/** * @file llcubemaparray.h * @brief LLCubeMapArray class definition * * $LicenseInfo:firstyear=2022&license=viewergpl$ * * Copyright (c) 2022, Linden Research, Inc. * * Second Life Viewer Source Code * The source code in this file ("Source Code") is provided by Linden Lab * to you under the terms of the GNU General Public License, version 2.0 * ("GPL"), unless you have obtained a separate licensing agreement * ("Other License"), formally executed by you and Linden Lab. Terms of * the GPL can be found in doc/GPL-license.txt in this distribution, or * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2 * * There are special exceptions to the terms and conditions of the GPL as * it is applied to this Source Code. View the full text of the exception * in the file doc/FLOSS-exception.txt in this software distribution, or * online at * http://secondlifegrid.net/programs/open_source/licensing/flossexception * * By copying, modifying or distributing this software, you acknowledge * that you have read and understood your obligations described above, * and agree to abide by those obligations. * * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY, * COMPLETENESS OR PERFORMANCE. * $/LicenseInfo$ */ #ifndef LL_LLCUBEMAPARRAY_H #define LL_LLCUBEMAPARRAY_H #include "llgl.h" #include "llimagegl.h" class LLVector3; class LLCubeMapArray : public LLRefCount { friend class LLTexUnit; protected: LL_INLINE ~LLCubeMapArray() { destroyGL(); } public: LL_INLINE LLCubeMapArray() : mTextureStage(0), mTexName(0), mResolution(0), mCount(0) { } // Allocates a cube map array // res - resolution of each cube face // components - number of components per pixel // count - number of cube maps in the array // use_mips - if true, mipmaps will be allocated for this cube map array // and anisotropic filtering will be used. void allocate(U32 res, U32 components, U32 count, bool use_mips = true); void bind(S32 stage); void unbind(); LL_INLINE U32 getGLName() const { return mImage->getTexName(); } void destroyGL(); // Returns the resolution of the cubemaps in the array. LL_INLINE U32 getResolution() const { return mResolution; } // Returns the number of cubemaps in the array LL_INLINE U32 getCount() const { return mCount; } protected: // Note: the first member variable is 32 bits in order to align on 64 bits // for the next variables, counting the 32 bits counter from LLRefCount. HB S32 mTextureStage; LLPointer mImage; U32 mTexName; // For GL image alloc tracking. U32 mResolution; U32 mCount; public: static GLenum sTargets[6]; // Look and up vectors for each cube face (agent space) static LLVector3 sLookVecs[6]; static LLVector3 sUpVecs[6]; // Look and up vectors for each cube face (clip space) static LLVector3 sClipToCubeLookVecs[6]; static LLVector3 sClipToCubeUpVecs[6]; }; #endif // LL_LLCUBEMAPARRAY_H