/** * @file hbfloateruserauth.cpp * @brief The HBFloaterUserAuth class definition * * $LicenseInfo:firstyear=2015&license=viewergpl$ * * Copyright (c) 2015, Henri Beauchamp * * Second Life Viewer Source Code * The source code in this file ("Source Code") is provided by Linden Lab * to you under the terms of the GNU General Public License, version 2.0 * ("GPL"), unless you have obtained a separate licensing agreement * ("Other License"), formally executed by you and Linden Lab. Terms of * the GPL can be found in doc/GPL-license.txt in this distribution, or * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2 * * There are special exceptions to the terms and conditions of the GPL as * it is applied to this Source Code. View the full text of the exception * in the file doc/FLOSS-exception.txt in this software distribution, or * online at * http://secondlifegrid.net/programs/open_source/licensing/flossexception * * By copying, modifying or distributing this software, you acknowledge * that you have read and understood your obligations described above, * and agree to abide by those obligations. * * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY, * COMPLETENESS OR PERFORMANCE. * $/LicenseInfo$ */ #include "linden_common.h" #include "hbfloateruserauth.h" #include "llapp.h" // For isQuitting() #include "llbutton.h" #include "llcheckboxctrl.h" #include "lllineeditor.h" #include "lluictrlfactory.h" // NOTE: we allow an empty password field, since it might be a valid login. #define ALLOW_EMPTY_PASSWORD 1 //static uuid_list_t HBFloaterUserAuth::sAuthList; //static void HBFloaterUserAuth::request(const std::string& host, const std::string& realm, const LLUUID& auth_id, HBFloaterUserAuthCallback callback) { if (!sAuthList.count(auth_id)) { (void)new HBFloaterUserAuth(host, realm, auth_id, callback); } } HBFloaterUserAuth::HBFloaterUserAuth(const std::string& host, const std::string& realm, const LLUUID& auth_id, HBFloaterUserAuthCallback callback) : mUserAuthCallback(callback), mAuthId(auth_id), mHost(host), mRealm(realm), mMustClose(false), mCallbackDone(false) { sAuthList.emplace(auth_id); LLUICtrlFactory::getInstance()->buildFloater(this, "floater_user_auth.xml"); } //virtual HBFloaterUserAuth::~HBFloaterUserAuth() { if (!mCallbackDone && !LLApp::isQuitting()) { doCallback(false); } sAuthList.erase(mAuthId); } //virtual bool HBFloaterUserAuth::postBuild() { mUserNameInputLine = getChild("user_name"); mUserNameInputLine->setOnHandleKeyCallback(onHandleKeyCallback, this); mUserNameInputLine->setKeystrokeCallback(onKeystrokeCallback); mUserNameInputLine->setCallbackUserData(this); mPasswordInputLine = getChild("password"); mPasswordInputLine->setOnHandleKeyCallback(onHandleKeyCallback, this); mPasswordInputLine->setCallbackUserData(this); mPasswordInputLine->setDrawAsterixes(true); childSetCommitCallback("show_password", onCommitCheckBox, this); mOKBtn = getChild("ok"); mOKBtn->setClickedCallback(onButtonOK, this); mOKBtn->setEnabled(false); childSetAction("cancel", onButtonCancel, this); setTitle(getTitle() + " " + mHost); childSetTextArg("prompt_text", "[REALM]", mRealm); center(); return true; } //virtual void HBFloaterUserAuth::draw() { if (mMustClose) { onButtonOK(this); } else { LLFloater::draw(); } } void HBFloaterUserAuth::doCallback(bool validated) { if (!mCallbackDone) { if (mUserAuthCallback) { mUserAuthCallback(mAuthId, mUserNameInputLine->getText(), mPasswordInputLine->getText(), validated); } mCallbackDone = true; } } //static void HBFloaterUserAuth::onButtonOK(void* user_data) { HBFloaterUserAuth* self = (HBFloaterUserAuth*)user_data; if (self) { self->doCallback(true); self->close(); } } //static void HBFloaterUserAuth::onButtonCancel(void* user_data) { HBFloaterUserAuth* self = (HBFloaterUserAuth*)user_data; if (self) { self->close(); } } //static void HBFloaterUserAuth::onCommitCheckBox(LLUICtrl* ctrl, void* user_data) { HBFloaterUserAuth* self = (HBFloaterUserAuth*)user_data; if (self && ctrl) { LLCheckBoxCtrl* check = (LLCheckBoxCtrl*)ctrl; self->mPasswordInputLine->setDrawAsterixes(!check->get()); #if 0 // Does not work... self->mPasswordInputLine->setFocus(true); #endif } } //static bool HBFloaterUserAuth::onHandleKeyCallback(KEY key, MASK mask, LLLineEditor* caller, void* user_data) { bool handled = false; HBFloaterUserAuth* self = (HBFloaterUserAuth*)user_data; if (self && key == KEY_RETURN && mask == MASK_NONE && !self->mUserNameInputLine->getText().empty()) { if (caller == self->mUserNameInputLine) { self->mPasswordInputLine->setFocus(true); handled = true; } #if ALLOW_EMPTY_PASSWORD else #else else if (!self->mPasswordInputLine->getText().empty()) #endif { self->mMustClose = true; handled = true; } } return handled; } //static void HBFloaterUserAuth::onKeystrokeCallback(LLLineEditor*, void* user_data) { HBFloaterUserAuth* self = (HBFloaterUserAuth*)user_data; if (self) { bool cant_validate = #if !ALLOW_EMPTY_PASSWORD self->mPasswordInputLine->getText().empty()) || #endif self->mUserNameInputLine->getText().empty(); self->mOKBtn->setEnabled(!cant_validate); } }