/** * @file llpreeditor.h * @brief I believe this is used for languages like Japanese that require * an "input method editor" to type Kanji. * @author Open source patch, incorporated by Dave Simmons * * $LicenseInfo:firstyear=2007&license=viewergpl$ * * Copyright (c) 2007-2009, Linden Research, Inc. * * Second Life Viewer Source Code * The source code in this file ("Source Code") is provided by Linden Lab * to you under the terms of the GNU General Public License, version 2.0 * ("GPL"), unless you have obtained a separate licensing agreement * ("Other License"), formally executed by you and Linden Lab. Terms of * the GPL can be found in doc/GPL-license.txt in this distribution, or * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2 * * There are special exceptions to the terms and conditions of the GPL as * it is applied to this Source Code. View the full text of the exception * in the file doc/FLOSS-exception.txt in this software distribution, or * online at * http://secondlifegrid.net/programs/open_source/licensing/flossexception * * By copying, modifying or distributing this software, you acknowledge * that you have read and understood your obligations described above, * and agree to abide by those obligations. * * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY, * COMPLETENESS OR PERFORMANCE. * $/LicenseInfo$ */ #ifndef LL_PREEDITOR #define LL_PREEDITOR #include #include "llrect.h" class LLCoordGL; class LLPreeditor { public: typedef std::vector segment_lengths_t; #if LL_DARWIN // Darwin's clang does not know how to convert vector to vector ! typedef std::vector standouts_t; #else typedef std::vector standouts_t; #endif // We do not delete against LLPreeditor, but compilers complain without // this... virtual ~LLPreeditor() {} // Discard any preedit info. on this preeditor. virtual void resetPreedit() = 0; // Update the preedit feedback using specified details. // Existing preedit is discarded and replaced with the new one (i.e. // updatePreedit is not cumulative). // All arguments are IN. // preedit_count is the number of elements in arrays preedit_list and // preedit_standouts. // preedit list is an array of preedit texts (clauses.) // preedit_standouts indicates whether each preedit text should be shown as // standout clause. // caret_position is the preedit-local position of text editing caret, in # // of llwchar. virtual void updatePreedit(const LLWString& preedit_string, const segment_lengths_t& preedit_seg_lengths, const standouts_t& preedit_standouts, S32 caret_position) = 0; // Turn the specified sub-contents into an active preedit. // Both position and length are IN and count with UTF-32 (llwchar) // characters. This method primarily facilitates reconversion. virtual void markAsPreedit(S32 position, S32 length) = 0; // Get the position and the length of the active preedit in the contents. // Both position and length are OUT and count with UTF-32 (llwchar) // characters. When this preeditor has no active preedit, position // receives the caret position, and length receives 0. virtual void getPreeditRange(S32* position, S32* length) const = 0; // Get the position and the length of the current selection in the contents. // Both position and length are OUT and count with UTF-32 (llwchar) // characters. When this preeditor has no selection, position receives // the caret position, and length receives 0. virtual void getSelectionRange(S32* position, S32* length) const = 0; // Get the locations where the preedit and related UI elements are // displayed. Locations are relative to the app window and measured in GL // coordinate space (before scaling). query_position is IN argument, and // other three are OUT. virtual bool getPreeditLocation(S32 query_position, LLCoordGL* coord, LLRect* bounds, LLRect* control) const = 0; // Get the size (height) of the current font used in this preeditor. virtual S32 getPreeditFontSize() const = 0; // Get the contents of this preeditor as a LLWString. If there is an active // preedit, the returned LLWString contains it. virtual const LLWString& getWText() const = 0; // Handle a UTF-32 char on this preeditor, i.e., add the character to the // contents. This is a back door of the method of same name of // LLWindowCallback. virtual bool handleUnicodeCharHere(llwchar uni_char) = 0; }; #endif