/** * @file llgltfscenemanager.h * @brief LLGLTFSceneManager class declaration. * * $LicenseInfo:firstyear=2024&license=viewergpl$ * * Copyright (c) 2024, Linden Research, Inc. * * Second Life Viewer Source Code * The source code in this file ("Source Code") is provided by Linden Lab * to you under the terms of the GNU General Public License, version 2.0 * ("GPL"), unless you have obtained a separate licensing agreement * ("Other License"), formally executed by you and Linden Lab. Terms of * the GPL can be found in doc/GPL-license.txt in this distribution, or * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2 * * There are special exceptions to the terms and conditions of the GPL as * it is applied to this Source Code. View the full text of the exception * in the file doc/FLOSS-exception.txt in this software distribution, or * online at * http://secondlifegrid.net/programs/open_source/licensing/flossexception * * By copying, modifying or distributing this software, you acknowledge * that you have read and understood your obligations described above, * and agree to abide by those obligations. * * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY, * COMPLETENESS OR PERFORMANCE. * $/LicenseInfo$ */ #ifndef LL_LLLGLTFSCENEMANAGER_H #define LL_LLLGLTFSCENEMANAGER_H #include "hbfastset.h" #include "llgltfasset.h" #include "llpointer.h" class LLDrawable; class LLVector2; class LLVector4a; class LLViewerObject; class LLVOVolume; // Purely static class (instead of a LLSimpleton in LL's code). HB class LLGLTFSceneManager { protected: LOG_CLASS(LLGLTFSceneManager); public: LLGLTFSceneManager() = delete; ~LLGLTFSceneManager() = delete; // Called before clearing objects list on viewer shutdown. HB static void cleanup(); // Returns an empty string on success, or the reason for a failure. HB static std::string load(const std::string& filename, const LLUUID& handle_obj_id); static bool lineSegmentIntersect(LLVOVolume* volp, LLGLTF::Asset* assetp, const LLVector4a& start, const LLVector4a& end, S32 face, bool pick_transparent, bool pick_rigged, S32* node_hitp, S32* prim_hitp, LLVector4a* interp,LLVector2* tcoordp, LLVector4a* normp, LLVector4a* tgtp); static LLDrawable* lineSegmentIntersect(const LLVector4a& start, const LLVector4a& end, bool pick_transparent, bool pick_rigged, S32* node_hitp, S32* prim_hitp, LLVector4a* interp, LLVector2* tcoordp, LLVector4a* normp, LLVector4a* tgtp); static void update(); static void render(bool opaque, bool rigged = false); LL_INLINE static void renderOpaque(bool rigged = false) { render(true, rigged); } LL_INLINE static void renderAlpha(bool rigged = false) { render(false, rigged); } static void renderDebug(); public: typedef fast_hset > objects_set_t; static objects_set_t sObjects; }; #endif // LL_LLLGLTFSCENEMANAGER_H