/** * @file lllandmarklist.h * @brief Landmark asset list class * * $LicenseInfo:firstyear=2002&license=viewergpl$ * * Copyright (c) 2002-2009, Linden Research, Inc. * * Second Life Viewer Source Code * The source code in this file ("Source Code") is provided by Linden Lab * to you under the terms of the GNU General Public License, version 2.0 * ("GPL"), unless you have obtained a separate licensing agreement * ("Other License"), formally executed by you and Linden Lab. Terms of * the GPL can be found in doc/GPL-license.txt in this distribution, or * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2 * * There are special exceptions to the terms and conditions of the GPL as * it is applied to this Source Code. View the full text of the exception * in the file doc/FLOSS-exception.txt in this software distribution, or * online at * http://secondlifegrid.net/programs/open_source/licensing/flossexception * * By copying, modifying or distributing this software, you acknowledge * that you have read and understood your obligations described above, * and agree to abide by those obligations. * * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY, * COMPLETENESS OR PERFORMANCE. * $/LicenseInfo$ */ #ifndef LL_LLLANDMARKLIST_H #define LL_LLLANDMARKLIST_H #include // For multimap #include "boost/function.hpp" #include "llassetstorage.h" #include "hbfastmap.h" #include "llerror.h" #include "lllandmark.h" #include "lluuid.h" class LLLineEditor; class LLInventoryItem; class LLLandmarkList { protected: LOG_CLASS(LLLandmarkList); public: ~LLLandmarkList(); bool assetExists(const LLUUID& asset_id); typedef boost::function loaded_callback_t; LLLandmark* getAsset(const LLUUID& asset_id, loaded_callback_t cb = NULL); static void processGetAssetReply(const LLUUID& asset_id, LLAssetType::EType type, void* user_data, S32 status, LLExtStat ext_status); // Returns true if loading the landmark with given asset_id has been // requested but is not complete yet. bool isAssetInLoadedCallbackMap(const LLUUID& asset_id); private: void onRegionHandle(const LLUUID& landmark_id); void makeCallbacks(const LLUUID& landmark_id); void eraseCallbacks(const LLUUID& asset_id); void markBadAsset(const LLUUID& asset_id); private: typedef fast_hmap landmark_list_t; landmark_list_t mList; uuid_list_t mBadList; uuid_list_t mWaitList; typedef fast_hmap landmark_requested_list_t; landmark_requested_list_t mRequestedList; // *TODO: make the callback multimap a template class and make use of it // here and in LLLandmark. typedef std::multimap loaded_callback_map_t; loaded_callback_map_t mLoadedCallbackMap; }; extern LLLandmarkList gLandmarkList; #endif // LL_LLLANDMARKLIST_H