/** * @file llmaterialtable.h * @brief Table of material information for the viewer UI * * $LicenseInfo:firstyear=2001&license=viewergpl$ * * Copyright (c) 2001-2009, Linden Research, Inc. * * Second Life Viewer Source Code * The source code in this file ("Source Code") is provided by Linden Lab * to you under the terms of the GNU General Public License, version 2.0 * ("GPL"), unless you have obtained a separate licensing agreement * ("Other License"), formally executed by you and Linden Lab. Terms of * the GPL can be found in doc/GPL-license.txt in this distribution, or * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2 * * There are special exceptions to the terms and conditions of the GPL as * it is applied to this Source Code. View the full text of the exception * in the file doc/FLOSS-exception.txt in this software distribution, or * online at * http://secondlifegrid.net/programs/open_source/licensing/flossexception * * By copying, modifying or distributing this software, you acknowledge * that you have read and understood your obligations described above, * and agree to abide by those obligations. * * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY, * COMPLETENESS OR PERFORMANCE. * $/LicenseInfo$ */ #ifndef LL_LLMATERIALTABLE_H #define LL_LLMATERIALTABLE_H #include "lluuid.h" #include "llstring.h" #include // NOTE: this is a simplified version of the material table with all the server // related code removed (since never used by the viewer). HB // Material types constexpr U8 LL_MCODE_STONE = 0; constexpr U8 LL_MCODE_METAL = 1; constexpr U8 LL_MCODE_GLASS = 2; constexpr U8 LL_MCODE_WOOD = 3; constexpr U8 LL_MCODE_FLESH = 4; constexpr U8 LL_MCODE_PLASTIC = 5; constexpr U8 LL_MCODE_RUBBER = 6; constexpr U8 LL_MCODE_LIGHT = 7; constexpr U8 LL_MCODE_END = 8; constexpr U8 LL_MCODE_MASK = 0x0F; class LLMaterialInfo { public: LL_INLINE LLMaterialInfo(U8 code, const char* name, F32 fric, F32 rest) : mMCode(code), mName(name), mFriction(fric), mRestitution(rest) { } public: std::string mName; F32 mFriction; F32 mRestitution; U8 mMCode; }; class LLMaterialTable { public: LLMaterialTable(); typedef std::map name_map_t; void initTableTransNames(name_map_t namemap); U8 getMCode(const std::string& name) const; // 0 if not found const std::string& getName(U8 mcode) const; // Physics values (used as default in the Build tools floater) F32 getFriction(U8 mcode) const; F32 getRestitution(U8 mcode) const; LL_INLINE bool isCollisionSound(const LLUUID& sound_id) const { return mCollisionsSounds.count(sound_id); } public: typedef std::list info_list_t; info_list_t mMaterialInfoList; uuid_list_t mCollisionsSounds; }; extern LLMaterialTable gMaterialTable; #endif