/** * @file llbbox.cpp * @brief General purpose bounding box class (Not axis aligned) * * $LicenseInfo:firstyear=2001&license=viewergpl$ * * Copyright (c) 2010, Linden Research, Inc. * * Second Life Viewer Source Code * The source code in this file ("Source Code") is provided by Linden Lab * to you under the terms of the GNU General Public License, version 2.0 * ("GPL"), unless you have obtained a separate licensing agreement * ("Other License"), formally executed by you and Linden Lab. Terms of * the GPL can be found in doc/GPL-license.txt in this distribution, or * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2 * * There are special exceptions to the terms and conditions of the GPL as * it is applied to this Source Code. View the full text of the exception * in the file doc/FLOSS-exception.txt in this software distribution, or * online at * http://secondlifegrid.net/programs/open_source/licensing/flossexception * * By copying, modifying or distributing this software, you acknowledge * that you have read and understood your obligations described above, * and agree to abide by those obligations. * * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY, * COMPLETENESS OR PERFORMANCE. * $/LicenseInfo$ */ #include "linden_common.h" #include "llbbox.h" #include "llmatrix4.h" void LLBBox::addPointLocal(const LLVector3& p) { if (mEmpty) { mMinLocal = p; mMaxLocal = p; mEmpty = false; } else { mMinLocal.mV[VX] = llmin(p.mV[VX], mMinLocal.mV[VX]); mMinLocal.mV[VY] = llmin(p.mV[VY], mMinLocal.mV[VY]); mMinLocal.mV[VZ] = llmin(p.mV[VZ], mMinLocal.mV[VZ]); mMaxLocal.mV[VX] = llmax(p.mV[VX], mMaxLocal.mV[VX]); mMaxLocal.mV[VY] = llmax(p.mV[VY], mMaxLocal.mV[VY]); mMaxLocal.mV[VZ] = llmax(p.mV[VZ], mMaxLocal.mV[VZ]); } } void LLBBox::addPointAgent(LLVector3 p) { p -= mPosAgent; p.rotVec(~mRotation); addPointLocal(p); } void LLBBox::addBBoxAgent(const LLBBox& b) { if (mEmpty) { mPosAgent = b.mPosAgent; mRotation = b.mRotation; mMinLocal.clear(); mMaxLocal.clear(); } LLVector3 vertex[8]; vertex[0].set(b.mMinLocal.mV[VX], b.mMinLocal.mV[VY], b.mMinLocal.mV[VZ]); vertex[1].set(b.mMinLocal.mV[VX], b.mMinLocal.mV[VY], b.mMaxLocal.mV[VZ]); vertex[2].set(b.mMinLocal.mV[VX], b.mMaxLocal.mV[VY], b.mMinLocal.mV[VZ]); vertex[3].set(b.mMinLocal.mV[VX], b.mMaxLocal.mV[VY], b.mMaxLocal.mV[VZ]); vertex[4].set(b.mMaxLocal.mV[VX], b.mMinLocal.mV[VY], b.mMinLocal.mV[VZ]); vertex[5].set(b.mMaxLocal.mV[VX], b.mMinLocal.mV[VY], b.mMaxLocal.mV[VZ]); vertex[6].set(b.mMaxLocal.mV[VX], b.mMaxLocal.mV[VY], b.mMinLocal.mV[VZ]); vertex[7].set(b.mMaxLocal.mV[VX], b.mMaxLocal.mV[VY], b.mMaxLocal.mV[VZ]); LLMatrix4 m(b.mRotation); m.translate(b.mPosAgent); m.translate(-mPosAgent); m.rotate(~mRotation); for(S32 i = 0; i < 8; ++i) { addPointLocal(vertex[i] * m); } } LLBBox LLBBox::getAxisAligned() const { // No rotation = axis aligned rotation LLBBox aligned(mPosAgent, LLQuaternion(), LLVector3(), LLVector3()); // Add the center point so that it's not empty aligned.addPointAgent(mPosAgent); // Add our BBox aligned.addBBoxAgent(*this); return aligned; } LLVector3 LLBBox::localToAgent(const LLVector3& v) const { LLMatrix4 m(mRotation); m.translate(mPosAgent); return v * m; } LLVector3 LLBBox::agentToLocal(const LLVector3& v) const { LLMatrix4 m; m.translate(-mPosAgent); m.rotate(~mRotation); // inverse rotation return v * m; } LLVector3 LLBBox::localToAgentBasis(const LLVector3& v) const { return v * LLMatrix4(mRotation); } LLVector3 LLBBox::agentToLocalBasis(const LLVector3& v) const { return v * LLMatrix4(~mRotation); // Inverse rotation }