/** * @file hbobjectbackup.h * * $LicenseInfo:firstyear=2008&license=viewergpl$ * * Original implementation Copyright (c) 2008 Merkat viewer authors. * Debugged/rewritten/augmented code Copyright (c) 2008-2023 Henri Beauchamp. * * The source code in this file ("Source Code") is provided by Linden Lab * to you under the terms of the GNU General Public License, version 2.0 * ("GPL"), unless you have obtained a separate licensing agreement * ("Other License"), formally executed by you and Linden Lab. Terms of * the GPL can be found in doc/GPL-license.txt in this distribution, or * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2 * * There are special exceptions to the terms and conditions of the GPL as * it is applied to this Source Code. View the full text of the exception * in the file doc/FLOSS-exception.txt in this software distribution, or * online at * http://secondlifegrid.net/programs/open_source/licensing/flossexception * * By copying, modifying or distributing this software, you acknowledge * that you have read and understood your obligations described above, * and agree to abide by those obligations. * * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY, * COMPLETENESS OR PERFORMANCE. * $/LicenseInfo$ */ #ifndef LL_HBOBJECTBACKUP_H #define LL_HBOBJECTBACKUP_H #include "hbfastmap.h" #include "hbfileselector.h" #include "llselectmgr.h" #include "llviewerinventory.h" class LLSelectNode; class LLViewerObject; enum export_states { EXPORT_INIT, EXPORT_CHECK_PERMS, EXPORT_FETCH_PHYSICS, EXPORT_STRUCTURE, EXPORT_TEXTURES, EXPORT_LLSD, EXPORT_DONE, EXPORT_FAILED, EXPORT_ABORTED }; class HBObjectBackup final : public LLFloater, public LLFloaterSingleton { friend class LLUISingleton >; protected: LOG_CLASS(HBObjectBackup); public: ~HBObjectBackup() override; /////////////////////////////////////////////////////////////////////////// // LLFloater interface void onClose(bool app_quitting) override; /////////////////////////////////////////////////////////////////////////// // Public interface for invoking the object backup feature // Import entry point static void importObject(bool upload = false); // Export entry point static void exportObject(); /////////////////////////////////////////////////////////////////////////// // Public methods used in callbacks, workers and responders // Update map from texture worker void updateMap(const LLUUID& uploaded_asset); // Export idle callback static void exportWorker(void* userdata); // Prim updated callback, called in llviewerobjectlist.cpp static void primUpdate(LLViewerObject* object); // New prim callback, called in llviewerobjectlist.cpp static void newPrim(LLViewerObject* object); // Folder public getter, used by the texture cache responder std::string getFolder() { return mFolder; } /////////////////////////////////////////////////////////////////////////// // Public static methods, re-used in llviewerobjectexport.cpp static void setDefaultTextures(); // Permissions checking (also used for export as DAE/OBJ). static bool validatePerms(const LLPermissions* item_permissions, bool strict = false); // true for meshes static bool validateAssetPerms(const LLUUID& asset_id, bool strict = false); static bool validateNode(LLSelectNode* node); private: // Open only via the importObject() and exportObject() methods defined // above. HBObjectBackup(const LLSD&); void showFloater(bool exporting); static bool confirmCloseCallback(const LLSD& notification, const LLSD& response); // Update the floater with status numbers void updateImportNumbers(); void updateExportNumbers(); // Permissions stuff. LLUUID validateTextureID(const LLUUID& asset_id); // Convert a selection list of objects to LLSD LLSD primsToLLSD(LLViewerObject::child_list_t child_list, bool is_attachment); // Move to next texture upload void uploadNextAsset(); static void uploadNextAssetCallback(const LLSD& result, void*); // Start the export process void doExportObject(std::string filename); static void exportCallback(HBFileSelector::ESaveFilter type, std::string& filename, void*); // Returns true if we need to register this texture id for upload. bool uploadNeeded(const LLUUID& id); // Start the import process void doImportObject(std::string filename); static void importCallback(HBFileSelector::ELoadFilter type, std::string& filename, void* data); void importFirstObject(); // Move to the next import group void importNextObject(); // Export the next texture in list void exportNextTexture(); // Apply LLSD to object void xmlToPrim(LLSD prim_llsd, LLViewerObject* object); // Rez a prim at a given position void rezAgentOffset(LLVector3 offset); // Get an offset from the agent based on rotation and current pos LLVector3 offsetAgent(LLVector3 offset); public: // Public static constants, used in callbacks, workers and responders static constexpr U32 TEXTURE_OK = 0x00; static constexpr U32 TEXTURE_BAD_PERM = 0x01; static constexpr U32 TEXTURE_MISSING = 0x02; static constexpr U32 TEXTURE_BAD_ENCODING = 0x04; static constexpr U32 TEXTURE_IS_NULL = 0x08; static constexpr U32 TEXTURE_SAVED_FAILED = 0x10; // Export state machine enum export_states mExportState; // Export result flags for textures. U32 mNonExportedTextures; // Set when the region supports the extra physics flags bool mGotExtraPhysics; // Are we ready to check for next texture ? bool mCheckNextTexture; private: // Are we active flag bool mRunning; // True if we need to rebase the assets bool mRetexture; // Counts of import and export objects and prims U32 mObjects; U32 mCurObject; U32 mPrims; U32 mCurPrim; // Number of rezzed prims U32 mRezCount; // Root pos and rotation and central root pos for link set LLVector3 mRootPos; LLQuaternion mRootRot; LLVector3 mRootRootPos; LLVector3 mGroupOffset; // Agent inital pos and rot when starting import LLVector3 mAgentPos; LLQuaternion mAgentRot; LLUUID mCurrentAsset; LLUUID mExpectingUpdate; // Safe handle to selected objects, held throughout export. LLObjectSelectionHandle mSelectedObjects; // Working llsd iterators for objects and linksets LLSD::map_const_iterator mPrimImportIter; LLSD::array_const_iterator mGroupPrimImportIter; // File and folder name control std::string mFileName; std::string mFolder; // Export texture list uuid_list_t mTexturesList; uuid_list_t mBadPermsTexturesList; // Import object tracking std::vector mToSelect; std::vector::iterator mProcessIter; // Working LLSD holders LLSD mLLSD; LLSD mThisGroup; public: // Rebase asset map. Static to keep the memory of the assets we already // uploaded during the viewer session (avoids superfluous re-uploads). typedef fast_hmap rebase_map_t; static rebase_map_t sAssetMap; }; extern LLUUID gTextureTransparent; #endif // LL_HBOBJECTBACKUP_H