/** * @file llkeyframewalkmotion.cpp * @brief Implementation of LLKeyframeWalkMotion class. * * $LicenseInfo:firstyear=2001&license=viewergpl$ * * Copyright (c) 2001-2009, Linden Research, Inc. * * Second Life Viewer Source Code * The source code in this file ("Source Code") is provided by Linden Lab * to you under the terms of the GNU General Public License, version 2.0 * ("GPL"), unless you have obtained a separate licensing agreement * ("Other License"), formally executed by you and Linden Lab. Terms of * the GPL can be found in doc/GPL-license.txt in this distribution, or * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2 * * There are special exceptions to the terms and conditions of the GPL as * it is applied to this Source Code. View the full text of the exception * in the file doc/FLOSS-exception.txt in this software distribution, or * online at * http://secondlifegrid.net/programs/open_source/licensing/flossexception * * By copying, modifying or distributing this software, you acknowledge * that you have read and understood your obligations described above, * and agree to abide by those obligations. * * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY, * COMPLETENESS OR PERFORMANCE. * $/LicenseInfo$ */ #include "linden_common.h" #include "llkeyframewalkmotion.h" #include "llcharacter.h" #include "llcriticaldamp.h" #include "llmath.h" #include "llmatrix3.h" // Max speed (m/s) for which we adjust walk cycle speed constexpr F32 MAX_WALK_PLAYBACK_SPEED = 8.f; // Maximum two seconds a frame for calculating interpolation constexpr F32 MAX_TIME_DELTA = 2.f; // Maximum adjustment of walk animation playback speed constexpr F32 SPEED_ADJUST_MAX = 2.5f; // Maximum adjustment to walk animation playback speed for a second constexpr F32 SPEED_ADJUST_MAX_SEC = 3.f; // Final scaling for walk animation constexpr F32 SPEED_FINAL_SCALING = 0.5f; // Maximum drift compensation overall, in any direction constexpr F32 DRIFT_COMP_MAX_TOTAL = 0.07f; // 0.55f; // Speed at which drift compensation total maxes out constexpr F32 DRIFT_COMP_MAX_SPEED = 4.f; constexpr F32 MAX_ROLL = 0.6f; //----------------------------------------------------------------------------- // LLKeyframeWalkMotion() class //----------------------------------------------------------------------------- LLKeyframeWalkMotion::LLKeyframeWalkMotion(const LLUUID& id) : LLKeyframeMotion(id), mCharacter(NULL), mRealTimeLast(0.f), mAdjTimeLast(0.f) { } LLMotion::LLMotionInitStatus LLKeyframeWalkMotion::onInitialize(LLCharacter* character) { mCharacter = character; return LLKeyframeMotion::onInitialize(character); } bool LLKeyframeWalkMotion::onActivate() { mRealTimeLast = mAdjTimeLast = 0.f; return LLKeyframeMotion::onActivate(); } void LLKeyframeWalkMotion::onDeactivate() { mCharacter->removeAnimationData("Down Foot"); LLKeyframeMotion::onDeactivate(); } bool LLKeyframeWalkMotion::onUpdate(F32 time, U8* joint_mask) { // compute time since last update F32 delta_time = time - mRealTimeLast; void* speed_ptr = mCharacter->getAnimationData("Walk Speed"); F32 speed = speed_ptr ? *((F32*)speed_ptr) : 1.f; // Adjust the passage of time accordingly F32 adjusted_time = mAdjTimeLast + delta_time * speed; // Save time for next update mRealTimeLast = time; mAdjTimeLast = adjusted_time; // handle wrap around if (adjusted_time < 0.f) { adjusted_time = getDuration() + fmod(adjusted_time, getDuration()); } // Let the base class update the cycle return LLKeyframeMotion::onUpdate(adjusted_time, joint_mask); } //----------------------------------------------------------------------------- // LLWalkAdjustMotion() class //----------------------------------------------------------------------------- LLWalkAdjustMotion::LLWalkAdjustMotion(const