/** * @file llfloatertopobjects.h * @brief Shows top colliders or top scripts * * $LicenseInfo:firstyear=2005&license=viewergpl$ * * Copyright (c) 2005-2009, Linden Research, Inc. * * Second Life Viewer Source Code * The source code in this file ("Source Code") is provided by Linden Lab * to you under the terms of the GNU General Public License, version 2.0 * ("GPL"), unless you have obtained a separate licensing agreement * ("Other License"), formally executed by you and Linden Lab. Terms of * the GPL can be found in doc/GPL-license.txt in this distribution, or * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2 * * There are special exceptions to the terms and conditions of the GPL as * it is applied to this Source Code. View the full text of the exception * in the file doc/FLOSS-exception.txt in this software distribution, or * online at * http://secondlifegrid.net/programs/open_source/licensing/flossexception * * By copying, modifying or distributing this software, you acknowledge * that you have read and understood your obligations described above, * and agree to abide by those obligations. * * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY, * COMPLETENESS OR PERFORMANCE. * $/LicenseInfo$ */ #ifndef LL_LLFLOATERTOPOBJECTS_H #define LL_LLFLOATERTOPOBJECTS_H #include "llfloater.h" class LLMessageSystem; class LLScrollListCtrl; // Bits for simulator performance query flags enum LAND_STAT_FLAGS { STAT_FILTER_BY_PARCEL = 0x00000001, STAT_FILTER_BY_OWNER = 0x00000002, STAT_FILTER_BY_OBJECT = 0x00000004, STAT_REQUEST_LAST_ENTRY = 0x80000000, }; enum LAND_STAT_REPORT_TYPE { STAT_REPORT_TOP_SCRIPTS = 0, STAT_REPORT_TOP_COLLIDERS }; class LLFloaterTopObjects final : public LLFloater, public LLFloaterSingleton { friend class LLUISingleton >; public: bool postBuild() override; // Opens the floater if it's not on-screen. // Juggles the UI based on method = "scripts" or "colliders" static void handleLandReply(LLMessageSystem* msg, void** data); static void clearList(); static void sendRefreshRequest(); static void setMode(U32 mode); private: enum { ACTION_RETURN = 0, ACTION_DISABLE }; // Open only via LLFloaterSingleton interface, i.e. showInstance() or // toggleInstance(). LLFloaterTopObjects(const LLSD&); void updateSelectionInfo(); void handleReply(LLMessageSystem* msg, void** data); void doToObjects(S32 action, bool all); static void onCommitObjectsList(LLUICtrl* ctrl, void* data); static void onGetByOwnerName(LLUICtrl*, void* data); static void onGetByObjectName(LLUICtrl*, void* data); static void onRefresh(void* data); static void onClickShowBeacon(void* data); static void onReturnSelected(void* data); static void onDisableSelected(void* data); static void onReturnAll(void*); static void onDisableAll(void*); static void onGetByOwnerNameClicked(void* data); static void onGetByObjectNameClicked(void* data); static bool callbackReturnAll(const LLSD& notification, const LLSD& response); static bool callbackDisableAll(const LLSD& notification, const LLSD& response); void showBeacon(); private: LLScrollListCtrl* mObjectsList; U32 mCurrentMode; U32 mFlags; F32 mTotalScore; bool mInitialized; std::string mMethod; std::string mFilter; LLSD mObjectListData; uuid_vec_t mObjectListIDs; }; #endif