/** * @file llkeyboardwin32.cpp * @brief Handler for assignable key bindings * * $LicenseInfo:firstyear=2001&license=viewergpl$ * * Copyright (c) 2001-2009, Linden Research, Inc. * * Second Life Viewer Source Code * The source code in this file ("Source Code") is provided by Linden Lab * to you under the terms of the GNU General Public License, version 2.0 * ("GPL"), unless you have obtained a separate licensing agreement * ("Other License"), formally executed by you and Linden Lab. Terms of * the GPL can be found in doc/GPL-license.txt in this distribution, or * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2 * * There are special exceptions to the terms and conditions of the GPL as * it is applied to this Source Code. View the full text of the exception * in the file doc/FLOSS-exception.txt in this software distribution, or * online at * http://secondlifegrid.net/programs/open_source/licensing/flossexception * * By copying, modifying or distributing this software, you acknowledge * that you have read and understood your obligations described above, * and agree to abide by those obligations. * * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY, * COMPLETENESS OR PERFORMANCE. * $/LicenseInfo$ */ #if LL_WINDOWS #include "linden_common.h" #include "llkeyboardwin32.h" #include "llwindow.h" LLKeyboardWin32::LLKeyboardWin32() { // Set up key mapping for windows - eventually can read this from a file ? // Anything not in the key map gets dropped. Add default A-Z. // Virtual key mappings from WinUser.h KEY cur_char; for (cur_char = 'A'; cur_char <= 'Z'; ++cur_char) { mTranslateKeyMap[cur_char] = (KEY)cur_char; } for (cur_char = '0'; cur_char <= '9'; ++cur_char) { mTranslateKeyMap[cur_char] = (KEY)cur_char; } // numpad number keys for (cur_char = 0x60; cur_char <= 0x69; ++cur_char) { mTranslateKeyMap[cur_char] = (KEY)('0' + (0x60 - cur_char)); } mTranslateKeyMap[VK_SPACE] = ' '; mTranslateKeyMap[VK_OEM_1] = ';'; // When the user hits, for example, Ctrl-= as a keyboard shortcut, Windows // generates VK_OEM_PLUS. This is true on both QWERTY and DVORAK keyboards // in the US. Numeric keypad '+' generates VK_ADD below. Thus we translate // it as '='. Potential bug: This may not be true on international // keyboards. JC mTranslateKeyMap[VK_OEM_PLUS] = '='; mTranslateKeyMap[VK_OEM_COMMA] = ','; mTranslateKeyMap[VK_OEM_MINUS] = '-'; mTranslateKeyMap[VK_OEM_PERIOD] = '.'; mTranslateKeyMap[VK_OEM_2] = KEY_PAD_DIVIDE; mTranslateKeyMap[VK_OEM_3] = '`'; mTranslateKeyMap[VK_OEM_4] = '['; mTranslateKeyMap[VK_OEM_5] = '\\'; mTranslateKeyMap[VK_OEM_6] = ']'; mTranslateKeyMap[VK_OEM_7] = '\''; mTranslateKeyMap[VK_ESCAPE] = KEY_ESCAPE; mTranslateKeyMap[VK_RETURN] = KEY_RETURN; mTranslateKeyMap[VK_LEFT] = KEY_LEFT; mTranslateKeyMap[VK_RIGHT] = KEY_RIGHT; mTranslateKeyMap[VK_UP] = KEY_UP; mTranslateKeyMap[VK_DOWN] = KEY_DOWN; mTranslateKeyMap[VK_BACK] = KEY_BACKSPACE; mTranslateKeyMap[VK_INSERT] = KEY_INSERT; mTranslateKeyMap[VK_DELETE] = KEY_DELETE; mTranslateKeyMap[VK_SHIFT] = KEY_SHIFT; mTranslateKeyMap[VK_CONTROL] = KEY_CONTROL; mTranslateKeyMap[VK_MENU] = KEY_ALT; mTranslateKeyMap[VK_CAPITAL] = KEY_CAPSLOCK; mTranslateKeyMap[VK_HOME] = KEY_HOME; mTranslateKeyMap[VK_END] = KEY_END; mTranslateKeyMap[VK_PRIOR] = KEY_PAGE_UP; mTranslateKeyMap[VK_NEXT] = KEY_PAGE_DOWN; mTranslateKeyMap[VK_TAB] = KEY_TAB; mTranslateKeyMap[VK_ADD] = KEY_ADD; mTranslateKeyMap[VK_SUBTRACT] = KEY_SUBTRACT; mTranslateKeyMap[VK_MULTIPLY] = KEY_MULTIPLY; mTranslateKeyMap[VK_DIVIDE] = KEY_DIVIDE; mTranslateKeyMap[VK_F1] = KEY_F1; mTranslateKeyMap[VK_F2] = KEY_F2; mTranslateKeyMap[VK_F3] = KEY_F3; mTranslateKeyMap[VK_F4] = KEY_F4; mTranslateKeyMap[VK_F5] = KEY_F5; mTranslateKeyMap[VK_F6] = KEY_F6; mTranslateKeyMap[VK_F7] = KEY_F7; mTranslateKeyMap[VK_F8] = KEY_F8; mTranslateKeyMap[VK_F9] = KEY_F9; mTranslateKeyMap[VK_F10] = KEY_F10; mTranslateKeyMap[VK_F11] = KEY_F11; mTranslateKeyMap[VK_F12] = KEY_F12; mTranslateKeyMap[VK_CLEAR] = KEY_PAD_CENTER; // Also translate numeric and operator pad keys into normal numeric and // character keys (especially useful in menu accelerators for AZERTY // keyboards where numeric keys are SHIFTed keys) mTranslateKeyMap[VK_NUMPAD0] = '0'; mTranslateKeyMap[VK_NUMPAD1] = '1'; mTranslateKeyMap[VK_NUMPAD2] = '2'; mTranslateKeyMap[VK_NUMPAD3] = '3'; mTranslateKeyMap[VK_NUMPAD4] = '4'; mTranslateKeyMap[VK_NUMPAD5] = '5'; mTranslateKeyMap[VK_NUMPAD6] = '6'; mTranslateKeyMap[VK_NUMPAD7] = '7'; mTranslateKeyMap[VK_NUMPAD8] = '8'; mTranslateKeyMap[VK_NUMPAD9] = '9'; mTranslateKeyMap[VK_MULTIPLY] = '*'; mTranslateKeyMap[VK_ADD] = '+'; mTranslateKeyMap[VK_SUBTRACT] = '-'; mTranslateKeyMap[VK_DECIMAL] = '.'; mTranslateKeyMap[VK_DIVIDE] = '/'; // Build inverse map std::map::iterator iter; for (iter = mTranslateKeyMap.begin(); iter != mTranslateKeyMap.end(); ++iter) { mInvTranslateKeyMap[iter->second] = iter->first; } // Numpad map mTranslateNumpadMap[VK_NUMPAD0] = KEY_PAD_INS; mTranslateNumpadMap[VK_NUMPAD1] = KEY_PAD_END; mTranslateNumpadMap[VK_NUMPAD2] = KEY_PAD_DOWN; mTranslateNumpadMap[VK_NUMPAD3] = KEY_PAD_PGDN; mTranslateNumpadMap[VK_NUMPAD4] = KEY_PAD_LEFT; mTranslateNumpadMap[VK_NUMPAD5] = KEY_PAD_CENTER; mTranslateNumpadMap[VK_NUMPAD6] = KEY_PAD_RIGHT; mTranslateNumpadMap[VK_NUMPAD7] = KEY_PAD_HOME; mTranslateNumpadMap[VK_NUMPAD8] = KEY_PAD_UP; mTranslateNumpadMap[VK_NUMPAD9] = KEY_PAD_PGUP; mTranslateNumpadMap[VK_MULTIPLY] = KEY_PAD_MULTIPLY; mTranslateNumpadMap[VK_ADD] = KEY_PAD_ADD; mTranslateNumpadMap[VK_SUBTRACT] = KEY_PAD_SUBTRACT; mTranslateNumpadMap[VK_DECIMAL] = KEY_PAD_DEL; mTranslateNumpadMap[VK_DIVIDE] = KEY_PAD_DIVIDE; for (iter = mTranslateNumpadMap.begin(); iter != mTranslateNumpadMap.end(); ++iter) { mInvTranslateNumpadMap[iter->second] = iter->first; } } // Asynchronously poll the control, alt and shift keys and set the appropriate // states. Note: this does not generate edges. //virtual void LLKeyboardWin32::resetMaskKeys() { // GetAsyncKeyState returns a short and uses the most significant bit to // indicate that the key is down. if (GetAsyncKeyState(VK_SHIFT) & 