/** * @file llmaniprotate.h * @brief LLManipRotate class definition * * $LicenseInfo:firstyear=2002&license=viewergpl$ * * Copyright (c) 2002-2009, Linden Research, Inc. * * Second Life Viewer Source Code * The source code in this file ("Source Code") is provided by Linden Lab * to you under the terms of the GNU General Public License, version 2.0 * ("GPL"), unless you have obtained a separate licensing agreement * ("Other License"), formally executed by you and Linden Lab. Terms of * the GPL can be found in doc/GPL-license.txt in this distribution, or * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2 * * There are special exceptions to the terms and conditions of the GPL as * it is applied to this Source Code. View the full text of the exception * in the file doc/FLOSS-exception.txt in this software distribution, or * online at * http://secondlifegrid.net/programs/open_source/licensing/flossexception * * By copying, modifying or distributing this software, you acknowledge * that you have read and understood your obligations described above, * and agree to abide by those obligations. * * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY, * COMPLETENESS OR PERFORMANCE. * $/LicenseInfo$ */ #ifndef LL_LLMANIPROTATE_H #define LL_LLMANIPROTATE_H #include "llquaternion.h" #include "llvector3.h" #include "llvector4.h" #include "llmanip.h" #include "lltool.h" #include "llviewerobject.h" class LLToolComposite; class LLColor4; class LLManipRotate : public LLManip { protected: LOG_CLASS(LLManipRotate); public: class ManipulatorHandle { public: LLVector3 mAxisU; LLVector3 mAxisV; U32 mManipID; ManipulatorHandle(LLVector3 axis_u, LLVector3 axis_v, U32 id) : mAxisU(axis_u), mAxisV(axis_v), mManipID(id) { } }; LLManipRotate(LLToolComposite* composite); virtual bool handleMouseDown(S32 x, S32 y, MASK mask); virtual bool handleMouseUp(S32 x, S32 y, MASK mask); virtual bool handleHover(S32 x, S32 y, MASK mask); virtual void render(); virtual void handleSelect(); virtual bool handleMouseDownOnPart(S32 x, S32 y, MASK mask); virtual void highlightManipulators(S32 x, S32 y); virtual bool canAffectSelection(); private: void updateHoverView(); void drag(S32 x, S32 y); LLVector3 projectToSphere(F32 x, F32 y, bool* on_sphere); void renderSnapGuides(); void renderActiveRing(F32 radius, F32 width, const LLColor4& center_color, const LLColor4& side_color); bool updateVisiblity(); LLVector3 findNearestPointOnRing(S32 x, S32 y, const LLVector3& center, const LLVector3& axis); LLQuaternion dragUnconstrained(S32 x, S32 y); LLQuaternion dragConstrained(S32 x, S32 y); LLVector3 getConstraintAxis(); S32 getObjectAxisClosestToMouse(LLVector3& axis); // Utility functions static bool getSnapEnabled(); static void mouseToRay(S32 x, S32 y, LLVector3* ray_pt, LLVector3* ray_dir); static LLVector3 intersectMouseWithSphere(S32 x, S32 y, const LLVector3& sphere_center, F32 sphere_radius); static LLVector3 intersectRayWithSphere(const LLVector3& ray_pt, const LLVector3& ray_dir, const LLVector3& sphere_center, F32 sphere_radius); private: LLVector3d mRotationCenter; LLCoordGL mCenterScreen; LLQuaternion mRotation; LLVector3 mMouseDown; LLVector3 mMouseCur; F32 mRadiusMeters; LLVector3 mCenterToCam; LLVector3 mCenterToCamNorm; F32 mCenterToCamMag; LLVector3 mCenterToProfilePlane; F32 mCenterToProfilePlaneMag; LLVector4 mManipulatorVertices[6]; LLVector4 mManipulatorScales; bool mSmoothRotate; bool mCamEdgeOn; }; #endif // LL_LLMANIPROTATE_H