/** * @file llcloud.h * @brief Declaration of viewer cloud classes * * $LicenseInfo:firstyear=2001&license=viewergpl$ * * Copyright (c) 2001-2009, Linden Research, Inc. * Copyright (c) 2009-2024, Henri Beauchamp. * * Second Life Viewer Source Code * The source code in this file ("Source Code") is provided by Linden Lab * to you under the terms of the GNU General Public License, version 2.0 * ("GPL"), unless you have obtained a separate licensing agreement * ("Other License"), formally executed by you and Linden Lab. Terms of * the GPL can be found in doc/GPL-license.txt in this distribution, or * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2 * * There are special exceptions to the terms and conditions of the GPL as * it is applied to this Source Code. View the full text of the exception * in the file doc/FLOSS-exception.txt in this software distribution, or * online at * http://secondlifegrid.net/programs/open_source/licensing/flossexception * * By copying, modifying or distributing this software, you acknowledge * that you have read and understood your obligations described above, * and agree to abide by those obligations. * * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY, * COMPLETENESS OR PERFORMANCE. * $/LicenseInfo$ */ #ifndef LL_LLCLOUD_H #define LL_LLCLOUD_H // Some ideas on how clouds should work // // Each region has a cloud layer // Each cloud layer has pre-allocated space for N clouds // The LLSky class knows the max number of clouds to render M. // All clouds use the same texture, but the tex-coords can take on 8 configurations // (four rotations, front and back) // // The sky's part // -------------- // The sky knows that A clouds have been assigned to regions and there are B left over. // Divide B by number of active regions to get C. // Ask each region to add C more clouds and return total number D. // Add up all the D's to get a new A. // // The cloud layer's part // ---------------------- // The cloud layer is a grid of possibility. Each grid's value represents the probablility // (0.0 to 1.0) that a cloud placement query will succeed. // // The sky asks the region to add C more clouds. // The cloud layer tries a total of E times to place clouds and returns total cloud count. // // Clouds move according to local wind velocity. // If a cloud moves out of region then it's location is sent to neighbor region // or it is allowed to drift and decay. // // The clouds in non-visible regions do not propagate every frame. // Each frame one non-visible region is allowed to propagate it's clouds // (might have to check to see if incoming cloud was already visible or not). // // #include "llframetimer.h" #include "llmath.h" #include "llpointer.h" #include "llvector3d.h" #include "llvector3.h" #include "llcolor4.h" #include "llvector4.h" constexpr U32 CLOUD_GRIDS_PER_EDGE = 16; constexpr F32 CLOUD_PUFF_WIDTH = 64.f; constexpr F32 CLOUD_PUFF_HEIGHT = 48.f; class LLWind; class LLVOClouds; class LLViewerRegion; class LLCloudLayer; class LLBitPack; class LLGroupHeader; constexpr S32 CLOUD_GROUPS_PER_EDGE = 4; class LLCloudPuff { friend class LLCloudGroup; public: LLCloudPuff(); void updatePuffs(F32 dt); void updatePuffOwnership(); LL_INLINE const LLVector3d& getPositionGlobal() const { return mPositionGlobal; } LL_INLINE F32 getAlpha() const { return mAlpha; } LL_INLINE U32 getLifeState() const { return mLifeState; } LL_INLINE void setLifeState(U32 state) { mLifeState = state; } LL_INLINE bool isDead() const { return mAlpha <= 0.f; } protected: F32 mAlpha; F32 mRate; LLVector3d mPositionGlobal; U32 mLifeState; }; class LLCloudGroup { public: LLCloudGroup(); void cleanup(); LL_INLINE void setCloudLayerp(LLCloudLayer* clp) { mCloudLayerp = clp; } void setCenterRegion(F32 x, F32 y); void updatePuffs(F32 dt); void updatePuffOwnership(); void updatePuffCount(); bool inGroup(const LLCloudPuff& puff) const; LL_INLINE F32 getDensity() const { return mDensity; } LL_INLINE S32 getNumPuffs() const { return (S32)mCloudPuffs.size(); } LL_INLINE const LLCloudPuff& getPuff(S32 i) { return mCloudPuffs[i]; } protected: LLCloudLayer* mCloudLayerp; std::vector mCloudPuffs; LLPointer mVOCloudsp; LLVector3 mCenterRegion; F32 mDensity; S32 mTargetPuffCount; // Last time altitude was checked F32 mLastAltitudeUpdate; }; class LLCloudLayer { public: LLCloudLayer(); ~LLCloudLayer(); void create(LLViewerRegion* regionp); void destroy(); void reset(); // Clears all active cloud puffs void generateDensity(); void resetDensity(); void updatePuffs(F32 dt); void updatePuffOwnership(); void updatePuffCount(); bool shouldUpdateDensity(); LLCloudGroup* findCloudGroup(const LLCloudPuff& puff); void setRegion(LLViewerRegion* regionp); LL_INLINE LLViewerRegion* getRegion() const { return mRegionp; } void setWindPointer(LLWind* windp); LL_INLINE void setOriginGlobal(const LLVector3d& orig) { mOriginGlobal = orig; } LL_INLINE F32 getMetersPerEdge() const { return mMetersPerEdge; } void setBrightness(F32 brightness); void setSunColor(const LLColor4& color); // "position" is in local coordinates F32 getDensityRegion(const LLVector3& pos_region); void decompress(LLBitPack& bitpack, LLGroupHeader* group_header); LL_INLINE LLCloudLayer* getNeighbor(S32 n) const { return mNeighbors[n]; } void connectNeighbor(LLCloudLayer* cloudp, U32 direction); void disconnectNeighbor(U32 direction); void disconnectAllNeighbors(); static F32 getCloudsAltitude(); static bool needClassicClouds(); public: LLVector3d mOriginGlobal; F32 mMetersPerEdge; F32 mMetersPerGrid; F32 mMaxAlpha; // The max cloud puff render alpha protected: LLCloudLayer* mNeighbors[4]; LLWind* mWindp; LLViewerRegion* mRegionp; F32* mDensityp; // The probability density grid F32 mLastDensityUpdate; // Last time density was updated LLCloudGroup mCloudGroups[CLOUD_GROUPS_PER_EDGE][CLOUD_GROUPS_PER_EDGE]; static F32 sCloudsAltitude; }; #endif // LL_LLCLOUD_H