0x8000) { mKeyLevel[KEY_SHIFT] = true; } if (GetAsyncKeyState(VK_CONTROL) & 0x8000) { mKeyLevel[KEY_CONTROL] = true; } if (GetAsyncKeyState(VK_MENU) & 0x8000) { mKeyLevel[KEY_ALT] = true; } } #if 0 void LLKeyboardWin32::setModifierKeyLevel(KEY key, bool new_state) { if (mKeyLevel[key] != new_state) { mKeyLevelFrameCount[key] = 0; if (new_state) { mKeyLevelTimer[key].reset(); } mKeyLevel[key] = new_state; } } #endif MASK LLKeyboardWin32::updateModifiers() { // Used at the login screen, for warning about caps lock on in password // field. HB // Low order bit carries the toggle state. mKeyLevel[KEY_CAPSLOCK] = (GetKeyState(VK_CAPITAL) & 0x0001) != 0; // Get mask for keyboard events return currentMask(false); } // mask is ignored, except for extended flag: we poll the modifier keys for the // other flags //virtual bool LLKeyboardWin32::handleKeyDown(U32 key, MASK mask) { U32 translated_mask = updateModifiers(); KEY translated_key; if (translateExtendedKey(key, mask, &translated_key, translated_mask)) { return handleTranslatedKeyDown(translated_key, translated_mask); } return false; } // mask is ignored, except for extended flag: we poll the modifier keys for the // other flags //virtual bool LLKeyboardWin32::handleKeyUp(U32 key, MASK mask) { U32 translated_mask = updateModifiers(); KEY translated_key; if (translateExtendedKey(key, mask, &translated_key, translated_mask)) { U32 translated_mask = updateModifiers(); return handleTranslatedKeyUp(translated_key, translated_mask); } return false; } //virtual MASK LLKeyboardWin32::currentMask(bool) { MASK mask = MASK_NONE; if (mKeyLevel[KEY_SHIFT]) { mask |= MASK_SHIFT; } if (mKeyLevel[KEY_CONTROL]) { mask |= MASK_CONTROL; } if (mKeyLevel[KEY_ALT]) { mask |= MASK_ALT; } return mask; } //virtual void LLKeyboardWin32::scanKeyboard() { MSG msg; bool pending_key_events = (bool)PeekMessage(&msg, NULL, WM_KEYFIRST, WM_KEYLAST, PM_NOREMOVE | PM_NOYIELD); for (S32 key = 0; key < KEY_COUNT; ++key) { // On Windows, verify key down state. JC // RN: only do this if we do not have further key events in the queue // as otherwise there might be key repeat events still waiting for this // key we are now dumping if (!pending_key_events && mKeyLevel[key]) { // *TODO: I KNOW there must be a better way of interrogating the // key state than this, using async key state can cause ALL kinds // of bugs - Doug if (key < KEY_BUTTON0 && (key < '0' || key > '9')) { // ...under windows make sure the key actually still is down. // ...translate back to windows key U32 virtual_key = inverseTranslateExtendedKey(key); // keydown in highest bit if (!pending_key_events && !