/** * @file llanimationstates.cpp * @brief Implementation of animation state related functions. * * $LicenseInfo:firstyear=2001&license=viewergpl$ * * Copyright (c) 2001-2009, Linden Research, Inc. * * Second Life Viewer Source Code * The source code in this file ("Source Code") is provided by Linden Lab * to you under the terms of the GNU General Public License, version 2.0 * ("GPL"), unless you have obtained a separate licensing agreement * ("Other License"), formally executed by you and Linden Lab. Terms of * the GPL can be found in doc/GPL-license.txt in this distribution, or * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2 * * There are special exceptions to the terms and conditions of the GPL as * it is applied to this Source Code. View the full text of the exception * in the file doc/FLOSS-exception.txt in this software distribution, or * online at * http://secondlifegrid.net/programs/open_source/licensing/flossexception * * By copying, modifying or distributing this software, you acknowledge * that you have read and understood your obligations described above, * and agree to abide by those obligations. * * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY, * COMPLETENESS OR PERFORMANCE. * $/LicenseInfo$ */ //----------------------------------------------------------------------------- // Agent Animation State //----------------------------------------------------------------------------- #include "linden_common.h" #include "llanimationstates.h" #include "llstring.h" LLUUID const ANIM_AGENT_AFRAID ("6b61c8e8-4747-0d75-12d7-e49ff207a4ca"); LLUUID const ANIM_AGENT_AIM_BAZOOKA_R ("b5b4a67d-0aee-30d2-72cd-77b333e932ef"); LLUUID const ANIM_AGENT_AIM_BOW_L ("46bb4359-de38-4ed8-6a22-f1f52fe8f506"); LLUUID const ANIM_AGENT_AIM_HANDGUN_R ("3147d815-6338-b932-f011-16b56d9ac18b"); LLUUID const ANIM_AGENT_AIM_RIFLE_R ("ea633413-8006-180a-c3ba-96dd1d756720"); LLUUID const ANIM_AGENT_ANGRY ("5747a48e-073e-c331-f6f3-7c2149613d3e"); LLUUID const ANIM_AGENT_AWAY ("fd037134-85d4-f241-72c6-4f42164fedee"); LLUUID const ANIM_AGENT_BACKFLIP ("c4ca6188-9127-4f31-0158-23c4e2f93304"); LLUUID const ANIM_AGENT_BELLY_LAUGH ("18b3a4b5-b463-bd48-e4b6-71eaac76c515"); LLUUID const ANIM_AGENT_BLOW_KISS ("db84829b-462c-ee83-1e27-9bbee66bd624"); LLUUID const ANIM_AGENT_BORED ("b906c4ba-703b-1940-32a3-0c7f7d791510"); LLUUID const ANIM_AGENT_BOW ("82e99230-c906-1403-4d9c-3889dd98daba"); LLUUID const ANIM_AGENT_BRUSH ("349a3801-54f9-bf2c-3bd0-1ac89772af01"); LLUUID const ANIM_AGENT_BUSY ("efcf670c-2d18-8128-973a-034ebc806b67"); LLUUID const ANIM_AGENT_CLAP ("9b0c1c4e-8ac7-7969-1494-28c874c4f668"); LLUUID const ANIM_AGENT_COURTBOW ("9ba1c942-08be-e43a-fb29-16ad440efc50"); LLUUID const ANIM_AGENT_CROUCH ("201f3fdf-cb1f-dbec-201f-7333e328ae7c"); LLUUID const ANIM_AGENT_CROUCHWALK ("47f5f6fb-22e5-ae44-f871-73aaaf4a6022"); LLUUID const ANIM_AGENT_CRY ("92624d3e-1068-f1aa-a5ec-8244585193ed"); LLUUID const ANIM_AGENT_CUSTOMIZE ("038fcec9-5ebd-8a8e-0e2e-6e71a0a1ac53"); LLUUID const ANIM_AGENT_CUSTOMIZE_DONE ("6883a61a-b27b-5914-a61e-dda118a9ee2c"); LLUUID const ANIM_AGENT_DANCE1 ("b68a3d7c-de9e-fc87-eec8-543d787e5b0d"); LLUUID const ANIM_AGENT_DANCE2 ("928cae18-e31d-76fd-9cc9-2f55160ff818"); LLUUID const ANIM_AGENT_DANCE3 ("30047778-10ea-1af7-6881-4db7a3a5a114"); LLUUID const ANIM_AGENT_DANCE4 ("951469f4-c7b2-c818-9dee-ad7eea8c30b7"); LLUUID const ANIM_AGENT_DANCE5 ("4bd69a1d-1114-a0b4-625f-84e0a5237155"); LLUUID const ANIM_AGENT_DANCE6 ("cd28b69b-9c95-bb78-3f94-8d605ff1bb12"); LLUUID const ANIM_AGENT_DANCE7 ("a54d8ee2-28bb-80a9-7f0c-7afbbe24a5d6"); LLUUID const ANIM_AGENT_DANCE8 ("b0dc417c-1f11-af36-2e80-7e7489fa7cdc"); LLUUID const ANIM_AGENT_DEAD ("57abaae6-1d17-7b1b-5f98-6d11a6411276"); LLUUID const ANIM_AGENT_DRINK ("0f86e355-dd31-a61c-fdb0-3a96b9aad05f"); LLUUID const ANIM_AGENT_EMBARRASSED ("514af488-9051-044a-b3fc-d4dbf76377c6"); LLUUID const ANIM_AGENT_EXPRESS_AFRAID ("aa2df84d-cf8f-7218-527b-424a52de766e"); LLUUID const ANIM_AGENT_EXPRESS_ANGER ("1a03b575-9634-b62a-5767-3a679e81f4de"); LLUUID const ANIM_AGENT_EXPRESS_BORED ("214aa6c1-ba6a-4578-f27c-ce7688f61d0d"); LLUUID const ANIM_AGENT_EXPRESS_CRY ("d535471b-85bf-3b4d-a542-93bea4f59d33"); LLUUID const ANIM_AGENT_EXPRESS_DISDAIN ("d4416ff1-09d3-300f-4183-1b68a19b9fc1"); LLUUID const ANIM_AGENT_EXPRESS_EMBARRASSED ("0b8c8211-d78c-33e8-fa28-c51a9594e424"); LLUUID const ANIM_AGENT_EXPRESS_FROWN ("fee3df48-fa3d-1015-1e26-a205810e3001"); LLUUID const ANIM_AGENT_EXPRESS_KISS ("1e8d90cc-a84e-e135-884c-7c82c8b03a14"); LLUUID const ANIM_AGENT_EXPRESS_LAUGH ("62570842-0950-96f8-341c-809e65110823"); LLUUID const ANIM_AGENT_EXPRESS_OPEN_MOUTH ("d63bc1f9-fc81-9625-a0c6-007176d82eb7"); LLUUID const ANIM_AGENT_EXPRESS_REPULSED ("f76cda94-41d4-a229-2872-e0296e58afe1"); LLUUID const ANIM_AGENT_EXPRESS_SAD ("eb6ebfb2-a4b3-a19c-d388-4dd5c03823f7"); LLUUID const ANIM_AGENT_EXPRESS_SHRUG ("a351b1bc-cc94-aac2-7bea-a7e6ebad15ef"); LLUUID const ANIM_AGENT_EXPRESS_SMILE ("b7c7c833-e3d3-c4e3-9fc0-131237446312"); LLUUID const ANIM_AGENT_EXPRESS_SURPRISE ("728646d9-cc79-08b2-32d6-937f0a835c24"); LLUUID const ANIM_AGENT_EXPRESS_TONGUE_OUT ("835965c6-7f2f-bda2-5deb-2478737f91bf"); LLUUID const ANIM_AGENT_EXPRESS_TOOTHSMILE ("b92ec1a5-e7ce-a76b-2b05-bcdb9311417e"); LLUUID const ANIM_AGENT_EXPRESS_WINK ("da020525-4d94-59d6-23d7-81fdebf33148"); LLUUID const ANIM_AGENT_EXPRESS_WORRY ("9c05e5c7-6f07-6ca4-ed5a-b230390c3950"); LLUUID const ANIM_AGENT_FALLDOWN ("666307d9-a860-572d-6fd4-c3ab8865c094"); LLUUID const ANIM_AGENT_FEMALE_LAND ("ca1baf4d-0a18-5a1f-0330-e4bd1e71f09e"); LLUUID const ANIM_AGENT_FEMALE_RUN_NEW ("85995026-eade-5d78-d364-94a64512cb66"); LLUUID const ANIM_AGENT_FEMALE_WALK ("f5fc7433-043d-e819-8298-f519a119b688"); LLUUID const ANIM_AGENT_FEMALE_WALK_NEW ("d60c41d2-7c24-7074-d3fa-6101cea22a51"); LLUUID const ANIM_AGENT_FINGER_WAG ("c1bc7f36-3ba0-d844-f93c-93be945d644f"); LLUUID const ANIM_AGENT_FIST_PUMP ("7db00ccd-f380-f3ee-439d-61968ec69c8a"); LLUUID const ANIM_AGENT_FLY ("aec4610c-757f-bc4e-c092-c6e9caf18daf"); LLUUID const ANIM_AGENT_FLYSLOW ("2b5a38b2-5e00-3a97-a495-4c826bc443e6"); LLUUID const ANIM_AGENT_HELLO ("9b29cd61-c45b-5689-ded2-91756b8d76a9"); LLUUID const ANIM_AGENT_HOLD_BAZOOKA_R ("ef62d355-c815-4816-2474-b1acc21094a6"); LLUUID const ANIM_AGENT_HOLD_BOW_L ("8b102617-bcba-037b-86c1-b76219f90c88"); LLUUID const ANIM_AGENT_HOLD_HANDGUN_R ("efdc1727-8b8a-c800-4077-975fc27ee2f2"); LLUUID const ANIM_AGENT_HOLD_RIFLE_R ("3d94bad0-c55b-7dcc-8763-033c59405d33"); LLUUID const ANIM_AGENT_HOLD_THROW_R ("7570c7b5-1f22-56dd-56ef-a9168241bbb6"); LLUUID const ANIM_AGENT_HOVER ("4ae8016b-31b9-03bb-c401-b1ea941db41d"); LLUUID const ANIM_AGENT_HOVER_DOWN ("20f063ea-8306-2562-0b07-5c853b37b31e"); LLUUID const ANIM_AGENT_HOVER_UP ("62c5de58-cb33-5743-3d07-9e4cd4352864"); LLUUID const ANIM_AGENT_IMPATIENT ("5ea3991f-c293-392e-6860-91dfa01278a3"); LLUUID const ANIM_AGENT_JUMP ("2305bd75-1ca9-b03b-1faa-b176b8a8c49e"); LLUUID const ANIM_AGENT_JUMP_FOR_JOY ("709ea28e-1573-c023-8bf8-520c8bc637fa"); LLUUID const ANIM_AGENT_KISS_MY_BUTT ("19999406-3a3a-d58c-a2ac-d72e555dcf51"); LLUUID const ANIM_AGENT_LAND ("7a17b059-12b2-41b1-570a-186368b6aa6f"); LLUUID const ANIM_AGENT_LAUGH_SHORT ("ca5b3f14-3194-7a2b-c894-aa699b718d1f"); LLUUID const ANIM_AGENT_MEDIUM_LAND ("f4f00d6e-b9fe-9292-f4cb-0ae06ea58d57"); LLUUID const ANIM_AGENT_MOTORCYCLE_SIT ("08464f78-3a8e-2944-cba5-0c94aff3af29"); LLUUID const ANIM_AGENT_MUSCLE_BEACH ("315c3a41-a5f3-0ba4-27da-f893f769e69b"); LLUUID const ANIM_AGENT_NO ("5a977ed9-7f72-44e9-4c4c-6e913df8ae74"); LLUUID const ANIM_AGENT_NO_UNHAPPY ("d83fa0e5-97ed-7eb2-e798-7bd006215cb4"); LLUUID const ANIM_AGENT_NYAH_NYAH ("f061723d-0a18-754f-66ee-29a44795a32f"); LLUUID const ANIM_AGENT_ONETWO_PUNCH ("eefc79be-daae-a239-8c04-890f5d23654a"); LLUUID const ANIM_AGENT_PEACE ("b312b10e-65ab-a0a4-8b3c-1326ea8e3ed9"); LLUUID const ANIM_AGENT_POINT_ME ("17c024cc-eef2-f6a0-3527-9869876d7752"); LLUUID const ANIM_AGENT_POINT_YOU ("ec952cca-61ef-aa3b-2789-4d1344f016de"); LLUUID const ANIM_AGENT_PRE_JUMP ("7a4e87fe-de39-6fcb-6223-024b00893244"); LLUUID const ANIM_AGENT_PUNCH_LEFT ("f3300ad9-3462-1d07-2044-0fef80062da0"); LLUUID const ANIM_AGENT_PUNCH_RIGHT ("c8e42d32-7310-6906-c903-cab5d4a34656"); LLUUID const ANIM_AGENT_REPULSED ("36f81a92-f076-5893-dc4b-7c3795e487cf"); LLUUID const ANIM_AGENT_ROUNDHOUSE_KICK ("49aea43b-5ac3-8a44-b595-96100af0beda"); LLUUID const ANIM_AGENT_RPS_COUNTDOWN ("35db4f7e-28c2-6679-cea9-3ee108f7fc7f"); LLUUID const ANIM_AGENT_RPS_PAPER ("0836b67f-7f7b-f37b-c00a-460dc1521f5a"); LLUUID const ANIM_AGENT_RPS_ROCK ("42dd95d5-0bc6-6392-f650-777304946c0f"); LLUUID const ANIM_AGENT_RPS_SCISSORS ("16803a9f-5140-e042-4d7b-d28ba247c325"); LLUUID const ANIM_AGENT_RUN ("05ddbff8-aaa9-92a1-2b74-8fe77a29b445"); LLUUID const ANIM_AGENT_RUN_NEW ("1ab1b236-cd08-21e6-0cbc-0d923fc6eca2"); LLUUID const ANIM_AGENT_SAD ("0eb702e2-cc5a-9a88-56a5-661a55c0676a"); LLUUID const ANIM_AGENT_SALUTE ("cd7668a6-7011-d7e2-ead8-fc69eff1a104"); LLUUID const ANIM_AGENT_SHOOT_BOW_L ("e04d450d-fdb5-0432-fd68-818aaf5935f8"); LLUUID const ANIM_AGENT_SHOUT ("6bd01860-4ebd-127a-bb3d-d1427e8e0c42"); LLUUID const ANIM_AGENT_SHRUG ("70ea714f-3a97-d742-1b01-590a8fcd1db5"); LLUUID const ANIM_AGENT_SIT ("1a5fe8ac-a804-8a5d-7cbd-56bd83184568"); LLUUID const ANIM_AGENT_SIT_FEMALE ("b1709c8d-ecd3-54a1-4f28-d55ac0840782"); LLUUID const ANIM_AGENT_SIT_GENERIC ("245f3c54-f1c0-bf2e-811f-46d8eeb386e7"); LLUUID const ANIM_AGENT_SIT_GROUND ("1c7600d6-661f-b87b-efe2-d7421eb93c86"); LLUUID const ANIM_AGENT_SIT_GROUND_CONSTRAINED("1a2bd58e-87ff-0df8-0b4c-53e047b0bb6e"); LLUUID const ANIM_AGENT_SIT_TO_STAND ("a8dee56f-2eae-9e7a-05a2-6fb92b97e21e"); LLUUID const ANIM_AGENT_SLEEP ("f2bed5f9-9d44-39af-b0cd-257b2a17fe40"); LLUUID const ANIM_AGENT_SMOKE_IDLE ("d2f2ee58-8ad1-06c9-d8d3-3827ba31567a"); LLUUID const ANIM_AGENT_SMOKE_INHALE ("6802d553-49da-0778-9f85-1599a2266526"); LLUUID const ANIM_AGENT_SMOKE_THROW_DOWN ("0a9fb970-8b44-9114-d3a9-bf69cfe804d6"); LLUUID const ANIM_AGENT_SNAPSHOT ("eae8905b-271a-99e2-4c0e-31106afd100c"); LLUUID const ANIM_AGENT_STAND ("2408fe9e-df1d-1d7d-f4ff-1384fa7b350f"); LLUUID const ANIM_AGENT_STANDUP ("3da1d753-028a-5446-24f3-9c9b856d9422"); LLUUID const ANIM_AGENT_STAND_1 ("15468e00-3400-bb66-cecc-646d7c14458e"); LLUUID const ANIM_AGENT_STAND_2 ("370f3a20-6ca6-9971-848c-9a01bc42ae3c"); LLUUID const ANIM_AGENT_STAND_3 ("42b46214-4b44-79ae-deb8-0df61424ff4b"); LLUUID const ANIM_AGENT_STAND_4 ("f22fed8b-a5ed-2c93-64d5-bdd8b93c889f"); LLUUID const ANIM_AGENT_STRETCH ("80700431-74ec-a008-14f8-77575e73693f"); LLUUID const ANIM_AGENT_STRIDE ("1cb562b0-ba21-2202-efb3-30f82cdf9595"); LLUUID const ANIM_AGENT_SURF ("41426836-7437-7e89-025d-0aa4d10f1d69"); LLUUID const ANIM_AGENT_SURPRISE ("313b9881-4302-73c0-c7d0-0e7a36b6c224"); LLUUID const ANIM_AGENT_SWORD_STRIKE ("85428680-6bf9-3e64-b489-6f81087c24bd"); LLUUID const ANIM_AGENT_TALK ("5c682a95-6da4-a463-0bf6-0f5b7be129d1"); LLUUID const ANIM_AGENT_TANTRUM ("11000694-3f41-adc2-606b-eee1d66f3724"); LLUUID const ANIM_AGENT_THROW_R ("aa134404-7dac-7aca-2cba-435f9db875ca"); LLUUID const ANIM_AGENT_TRYON_SHIRT ("83ff59fe-2346-f236-9009-4e3608af64c1"); LLUUID const ANIM_AGENT_TURNLEFT ("56e0ba0d-4a9f-7f27-6117-32f2ebbf6135"); LLUUID const ANIM_AGENT_TURNRIGHT ("2d6daa51-3192-6794-8e2e-a15f8338ec30"); LLUUID const ANIM_AGENT_TYPE ("c541c47f-e0c0-058b-ad1a-d6ae3a4584d9"); LLUUID const ANIM_AGENT_WALK ("6ed24bd8-91aa-4b12-ccc7-c97c857ab4e0"); LLUUID const ANIM_AGENT_WALK_NEW ("33339176-7ddc-9397-94a4-bf3403cbc8f5"); LLUUID const ANIM_AGENT_WHISPER ("7693f268-06c7-ea71-fa21-2b30d6533f8f"); LLUUID const ANIM_AGENT_WHISTLE ("b1ed7982-c68e-a982-7561-52a88a5298c0"); LLUUID const ANIM_AGENT_WINK ("869ecdad-a44b-671e-3266-56aef2e3ac2e"); LLUUID const ANIM_AGENT_WINK_HOLLYWOOD ("c0c4030f-c02b-49de-24ba-2331f43fe41c"); LLUUID const ANIM_AGENT_WORRY ("9f496bd2-589a-709f-16cc-69bf7df1d36c"); LLUUID const ANIM_AGENT_YES ("15dd911d-be82-2856-26db-27659b142875"); LLUUID const ANIM_AGENT_YES_HAPPY ("b8c8b2a3-9008-1771-3bfc-90924955ab2d"); LLUUID const ANIM_AGENT_YOGA_FLOAT ("42ecd00b-9947-a97c-400a-bbc9174c7aeb"); // These used to be in llvoavatar.cpp, but they are better here, so that we can // add them to the gAnimLibrary in here instead. HB LLUUID const ANIM_AGENT_BODY_NOISE ("9aa8b0a6-0c6f-9518-c7c3-4f41f2c001ad"); LLUUID const ANIM_AGENT_BREATHE_ROT ("4c5a103e-b830-2f1c-16bc-224aa0ad5bc8"); LLUUID const ANIM_AGENT_EDITING ("2a8eba1d-a7f8-5596-d44a-b4977bf8c8bb"); LLUUID const ANIM_AGENT_EYE ("5c780ea8-1cd1-c463-a128-48c023f6fbea"); LLUUID const ANIM_AGENT_FLY_ADJUST ("db95561f-f1b0-9f9a-7224-b12f71af126e"); LLUUID const ANIM_AGENT_HAND_MOTION ("ce986325-0ba7-6e6e-cc24-b17c4b795578"); LLUUID const ANIM_AGENT_HEAD_ROT ("e6e8d1dd-e643-fff7-b238-c6b4b056a68d"); LLUUID const ANIM_AGENT_PELVIS_FIX ("0c5dd2a2-514d-8893-d44d-05beffad208b"); LLUUID const ANIM_AGENT_TARGET ("0e4896cb-fba4-926c-f355-8720189d5b55"); LLUUID const ANIM_AGENT_WALK_ADJUST ("829bc85b-02fc-ec41-be2e-74cc6dd7215d"); LLUUID const ANIM_AGENT_PHYSICS_MOTION ("7360e029-3cb8-ebc4-863e-212df440d987"); #if LL_PUPPETRY LLUUID const ANIM_AGENT_PUPPET_MOTION ("e6f6a440-b547-11da-a94d-0800200c9a66"); #endif // Zero priority Bento joints default/idle animation. LLUUID const ANIM_AGENT_BENTO_IDLE ("0e720142-0d4b-cf1d-cae5-277f58299604"); LLUUID AGENT_WALK_ANIMS[] = { ANIM_AGENT_WALK, ANIM_AGENT_RUN, ANIM_AGENT_CROUCHWALK, ANIM_AGENT_TURNLEFT, ANIM_AGENT_TURNRIGHT }; S32 NUM_AGENT_WALK_ANIMS = LL_ARRAY_SIZE(AGENT_WALK_ANIMS); LLUUID AGENT_GUN_HOLD_ANIMS[] = { ANIM_AGENT_HOLD_RIFLE_R, ANIM_AGENT_HOLD_HANDGUN_R, ANIM_AGENT_HOLD_BAZOOKA_R, ANIM_AGENT_HOLD_BOW_L }; S32 NUM_AGENT_GUN_HOLD_ANIMS = LL_ARRAY_SIZE(AGENT_GUN_HOLD_ANIMS); LLUUID AGENT_GUN_AIM_ANIMS[] = { ANIM_AGENT_AIM_RIFLE_R, ANIM_AGENT_AIM_HANDGUN_R, ANIM_AGENT_AIM_BAZOOKA_R, ANIM_AGENT_AIM_BOW_L }; S32 NUM_AGENT_GUN_AIM_ANIMS = LL_ARRAY_SIZE(AGENT_GUN_AIM_ANIMS); LLUUID AGENT_NO_ROTATE_ANIMS[] = { ANIM_AGENT_SIT_GROUND, ANIM_AGENT_SIT_GROUND_CONSTRAINED, ANIM_AGENT_STANDUP }; S32 NUM_AGENT_NO_ROTATE_ANIMS = LL_ARRAY_SIZE(AGENT_NO_ROTATE_ANIMS); LLUUID AGENT_STAND_ANIMS[] = { ANIM_AGENT_STAND, ANIM_AGENT_STAND_1, ANIM_AGENT_STAND_2, ANIM_AGENT_STAND_3, ANIM_AGENT_STAND_4 }; S32 NUM_AGENT_STAND_ANIMS = LL_ARRAY_SIZE(AGENT_STAND_ANIMS); LLAnimationLibrary gAnimLibrary; //----------------------------------------------------------------------------- // LLAnimationLibrary() class //----------------------------------------------------------------------------- LLAnimationLibrary::LLAnimationLibrary() : mAnimStringTable(16384) { // Add animation names to animmap mAnimMap[ANIM_AGENT_AFRAID] = mAnimStringTable.addString("express_afraid"); mAnimMap[ANIM_AGENT_AIM_BAZOOKA_R] = mAnimStringTable.addString("aim_r_bazooka"); mAnimMap[ANIM_AGENT_AIM_BOW_L]= mAnimStringTable.addString("aim_l_bow"); mAnimMap[ANIM_AGENT_AIM_HANDGUN_R] = mAnimStringTable.addString("aim_r_handgun"); mAnimMap[ANIM_AGENT_AIM_RIFLE_R] = mAnimStringTable.addString("aim_r_rifle"); mAnimMap[ANIM_AGENT_ANGRY] = mAnimStringTable.addString("express_anger"); mAnimMap[ANIM_AGENT_AWAY] = mAnimStringTable.addString("away"); mAnimMap[ANIM_AGENT_BACKFLIP] = mAnimStringTable.addString("backflip"); mAnimMap[ANIM_AGENT_BELLY_LAUGH] = mAnimStringTable.addString("express_laugh"); mAnimMap[ANIM_AGENT_BLOW_KISS] = mAnimStringTable.addString("blowkiss"); mAnimMap[ANIM_AGENT_BORED] = mAnimStringTable.addString("express_bored"); mAnimMap[ANIM_AGENT_BOW] = mAnimStringTable.addString("bow"); mAnimMap[ANIM_AGENT_BRUSH] = mAnimStringTable.addString("brush"); mAnimMap[ANIM_AGENT_BUSY] = mAnimStringTable.addString("busy"); mAnimMap[ANIM_AGENT_CLAP] = mAnimStringTable.addString("clap"); mAnimMap[ANIM_AGENT_COURTBOW] = mAnimStringTable.addString("courtbow"); mAnimMap[ANIM_AGENT_CROUCH] = mAnimStringTable.addString("crouch"); mAnimMap[ANIM_AGENT_CROUCHWALK] = mAnimStringTable.addString("crouchwalk"); mAnimMap[ANIM_AGENT_CRY] = mAnimStringTable.addString("express_cry"); mAnimMap[ANIM_AGENT_CUSTOMIZE] = mAnimStringTable.addString("turn_180"); mAnimMap[ANIM_AGENT_CUSTOMIZE_DONE] = mAnimStringTable.addString("turnback_180"); mAnimMap[ANIM_AGENT_DANCE1] = mAnimStringTable.addString("dance1"); mAnimMap[ANIM_AGENT_DANCE2] = mAnimStringTable.addString("dance2"); mAnimMap[ANIM_AGENT_DANCE3] = mAnimStringTable