LLUUID& id) : LLMotion(id), mLastTime(0.f), mAvgCorrection(0.f), mSpeedAdjust(0.f), mAnimSpeed(0.f), mAvgSpeed(0.f), mRelativeDir(0.f), mAnkleOffset(0.f) { mName = "walk_adjust"; mPelvisState = new LLJointState; } LLMotion::LLMotionInitStatus LLWalkAdjustMotion::onInitialize(LLCharacter* character) { mCharacter = character; mLeftAnkleJoint = mCharacter->getJoint(LL_JOINT_KEY_ANKLELEFT); mRightAnkleJoint = mCharacter->getJoint(LL_JOINT_KEY_ANKLERIGHT); mPelvisJoint = mCharacter->getJoint(LL_JOINT_KEY_PELVIS); mPelvisState->setJoint(mPelvisJoint); if (!mPelvisJoint) { llwarns << getName() << ": cannot get pelvis joint." << llendl; return STATUS_FAILURE; } mPelvisState->setUsage(LLJointState::POS); addJointState(mPelvisState); return STATUS_SUCCESS; } bool LLWalkAdjustMotion::onActivate() { mAvgCorrection = 0.f; mSpeedAdjust = 0.f; mAnimSpeed = 0.f; mAvgSpeed = 0.f; mRelativeDir = 1.f; mPelvisState->setPosition(LLVector3::zero); // store ankle positions for next frame mLastLeftAnklePos = mCharacter->getPosGlobalFromAgent(mLeftAnkleJoint->getWorldPosition()); mLastRightAnklePos = mCharacter->getPosGlobalFromAgent(mRightAnkleJoint->getWorldPosition()); F32 left_ankle_offset = (mLeftAnkleJoint->getWorldPosition() - mCharacter->getCharacterPosition()).length(); F32 right_ankle_offset = (mRightAnkleJoint->getWorldPosition() - mCharacter->getCharacterPosition()).length(); mAnkleOffset = llmax(left_ankle_offset, right_ankle_offset); return true; } bool LLWalkAdjustMotion::onUpdate(F32 time, U8* joint_mask) { LLVector3 foot_corr; LLVector3 vel = mCharacter->getCharacterVelocity() * mCharacter->getTimeDilation(); F32 delta_time = llclamp(time - mLastTime, 0.f, MAX_TIME_DELTA); mLastTime = time; LLQuaternion inv_rotation = ~mPelvisJoint->getWorldRotation(); // get speed and normalize velocity vector LLVector3 ang_vel = mCharacter->getCharacterAngularVelocity() * mCharacter->getTimeDilation(); F32 speed = llmin(vel.normalize(), MAX_WALK_PLAYBACK_SPEED); mAvgSpeed = lerp(mAvgSpeed, speed, LLCriticalDamp::getInterpolant(0.2f)); // calculate facing vector in pelvis-local space // (either straight forward or back, depending on velocity) LLVector3 local_vel = vel * inv_rotation; if (local_vel.mV[VX] > 0.f) { mRelativeDir = 1.f; } else if (local_vel.mV[VX] < 0.f) { mRelativeDir = -1.f; } // calculate world-space foot drift LLVector3 left_ft_world_pos = mLeftAnkleJoint->getWorldPosition(); LLVector3d left_ft_global_pos = mCharacter->getPosGlobalFromAgent(left_ft_world_pos); LLVector3 left_ft_delta(mLastLeftAnklePos - left_ft_global_pos); mLastLeftAnklePos = left_ft_global_pos; LLVector3 right_ft_world_pos = mRightAnkleJoint->getWorldPosition(); LLVector3d right_ft_global_pos = mCharacter->getPosGlobalFromAgent(right_ft_world_pos); LLVector3 right_ft_delta(mLastRightAnklePos - right_ft_global_pos); mLastRightAnklePos = right_ft_global_pos; // find foot drift along velocity vector if (mAvgSpeed > 0.1) { // walking/running F32 leftFootDriftAmt = left_ft_delta * vel; F32 rightFootDriftAmt = right_ft_delta * vel; if (rightFootDriftAmt > leftFootDriftAmt) { foot_corr = right_ft_delta; } else { foot_corr = left_ft_delta; } } else { mAvgSpeed = ang_vel.length() * mAnkleOffset; mRelativeDir = 1.f; // standing/turning; find the lower foot if (left_ft_world_pos.mV[VZ] < right_ft_world_pos.mV[VZ]) { // pivot on left foot foot_corr = left_ft_delta; } else { // pivot on right foot foot_corr = right_ft_delta; } } // rotate into avatar coordinates foot_corr = foot_corr * inv_rotation; // calculate ideal pelvis offset so that foot is glued to ground and damp // towards it the amount of foot slippage this frame + the offset applied // last frame mPelvisOffset = mPelvisState->getPosition() + lerp(LLVector3::zero, foot_corr, LLCriticalDamp::getInterpolant(0.2f)); // pelvis drift (along walk direction) mAvgCorrection = lerp(mAvgCorrection, foot_corr.mV[VX] * mRelativeDir, LLCriticalDamp::getInterpolant(0.1f)); // calculate average velocity of foot slippage F32 foot_slip_velocity = delta_time != 0.f ? -mAvgCorrection / delta_time : 0.f; // Modulate speed by dot products of facing and velocity so that if we are // moving sideways, we slow down the animation and if we are moving // backward, we walk backward. F32 directional_factor = local_vel.mV[VX] * mRelativeDir; F32 new_speed_adj = 0.f; if (speed > 0.1f) { // calculate ratio of desired foot velocity to detected foot velocity new_speed_adj = llclamp(foot_slip_velocity - mAvgSpeed * (1.f - directional_factor), -SPEED_ADJUST_MAX, SPEED_ADJUST_MAX); new_speed_adj = lerp(mSpeedAdjust, new_speed_adj, LLCriticalDamp::getInterpolant(0.2f)); F32 speed_delta = new_speed_adj - mSpeedAdjust; speed_delta = llclamp(speed_delta, -SPEED_ADJUST_MAX_SEC * delta_time, SPEED_ADJUST_MAX_SEC * delta_time); mSpeedAdjust = mSpeedAdjust + speed_delta; } else { mSpeedAdjust = lerp(mSpeedAdjust, 0.f, LLCriticalDamp::getInterpolant(0.2f)); } mAnimSpeed = (mAvgSpeed + mSpeedAdjust) * mRelativeDir; mAnimSpeed = mAnimSpeed * SPEED_FINAL_SCALING; mCharacter->setAnimationData("Walk Speed", &mAnimSpeed); // clamp pelvis offset to a 90 degree arc behind the nominal position constexpr F32 drift_factor = DRIFT_COMP_MAX_TOTAL / DRIFT_COMP_MAX_SPEED; F32 drift_comp_max = drift_factor * llclamp(speed, 0.f, DRIFT_COMP_MAX_SPEED); LLVector3 currentPelvisPos = mPelvisState->getJoint()->getPosition(); // NB: this is an ADDITIVE amount that is accumulated every frame, so // clamping it alone won't do the trick must clamp with absolute position // of pelvis in mind mPelvisOffset.mV[VX] = llclamp(mPelvisOffset.mV[VX], -drift_comp_max - currentPelvisPos.mV[VX], drift_comp_max - currentPelvisPos.mV[VX]); mPelvisOffset.mV[VY] = llclamp(mPelvisOffset.mV[VY], -drift_comp_max - currentPelvisPos.mV[VY], drift_comp_max - currentPelvisPos.mV[VY]); mPelvisOffset.mV[VZ] = 0.f; // set position mPelvisState->setPosition(mPelvisOffset); mCharacter->setAnimationData("Pelvis Offset", &mPelvisOffset); return true; } void LLWalkAdjustMotion::onDeactivate() { mCharacter->removeAnimationData("Walk Speed"); } //----------------------------------------------------------------------------- // LLFlyAdjustMotion() class //----------------------------------------------------------------------------- LLFlyAdjustMotion::LLFlyAdjustMotion(const LLUUID& id) : LLMotion(id), mRoll(0.f) { mName = "fly_adjust"; mPelvisState = new LLJointState; } LLMotion::LLMotionInitStatus LLFlyAdjustMotion::onInitialize(LLCharacter* character) { mCharacter = character; LLJoint* pelvisJoint = mCharacter->getJoint(LL_JOINT_KEY_PELVIS); mPelvisState->setJoint(pelvisJoint); if (!pelvisJoint) { llwarns << getName() << ": cannot get pelvis joint." << llendl; return STATUS_FAILURE; } mPelvisState->setUsage(LLJointState::POS | LLJointState::ROT); addJointState(mPelvisState); return STATUS_SUCCESS; } bool LLFlyAdjustMotion::onActivate() { mPelvisState->setPosition(LLVector3::zero); mPelvisState->setRotation(LLQuaternion::DEFAULT); mRoll = 0.f; return true; } bool LLFlyAdjustMotion::onUpdate(F32 time, U8* joint_mask) { LLVector3 ang_vel = mCharacter->getCharacterAngularVelocity() * mCharacter->getTimeDilation(); F32 speed = mCharacter->getCharacterVelocity().length(); F32 roll_factor = clamp_rescale(speed, 7.f, 15.f, 0.f, -MAX_ROLL); F32 target_roll = llclamp(ang_vel.mV[VZ], -4.f, 4.f) * roll_factor; // Roll is critically damped interpolation between current roll and angular // velocity-derived target roll mRoll = lerp(mRoll, target_roll, LLCriticalDamp::getInterpolant(0.1f)); LLQuaternion roll(mRoll, LLVector3(0.f, 0.f, 1.f)); mPelvisState->setRotation(roll); return true; }