(GetAsyncKeyState(virtual_key) & 0x8000)) { mKeyLevel[key] = false; } } } // Generate callback if any event has occurred on this key this frame. // Cannot just test mKeyLevel, because this could be a slow frame and // key might have gone down then up. JC if (mKeyLevel[key] || mKeyDown[key] || mKeyUp[key]) { mCurScanKey = key; mCallbacks->handleScanKey(key, mKeyDown[key], mKeyUp[key], mKeyLevel[key]); } } // Reset edges for next frame for (S32 key = 0; key < KEY_COUNT; ++key) { mKeyUp[key] = false; mKeyDown[key] = false; if (mKeyLevel[key]) { ++mKeyLevelFrameCount[key]; } } } bool LLKeyboardWin32::translateExtendedKey(U32 os_key, MASK mask, KEY* translated_key, MASK translated_mask) { if (mNumpadDistinct == ND_NUMLOCK_ON) { std::map::iterator iter = mTranslateNumpadMap.find(os_key); if (iter != mTranslateNumpadMap.end()) { *translated_key = iter->second; return true; } } if (!translateKey(os_key, translated_key, translated_mask)) { return false; } if (mNumpadDistinct != ND_NEVER) { if (mask & MASK_EXTENDED) { // This is where we would create new keycodes for extended keys // the set of extended keys includes the 'normal' arrow keys and // the pgup/Down/insert/home/end/delete cluster above the arrow // keys see: // http://windowssdk.msdn.microsoft.com/en-us/library/ms646280.aspx // Only process the return key if numlock is off if (((mNumpadDistinct == ND_NUMLOCK_OFF && !(GetKeyState(VK_NUMLOCK) & 1)) || mNumpadDistinct == ND_NUMLOCK_ON) && *translated_key == KEY_RETURN) { *translated_key = KEY_PAD_RETURN; } } else { // The non-extended keys, those are in the numpad switch (*translated_key) { case KEY_LEFT: *translated_key = KEY_PAD_LEFT; break; case KEY_RIGHT: *translated_key = KEY_PAD_RIGHT; break; case KEY_UP: *translated_key = KEY_PAD_UP; break; case KEY_DOWN: *translated_key = KEY_PAD_DOWN; break; case KEY_HOME: *translated_key = KEY_PAD_HOME; break; case KEY_END: *translated_key = KEY_PAD_END; break; case KEY_PAGE_UP: *translated_key = KEY_PAD_PGUP; break; case KEY_PAGE_DOWN: *translated_key = KEY_PAD_PGDN; break; case KEY_INSERT: *translated_key = KEY_PAD_INS; break; case KEY_DELETE: *translated_key = KEY_PAD_DEL; } } } return true; } U32 LLKeyboardWin32::inverseTranslateExtendedKey(KEY translated_key) { // If numlock is on, then we need to translate KEY_PAD_FOO to the // corresponding number pad number if (mNumpadDistinct == ND_NUMLOCK_ON && (GetKeyState(VK_NUMLOCK) & 1)) { std::map::iterator iter; iter = mInvTranslateNumpadMap.find(translated_key); if (iter != mInvTranslateNumpadMap.end()) { return iter->second; } } // If numlock is off or we are not converting numbers to arrows, we map our // keypad arrows to regular arrows since Windows does not distinguish // between them KEY converted_key = translated_key; switch (converted_key) { case KEY_PAD_LEFT: converted_key = KEY_LEFT; break; case KEY_PAD_RIGHT: converted_key = KEY_RIGHT; break; case KEY_PAD_UP: converted_key = KEY_UP; break; case KEY_PAD_DOWN: converted_key = KEY_DOWN; break; case KEY_PAD_HOME: converted_key = KEY_HOME; break; case KEY_PAD_END: converted_key = KEY_END; break; case KEY_PAD_PGUP: converted_key = KEY_PAGE_UP; break; case KEY_PAD_PGDN: converted_key = KEY_PAGE_DOWN; break; case KEY_PAD_INS: converted_key = KEY_INSERT; break; case KEY_PAD_DEL: converted_key = KEY_DELETE; break; case KEY_PAD_RETURN: converted_key = KEY_RETURN; } // Convert our virtual keys to OS keys return inverseTranslateKey(converted_key); } #endif