.addString("dance3"); mAnimMap[ANIM_AGENT_DANCE4] = mAnimStringTable.addString("dance4"); mAnimMap[ANIM_AGENT_DANCE5] = mAnimStringTable.addString("dance5"); mAnimMap[ANIM_AGENT_DANCE6] = mAnimStringTable.addString("dance6"); mAnimMap[ANIM_AGENT_DANCE7] = mAnimStringTable.addString("dance7"); mAnimMap[ANIM_AGENT_DANCE8] = mAnimStringTable.addString("dance8"); mAnimMap[ANIM_AGENT_DEAD] = mAnimStringTable.addString("dead"); mAnimMap[ANIM_AGENT_DRINK] = mAnimStringTable.addString("drink"); mAnimMap[ANIM_AGENT_EMBARRASSED] = mAnimStringTable.addString("express_embarrased"); mAnimMap[ANIM_AGENT_EXPRESS_AFRAID] = mAnimStringTable.addString("express_afraid_emote"); mAnimMap[ANIM_AGENT_EXPRESS_ANGER] = mAnimStringTable.addString("express_anger_emote"); mAnimMap[ANIM_AGENT_EXPRESS_BORED] = mAnimStringTable.addString("express_bored_emote"); mAnimMap[ANIM_AGENT_EXPRESS_CRY] = mAnimStringTable.addString("express_cry_emote"); mAnimMap[ANIM_AGENT_EXPRESS_DISDAIN] = mAnimStringTable.addString("express_disdain"); mAnimMap[ANIM_AGENT_EXPRESS_EMBARRASSED] = mAnimStringTable.addString("express_embarrassed_emote"); mAnimMap[ANIM_AGENT_EXPRESS_FROWN] = mAnimStringTable.addString("express_frown"); mAnimMap[ANIM_AGENT_EXPRESS_KISS] = mAnimStringTable.addString("express_kiss"); mAnimMap[ANIM_AGENT_EXPRESS_LAUGH] = mAnimStringTable.addString("express_laugh_emote"); mAnimMap[ANIM_AGENT_EXPRESS_OPEN_MOUTH] = mAnimStringTable.addString("express_open_mouth"); mAnimMap[ANIM_AGENT_EXPRESS_REPULSED] = mAnimStringTable.addString("express_repulsed_emote"); mAnimMap[ANIM_AGENT_EXPRESS_SAD] = mAnimStringTable.addString("express_sad_emote"); mAnimMap[ANIM_AGENT_EXPRESS_SHRUG] = mAnimStringTable.addString("express_shrug_emote"); mAnimMap[ANIM_AGENT_EXPRESS_SMILE] = mAnimStringTable.addString("express_smile"); mAnimMap[ANIM_AGENT_EXPRESS_SURPRISE] = mAnimStringTable.addString("express_surprise_emote"); mAnimMap[ANIM_AGENT_EXPRESS_TONGUE_OUT] = mAnimStringTable.addString("express_tongue_out"); mAnimMap[ANIM_AGENT_EXPRESS_TOOTHSMILE] = mAnimStringTable.addString("express_toothsmile"); mAnimMap[ANIM_AGENT_EXPRESS_WINK] = mAnimStringTable.addString("express_wink_emote"); mAnimMap[ANIM_AGENT_EXPRESS_WORRY] = mAnimStringTable.addString("express_worry_emote"); mAnimMap[ANIM_AGENT_FALLDOWN] = mAnimStringTable.addString("falldown"); mAnimMap[ANIM_AGENT_FEMALE_RUN_NEW] = mAnimStringTable.addString("female_run_new"); mAnimMap[ANIM_AGENT_FEMALE_WALK] = mAnimStringTable.addString("female_walk"); mAnimMap[ANIM_AGENT_FEMALE_WALK_NEW] = mAnimStringTable.addString("female_walk_new"); mAnimMap[ANIM_AGENT_FINGER_WAG] = mAnimStringTable.addString("angry_fingerwag"); mAnimMap[ANIM_AGENT_FIST_PUMP] = mAnimStringTable.addString("fist_pump"); mAnimMap[ANIM_AGENT_FLY] = mAnimStringTable.addString("fly"); mAnimMap[ANIM_AGENT_FLYSLOW] = mAnimStringTable.addString("flyslow"); mAnimMap[ANIM_AGENT_HELLO] = mAnimStringTable.addString("hello"); mAnimMap[ANIM_AGENT_HOLD_BAZOOKA_R] = mAnimStringTable.addString("hold_r_bazooka"); mAnimMap[ANIM_AGENT_HOLD_BOW_L] = mAnimStringTable.addString("hold_l_bow"); mAnimMap[ANIM_AGENT_HOLD_HANDGUN_R] = mAnimStringTable.addString("hold_r_handgun"); mAnimMap[ANIM_AGENT_HOLD_RIFLE_R] = mAnimStringTable.addString("hold_r_rifle"); mAnimMap[ANIM_AGENT_