/** * @file llhudeffectlookat.h * @brief LLHUDEffectLookAt class definition * * $LicenseInfo:firstyear=2002&license=viewergpl$ * * Copyright (c) 2002-2009, Linden Research, Inc. * * Second Life Viewer Source Code * The source code in this file ("Source Code") is provided by Linden Lab * to you under the terms of the GNU General Public License, version 2.0 * ("GPL"), unless you have obtained a separate licensing agreement * ("Other License"), formally executed by you and Linden Lab. Terms of * the GPL can be found in doc/GPL-license.txt in this distribution, or * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2 * * There are special exceptions to the terms and conditions of the GPL as * it is applied to this Source Code. View the full text of the exception * in the file doc/FLOSS-exception.txt in this software distribution, or * online at * http://secondlifegrid.net/programs/open_source/licensing/flossexception * * By copying, modifying or distributing this software, you acknowledge * that you have read and understood your obligations described above, * and agree to abide by those obligations. * * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY, * COMPLETENESS OR PERFORMANCE. * $/LicenseInfo$ */ #ifndef LL_LLHUDEFFECTLOOKAT_H #define LL_LLHUDEFFECTLOOKAT_H #include "llhudeffect.h" class LLViewerObject; class LLVOAvatar; class LLAttentionSet; typedef enum e_lookat_type { LOOKAT_TARGET_NONE, LOOKAT_TARGET_IDLE, LOOKAT_TARGET_AUTO_LISTEN, LOOKAT_TARGET_FREELOOK, LOOKAT_TARGET_RESPOND, LOOKAT_TARGET_HOVER, LOOKAT_TARGET_CONVERSATION, LOOKAT_TARGET_SELECT, LOOKAT_TARGET_FOCUS, LOOKAT_TARGET_MOUSELOOK, LOOKAT_TARGET_CLEAR, LOOKAT_NUM_TARGETS } ELookAtType; class LLHUDEffectLookAt final : public LLHUDEffect { friend class LLHUDObject; protected: LOG_CLASS(LLHUDEffectLookAt); public: void markDead() override; void setSourceObject(LLViewerObject* objectp) override; bool setLookAt(ELookAtType target_type, LLViewerObject* object, LLVector3 position); void clearLookAtTarget(); LL_INLINE ELookAtType getLookAtType() { return mTargetType; } LL_INLINE const LLVector3& getTargetPos() { return mTargetPos; } LL_INLINE const LLVector3d& getTargetOffset() { return mTargetOffsetGlobal; } LL_INLINE bool calcTargetPosition(); static void updateSettings(); protected: LLHUDEffectLookAt(U8 type); ~LLHUDEffectLookAt() override = default; void update() override; void render() override; void packData(LLMessageSystem* mesgsys) override; void unpackData(LLMessageSystem* mesgsys, S32 blocknum) override; // Look-at behavior has either target position or target object with offset void setTargetObjectAndOffset(LLViewerObject* objp, const LLVector3d& offset); void setTargetPosGlobal(const LLVector3d &target_pos_global); public: static bool sDebugLookAt; private: ELookAtType mTargetType; LLVector3d mTargetOffsetGlobal; LLVector3 mLastSentOffsetGlobal; F32 mKillTime; F32 mNotifyTime; LLFrameTimer mTimer; LLVector3 mTargetPos; F32 mLastSendTime; LLAttentionSet* mAttentions; bool mNotified; static U32 sMaxLookAtBroadcastDist; }; #endif // LL_LLHUDEFFECTLOOKAT_H