/** * @file llpose.h * @brief Implementation of LLPose class. * * $LicenseInfo:firstyear=2001&license=viewergpl$ * * Copyright (c) 2001-2009, Linden Research, Inc. * * Second Life Viewer Source Code * The source code in this file ("Source Code") is provided by Linden Lab * to you under the terms of the GNU General Public License, version 2.0 * ("GPL"), unless you have obtained a separate licensing agreement * ("Other License"), formally executed by you and Linden Lab. Terms of * the GPL can be found in doc/GPL-license.txt in this distribution, or * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2 * * There are special exceptions to the terms and conditions of the GPL as * it is applied to this Source Code. View the full text of the exception * in the file doc/FLOSS-exception.txt in this software distribution, or * online at * http://secondlifegrid.net/programs/open_source/licensing/flossexception * * By copying, modifying or distributing this software, you acknowledge * that you have read and understood your obligations described above, * and agree to abide by those obligations. * * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY, * COMPLETENESS OR PERFORMANCE. * $/LicenseInfo$ */ #ifndef LL_LLPOSE_H #define LL_LLPOSE_H #include #include #include "lljointstate.h" class LLPose { friend class LLPoseBlender; public: LLPose(); // Adds a joint state in this pose bool addJointState(const LLPointer& jstate); // Removes a joint state from this pose bool removeJointState(const LLPointer& jstate); // Removes all joint states from this pose bool removeAllJointStates(); // Sets weight for all joint states in this pose void setWeight(F32 weight); // Gets weight for this pose LL_INLINE F32 getWeight() const { return mWeight; } // Returns number of joint states stored in this pose LL_INLINE S32 getNumJointStates() const { return mJointMap.size(); } // Iterate through joint states LLJointState* getFirstJointState(); LLJointState* getNextJointState(); LLJointState* findJointState(LLJoint* joint); LLJointState* findJointState(U32 key); protected: F32 mWeight; typedef std::map > joint_map; joint_map mJointMap; typedef joint_map::iterator joint_map_iterator; joint_map_iterator mListIter; }; constexpr S32 JSB_NUM_JOINT_STATES = 6; class LLJointStateBlender { public: LLJointStateBlender(); void blendJointStates(bool apply_now = true); bool addJointState(const LLPointer& joint_state, S32 priority, bool additive_blend); void interpolate(F32 u); void clear(); void resetCachedJoint(); public: LLJoint mJointCache; protected: LLPointer mJointStates[JSB_NUM_JOINT_STATES]; S32 mPriorities[JSB_NUM_JOINT_STATES]; bool mAdditiveBlends[JSB_NUM_JOINT_STATES]; }; class LLMotion; class LLPoseBlender { public: LLPoseBlender(); ~LLPoseBlender(); // Requests motion joint states to be added to pose blender joint state // records bool addMotion(LLMotion* motion); // blends all joint states and apply to skeleton void blendAndApply(); // removes all joint state blenders from last time void clearBlenders(); // blends all joint states and cache results void blendAndCache(bool reset_cached_joints); // interpolates all joints towards cached values void interpolate(F32 u); LL_INLINE LLPose* getBlendedPose() { return &mBlendedPose; } protected: S32 mNextPoseSlot; LLPose mBlendedPose; typedef std::map blender_map_t; blender_map_t mJointStateBlenderPool; typedef std::list blender_list_t; blender_list_t mActiveBlenders; }; #endif // LL_LLPOSE_H