HOLD_THROW_R] = mAnimStringTable.addString("hold_throw_r"); mAnimMap[ANIM_AGENT_HOVER] = mAnimStringTable.addString("hover"); mAnimMap[ANIM_AGENT_HOVER_DOWN] = mAnimStringTable.addString("hover_down"); mAnimMap[ANIM_AGENT_HOVER_UP] = mAnimStringTable.addString("hover_up"); mAnimMap[ANIM_AGENT_IMPATIENT] = mAnimStringTable.addString("impatient"); mAnimMap[ANIM_AGENT_JUMP] = mAnimStringTable.addString("jump"); mAnimMap[ANIM_AGENT_JUMP_FOR_JOY] = mAnimStringTable.addString("jumpforjoy"); mAnimMap[ANIM_AGENT_KISS_MY_BUTT] = mAnimStringTable.addString("kissmybutt"); mAnimMap[ANIM_AGENT_LAND] = mAnimStringTable.addString("land"); mAnimMap[ANIM_AGENT_LAUGH_SHORT] = mAnimStringTable.addString("laugh_short"); mAnimMap[ANIM_AGENT_MEDIUM_LAND] = mAnimStringTable.addString("soft_land"); mAnimMap[ANIM_AGENT_MOTORCYCLE_SIT] = mAnimStringTable.addString("motorcycle_sit"); mAnimMap[ANIM_AGENT_MUSCLE_BEACH] = mAnimStringTable.addString("musclebeach"); mAnimMap[ANIM_AGENT_NO] = mAnimStringTable.addString("no_head"); mAnimMap[ANIM_AGENT_NO_UNHAPPY] = mAnimStringTable.addString("no_unhappy"); mAnimMap[ANIM_AGENT_NYAH_NYAH] = mAnimStringTable.addString("nyanya"); mAnimMap[ANIM_AGENT_ONETWO_PUNCH] = mAnimStringTable.addString("punch_onetwo"); mAnimMap[ANIM_AGENT_PEACE] = mAnimStringTable.addString("peace"); mAnimMap[ANIM_AGENT_POINT_ME] = mAnimStringTable.addString("point_me"); mAnimMap[ANIM_AGENT_POINT_YOU] = mAnimStringTable.addString("point_you"); mAnimMap[ANIM_AGENT_PRE_JUMP] = mAnimStringTable.addString("prejump"); mAnimMap[ANIM_AGENT_PUNCH_LEFT] = mAnimStringTable.addString("punch_l"); mAnimMap[ANIM_AGENT_PUNCH_RIGHT] = mAnimStringTable.addString("punch_r"); mAnimMap[ANIM_AGENT_REPULSED] = mAnimStringTable.addString("express_repulsed"); mAnimMap[ANIM_AGENT_ROUNDHOUSE_KICK] = mAnimStringTable.addString("kick_roundhouse_r"); mAnimMap[ANIM_AGENT_RPS_COUNTDOWN] = mAnimStringTable.addString("rps_countdown"); mAnimMap[ANIM_AGENT_RPS_PAPER] = mAnimStringTable.addString("rps_paper"); mAnimMap[ANIM_AGENT_RPS_ROCK] = mAnimStringTable.addString("rps_rock"); mAnimMap[ANIM_AGENT_RPS_SCISSORS] = mAnimStringTable.addString("rps_scissors"); mAnimMap[ANIM_AGENT_RUN] = mAnimStringTable.addString("run"); mAnimMap[ANIM_AGENT_RUN_NEW] = mAnimStringTable.addString("run_new"); mAnimMap[ANIM_AGENT_SAD] = mAnimStringTable.addString("express_sad"); mAnimMap[ANIM_AGENT_SALUTE] = mAnimStringTable.addString("salute"); mAnimMap[ANIM_AGENT_SHOOT_BOW_L] = mAnimStringTable.addString("shoot_l_bow"); mAnimMap[ANIM_AGENT_SHOUT] = mAnimStringTable.addString("shout"); mAnimMap[ANIM_AGENT_SHRUG] = mAnimStringTable.addString("express_shrug"); mAnimMap[ANIM_AGENT_SIT] = mAnimStringTable.addString("sit"); mAnimMap[ANIM_AGENT_SIT_FEMALE] = mAnimStringTable.addString("sit_female"); mAnimMap[ANIM_AGENT_SIT_GROUND] = mAnimStringTable.addString("sit_ground"); mAnimMap[ANIM_AGENT_SIT_GROUND_CONSTRAINED]= mAnimStringTable.addString("sit_ground_constrained"); mAnimMap[ANIM_AGENT_SIT_GENERIC] = mAnimStringTable.addString("sit_generic"); mAnimMap[ANIM_AGENT_SIT_TO_STAND] = mAnimStringTable.addString("sit_to_stand"); mAnimMap[ANIM_AGENT_SLEEP] = mAnimStringTable.addString("sleep"); mAnimMap[ANIM_AGENT_SMOKE_IDLE] = mAnimStringTable.addString("smoke_idle"); mAnimMap[ANIM_AGENT_SMOKE_