/** * @file lldrawpoolwater.h * @brief LLDrawPoolWater class definition * * $LicenseInfo:firstyear=2002&license=viewergpl$ * * Copyright (c) 2002-2009, Linden Research, Inc. * * Second Life Viewer Source Code * The source code in this file ("Source Code") is provided by Linden Lab * to you under the terms of the GNU General Public License, version 2.0 * ("GPL"), unless you have obtained a separate licensing agreement * ("Other License"), formally executed by you and Linden Lab. Terms of * the GPL can be found in doc/GPL-license.txt in this distribution, or * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2 * * There are special exceptions to the terms and conditions of the GPL as * it is applied to this Source Code. View the full text of the exception * in the file doc/FLOSS-exception.txt in this software distribution, or * online at * http://secondlifegrid.net/programs/open_source/licensing/flossexception * * By copying, modifying or distributing this software, you acknowledge * that you have read and understood your obligations described above, * and agree to abide by those obligations. * * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY, * COMPLETENESS OR PERFORMANCE. * $/LicenseInfo$ */ #ifndef LL_LLDRAWPOOLWATER_H #define LL_LLDRAWPOOLWATER_H #include "lldrawpool.h" class LLFace; class LLGLSLShader; class LLHeavenBody; class LLWaterSurface; class LLDrawPoolWater final : public LLFacePool { public: enum { VERTEX_DATA_MASK = LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_NORMAL | LLVertexBuffer::MAP_TEXCOORD0 }; LL_INLINE U32 getVertexDataMask() override { return VERTEX_DATA_MASK; } LLDrawPoolWater(); void prerender() override; S32 getNumPasses() override; // Returns 0 in PBR mode // The three following methods are only for use by the EE renderer. void render(S32 pass = 0) override; S32 getNumDeferredPasses() override; void renderDeferred(S32 pass = 0) override; // The two following methods are only for use by the PBR renderer. S32 getNumPostDeferredPasses() override; void renderPostDeferred(S32) override; void setOpaqueTexture(const LLUUID& tex_id); void setTransparentTextures(const LLUUID& tex1_id, const LLUUID& tex2_id = LLUUID::null); void setNormalMaps(const LLUUID& tex1_id, const LLUUID& tex2_id = LLUUID::null); LL_INLINE static void restoreGL() { sNeedsReflectionUpdate = sNeedsTexturesReload = true; } private: S32 getWaterPasses(); // Methods for use by the EE renderer only void renderReflection(LLFace* facep); void renderWater(); void renderOpaqueLegacyWater(); void shadeWater(LLGLSLShader* shaderp, bool edge); // Only for use by the PBR renderer void shadeWaterPBR(LLGLSLShader* shaderp, bool edge); private: LLPointer mWaterImagep[2]; LLPointer mWaterNormp[2]; LLPointer mOpaqueWaterImagep; LLVector3 mLightDir; LLColor4 mLightColor; LLColor3 mLightDiffuse; public: static LLColor4 sWaterFogColor; static bool sNeedsReflectionUpdate; static bool sNeedsTexturesReload; }; #endif // LL_LLDRAWPOOLWATER_H