/** * @file llpanelinventory.h * @brief LLPanelInventory class definition * * $LicenseInfo:firstyear=2002&license=viewergpl$ * * Copyright (c) 2002-2009, Linden Research, Inc. * * Second Life Viewer Source Code * The source code in this file ("Source Code") is provided by Linden Lab * to you under the terms of the GNU General Public License, version 2.0 * ("GPL"), unless you have obtained a separate licensing agreement * ("Other License"), formally executed by you and Linden Lab. Terms of * the GPL can be found in doc/GPL-license.txt in this distribution, or * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2 * * There are special exceptions to the terms and conditions of the GPL as * it is applied to this Source Code. View the full text of the exception * in the file doc/FLOSS-exception.txt in this software distribution, or * online at * http://secondlifegrid.net/programs/open_source/licensing/flossexception * * By copying, modifying or distributing this software, you acknowledge * that you have read and understood your obligations described above, * and agree to abide by those obligations. * * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY, * COMPLETENESS OR PERFORMANCE. * $/LicenseInfo$ */ // **************************************************************************** // This class represents the panel used to view and control a particular task's // inventory. // **************************************************************************** #ifndef LL_LLPANELINVENTORY_H #define LL_LLPANELINVENTORY_H #include #include #include "llinventory.h" #include "llpanel.h" #include "lluuid.h" #include "llviewerobject.h" #include "llvoinventorylistener.h" //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ // Class LLPanelInventory //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ class LLMenuGL; class LLFolderView; class LLFolderViewEventListener; class LLFolderViewFolder; class LLScrollableContainer; class LLViewerObject; // Utility function to hide all entries except those in the list void hideContextEntries(LLMenuGL& menu, const std::vector& entries_to_show, const std::vector& disabled_entries); class LLPanelInventory final : public LLPanel, public LLVOInventoryListener { protected: LOG_CLASS(LLPanelInventory); protected: void reset(); void inventoryChanged(LLViewerObject* object, LLInventoryObject::object_list_t* invp, S32, void*) override; void updateInventory(); // These two methods return the number of total views (inventory items and // sub-categories) created in the category. U32 createFolderViews(LLInventoryObject* inventory_root, LLInventoryObject::object_list_t& contents); U32 createViewsForCategory(LLInventoryObject::object_list_t* inventory, LLInventoryObject* parent, LLFolderViewFolder* folder); void clearContents(); public: LLPanelInventory(const std::string& name, const LLRect& rect); ~LLPanelInventory() override; void refresh() override; LL_INLINE const LLUUID& getTaskUUID() { return mTaskUUID;} void removeSelectedItem(); void startRenamingSelectedItem(); LL_INLINE LLFolderView* getRootFolder() const { return mFolders; } LL_INLINE U32 getViewsCount() const { return mItemsCount; } void draw() override; void deleteAllChildren() override; bool handleDragAndDrop(S32 x, S32 y, MASK mask, bool drop, EDragAndDropType cargo_type, void* cargo_data, EAcceptance* accept, std::string& tooltip) override; static void idle(void* user_data); protected: LLScrollableContainer* mScroller; LLFolderView* mFolders; LLUUID mTaskUUID; LLUUID mAttachmentUUID; U32 mItemsCount; bool mHaveInventory; bool mIsInventoryEmpty; bool mInventoryNeedsUpdate; }; #endif // LL_LLPANELINVENTORY_H