/** * @file llnotify.h * @brief Non-blocking notification that doesn't take keyboard focus. * * $LicenseInfo:firstyear=2003&license=viewergpl$ * * Copyright (c) 2003-2009, Linden Research, Inc. * * Second Life Viewer Source Code * The source code in this file ("Source Code") is provided by Linden Lab * to you under the terms of the GNU General Public License, version 2.0 * ("GPL"), unless you have obtained a separate licensing agreement * ("Other License"), formally executed by you and Linden Lab. Terms of * the GPL can be found in doc/GPL-license.txt in this distribution, or * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2 * * There are special exceptions to the terms and conditions of the GPL as * it is applied to this Source Code. View the full text of the exception * in the file doc/FLOSS-exception.txt in this software distribution, or * online at * http://secondlifegrid.net/programs/open_source/licensing/flossexception * * By copying, modifying or distributing this software, you acknowledge * that you have read and understood your obligations described above, * and agree to abide by those obligations. * * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY, * COMPLETENESS OR PERFORMANCE. * $/LicenseInfo$ */ #ifndef LL_LLNOTIFY_H #define LL_LLNOTIFY_H #include #include #include "lleventtimer.h" #include "llinitdestroyclass.h" #include "llnotifications.h" #include "llpanel.h" class LLButton; class LLColor4U; class LLFrameTimer; class LLFontGL; class LLNotifyBoxView; class LLNotifyBoxTemplate; class LLTextEditor; class LLTimer; // NotifyBox - for notifications that require a response from the user. class LLNotifyBox final : public LLPanel, public LLEventTimer, public LLInitClass, public LLInstanceTracker { friend class LLNotifyBoxView; protected: LOG_CLASS(LLNotifyBox); public: typedef void (*notify_callback_t)(S32 option, void* data); typedef std::vector option_list_t; static void initClass(); static void destroyClass(); LL_INLINE bool isTip() const { return mIsTip; } LL_INLINE bool isCaution() const { return mIsCaution; } LL_INLINE void stopAnimation() { mAnimating = false; } void close(); LL_INLINE LLNotificationPtr getNotification() const { return mNotification; } // Used for callbacks struct CallbackData { LLNotifyBox* mSelf; std::string mButtonName; }; typedef std::vector cb_data_vec_t; LL_INLINE const cb_data_vec_t& getCallbackData() { return mBtnCallbackData; } LL_INLINE bool isDefaultBtnAdded() { return mAddedDefaultBtn; } static void format(std::string& msg, const LLStringUtil::format_map_t& args); static void setShowNotifications(bool show); LL_INLINE static bool areNotificationsShown() { return sShowNotifications; } LL_INLINE static S32 getNotifyBoxCount() { return sNotifyBoxCount; } LL_INLINE static S32 getNotifyTipCount() { return sNotifyTipCount; } static void substituteSLURL(const LLUUID& id, const std::string& slurl, const std::string& substitute); static void substitutionDone(const LLUUID& id); // To avoid piling restart notifications, we close any old one when a new // one arrives, or when TPing or moving away from the restarting sim, which // this method allows to do (called from send_complete_agent_movement() in // llviewermessage.cpp). static void closeLastNotifyRestart(); protected: LLNotifyBox(LLNotificationPtr notification, bool script_dialog, bool is_ours); ~LLNotifyBox() override; LLButton* addButton(const std::string& name, const std::string& label, bool is_option, bool is_default); bool handleMouseUp(S32 x, S32 y, MASK mask) override; bool handleRightMouseDown(S32 x, S32 y, MASK mask) override; // Animate as sliding onto the screen. void draw() override; bool tick() override; void moveToBack(bool getfocus = false); // Returns the rect, relative to gNotifyView, where this // notify box should be placed. static LLRect getNotifyRect(S32 num_options, bool layout_script_dialog, bool is_caution); static LLRect getNotifyTipRect(const std::string& message, LLFontGL* fontp); // Internal handler for button being clicked static void onClickButton(void* data); // For "next" button static void onClickNext(void* data); private: void drawBackground() const; static bool onNotification(const LLSD& notify); protected: LLNotificationPtr mNotification; LLTextEditor* mUserInputBox; LLTextEditor* mTextEditor; LLButton* mNextBtn; std::string mMessage; // Time since this notification was displayed. // This is an LLTimer not a frame timer because I am concerned // that I could be out-of-sync by one frame in the animation. LLTimer mAnimateTimer; LLFrameTimer mNotifyShowingTimer; S32 mNumOptions; S32 mNumButtons; LLColor4U mBackgroundColor; cb_data_vec_t mBtnCallbackData; bool mIsTip; bool mIsCaution; // true for a caution notif. bool mAnimating; // Are we sliding onscreen ? bool mLayoutScriptDialog; bool mIsFromOurObject; bool mAddedDefaultBtn; static S32 sNotifyBoxCount; static S32 sNotifyTipCount; static bool sShowNotifications; typedef std::map unique_map_t; static unique_map_t sOpenUniqueNotifyBoxes; typedef std::multimap name_lookup_map_t; static name_lookup_map_t sNameLookupMap; static LLUUID sLastNotifyRestartId; }; class LLNotifyBoxView final : public LLUICtrl { public: LLNotifyBoxView(const std::string& name, const LLRect& rect, bool mouse_opaque, U32 follows = FOLLOWS_NONE); ~LLNotifyBoxView() override; void showOnly(LLView* ctrl); LLNotifyBox* getFirstNontipBox() const; class Matcher { public: Matcher() {} virtual ~Matcher() {} virtual bool matches(const LLNotificationPtr) const = 0; }; // Walks the list and removes any stacked messages for which the given // matcher returns true. // Useful when muting people and things in order to clear out any similar // previously queued messages. void purgeMessagesMatching(const Matcher& matcher); private: bool isGroupNotifyBox(const LLView* view) const; }; // This view contains the stack of notification windows. extern LLNotifyBoxView* gNotifyBoxViewp; #endif