/** * @file llvector2.cpp * @brief LLVector2 class implementation. * * $LicenseInfo:firstyear=2000&license=viewergpl$ * * Copyright (c) 2000-2009, Linden Research, Inc. * * Second Life Viewer Source Code * The source code in this file ("Source Code") is provided by Linden Lab * to you under the terms of the GNU General Public License, version 2.0 * ("GPL"), unless you have obtained a separate licensing agreement * ("Other License"), formally executed by you and Linden Lab. Terms of * the GPL can be found in doc/GPL-license.txt in this distribution, or * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2 * * There are special exceptions to the terms and conditions of the GPL as * it is applied to this Source Code. View the full text of the exception * in the file doc/FLOSS-exception.txt in this software distribution, or * online at * http://secondlifegrid.net/programs/open_source/licensing/flossexception * * By copying, modifying or distributing this software, you acknowledge * that you have read and understood your obligations described above, * and agree to abide by those obligations. * * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY, * COMPLETENESS OR PERFORMANCE. * $/LicenseInfo$ */ #include "linden_common.h" #include "llvector2.h" #include "llvector3.h" #include "llvector4.h" #include "llmatrix4.h" #include "llmatrix3.h" #include "llquaternion.h" // LLVector2 LLVector2 LLVector2::zero(0.f, 0.f); // Non-member functions // Sets all values to absolute value of their original values. Returns true if // data changed. bool LLVector2::abs() { bool ret = false; if (mV[0] < 0.f) { mV[0] = -mV[0]; ret = true; } if (mV[1] < 0.f) { mV[1] = -mV[1]; ret = true; } return ret; } F32 angle_between(const LLVector2& a, const LLVector2& b) { LLVector2 an = a; LLVector2 bn = b; an.normalize(); bn.normalize(); F32 cosine = an * bn; F32 angle = cosine >= 1.f ? 0.f : (cosine <= -1.f ? F_PI : acosf(cosine)); return angle; } bool are_parallel(const LLVector2& a, const LLVector2& b, float epsilon) { LLVector2 an = a; LLVector2 bn = b; an.normalize(); bn.normalize(); F32 dot = an * bn; return 1.f - fabsf(dot) < epsilon; } F32 dist_vec(const LLVector2& a, const LLVector2& b) { F32 x = a.mV[0] - b.mV[0]; F32 y = a.mV[1] - b.mV[1]; return sqrtf(x * x + y * y); } F32 dist_vec_squared(const LLVector2& a, const LLVector2& b) { F32 x = a.mV[0] - b.mV[0]; F32 y = a.mV[1] - b.mV[1]; return x * x + y * y; } F32 dist_vec_squared2D(const LLVector2& a, const LLVector2& b) { F32 x = a.mV[0] - b.mV[0]; F32 y = a.mV[1] - b.mV[1]; return x * x + y * y; } LLVector2 lerp(const LLVector2& a, const LLVector2& b, F32 u) { return LLVector2(a.mV[VX] + (b.mV[VX] - a.mV[VX]) * u, a.mV[VY] + (b.mV[VY] - a.mV[VY]) * u); }