resetName(const std::string& name); void sendParcelInfoRequest(); void displayParcelInfo(const LLVector3& pos_region, const LLUUID& landmark_asset_id, const LLUUID& landmark_item_id, // so we can send map floater the correct inventory item id const LLUUID& region_id, const LLVector3d& pos_global); LLTextureCtrl* getSnapshotCtrl() const { return mSnapshotCtrl; } bool canCloseParent() { return mCanCloseParent; } protected: static void onClickTeleport(void* data); static void onClickMap(void* data); #if CREATE_LANDMARK static void onClickLandmark(void* data); #endif static void onClickAuction(void* data); static void onClickOwnerName(void* data); static void nameCallback(const LLUUID& id, const std::string& name, bool is_group, LLPanelPlace* self); // Go to auction web page if user clicked OK static bool callbackAuctionWebPage(const LLSD& notification, const LLSD& response); static void onTeleportArriving(LLPanelPlace* self); static void onTeleportFailed(LLPanelPlace* self); protected: LLTextureCtrl* mSnapshotCtrl; LLTextEditor* mDescEditor; LLTextBox* mParcelNameText; LLTextBox* mParcelInfoText; LLTextBox* mLandTypeText; LLTextBox* mOwnerLabel; LLTextBox* mOwnerText; LLTextBox* mLocationText; LLButton* mTeleportBtn; LLButton* mMapBtn; LLButton* mAuctionBtn; #if CREATE_LANDMARK LLButton* mLandmarkBtn; #endif LLUUID mParcelID; LLUUID mRequestedID; LLUUID mRegionID; LLUUID mLandmarkAssetID; LLUUID mLandmarkItemID; LLUUID mOwnerID; // Absolute position of the location for teleport, may not be available // (hence zero) LLVector3d mPosGlobal; // Region-local position for teleport, always available. LLVector3 mPosRegion; // Zero if this is not an auction S32 mAuctionID; boost::signals2::connection mTeleportArrivingConnection; boost::signals2::connection mTeleportFailedConnection; bool mCanCloseParent; bool mTeleportRequested; bool mOwnerIsGroup; typedef std::set panel_list_t; static panel_list_t sInstances; }; #endif // LL_LLPANELPLACE_H