INHALE] = mAnimStringTable.addString("smoke_inhale"); mAnimMap[ANIM_AGENT_SMOKE_THROW_DOWN] = mAnimStringTable.addString("smoke_throw_down"); mAnimMap[ANIM_AGENT_SNAPSHOT] = mAnimStringTable.addString("snapshot"); mAnimMap[ANIM_AGENT_STAND] = mAnimStringTable.addString("stand"); mAnimMap[ANIM_AGENT_STANDUP] = mAnimStringTable.addString("standup"); mAnimMap[ANIM_AGENT_STAND_1] = mAnimStringTable.addString("stand_1"); mAnimMap[ANIM_AGENT_STAND_2] = mAnimStringTable.addString("stand_2"); mAnimMap[ANIM_AGENT_STAND_3] = mAnimStringTable.addString("stand_3"); mAnimMap[ANIM_AGENT_STAND_4] = mAnimStringTable.addString("stand_4"); mAnimMap[ANIM_AGENT_STRETCH] = mAnimStringTable.addString("stretch"); mAnimMap[ANIM_AGENT_STRIDE] = mAnimStringTable.addString("stride"); mAnimMap[ANIM_AGENT_SURF] = mAnimStringTable.addString("surf"); mAnimMap[ANIM_AGENT_SURPRISE] = mAnimStringTable.addString("express_surprise"); mAnimMap[ANIM_AGENT_SWORD_STRIKE] = mAnimStringTable.addString("sword_strike_r"); mAnimMap[ANIM_AGENT_TALK] = mAnimStringTable.addString("talk"); mAnimMap[ANIM_AGENT_TANTRUM] = mAnimStringTable.addString("angry_tantrum"); mAnimMap[ANIM_AGENT_THROW_R] = mAnimStringTable.addString("throw_r"); mAnimMap[ANIM_AGENT_TRYON_SHIRT] = mAnimStringTable.addString("tryon_shirt"); mAnimMap[ANIM_AGENT_TURNLEFT] = mAnimStringTable.addString("turnleft"); mAnimMap[ANIM_AGENT_TURNRIGHT] = mAnimStringTable.addString("turnright"); mAnimMap[ANIM_AGENT_TYPE] = mAnimStringTable.addString("type"); mAnimMap[ANIM_AGENT_WALK] = mAnimStringTable.addString("walk"); mAnimMap[ANIM_AGENT_WALK_NEW] = mAnimStringTable.addString("walk_new"); mAnimMap[ANIM_AGENT_WHISPER] = mAnimStringTable.addString("whisper"); mAnimMap[ANIM_AGENT_WHISTLE] = mAnimStringTable.addString("whistle"); mAnimMap[ANIM_AGENT_WINK] = mAnimStringTable.addString("express_wink"); mAnimMap[ANIM_AGENT_WINK_HOLLYWOOD] = mAnimStringTable.addString("wink_hollywood"); mAnimMap[ANIM_AGENT_WORRY] = mAnimStringTable.addString("express_worry"); mAnimMap[ANIM_AGENT_YES] = mAnimStringTable.addString("yes_head"); mAnimMap[ANIM_AGENT_YES_HAPPY] = mAnimStringTable.addString("yes_happy"); mAnimMap[ANIM_AGENT_YOGA_FLOAT] = mAnimStringTable.addString("yoga_float"); // These are added to gAnimLibrary in llvoavatar.cpp in LL's viewer. HB mAnimMap[ANIM_AGENT_BODY_NOISE] = mAnimStringTable.addString("body_noise"); mAnimMap[ANIM_AGENT_BREATHE_ROT] = mAnimStringTable.addString("breathe_rot"); mAnimMap[ANIM_AGENT_PHYSICS_MOTION] = mAnimStringTable.addString("physics_motion"); mAnimMap[ANIM_AGENT_EDITING] = mAnimStringTable.addString("editing"); mAnimMap[ANIM_AGENT_EYE] = mAnimStringTable.addString("eye"); mAnimMap[ANIM_AGENT_FLY_ADJUST] = mAnimStringTable.addString("fly_adjust"); mAnimMap[ANIM_AGENT_HAND_MOTION] = mAnimStringTable.addString("hand_motion"); mAnimMap[ANIM_AGENT_HEAD_ROT] = mAnimStringTable.addString("head_rot"); mAnimMap[ANIM_AGENT_PELVIS_FIX] = mAnimStringTable.addString("pelvis_fix"); mAnimMap[ANIM_AGENT_TARGET] = mAnimStringTable.addString("target"); mAnimMap[ANIM_AGENT_WALK_ADJUST] = mAnimStringTable.addString("walk_adjust"); #if LL_PUPPETRY mAnimMap[ANIM_AGENT_PUPPET_MOTION] = mAnimStringTable.addString("puppet_motion"); #endif } // Returns the text name of an animation state const char* LLAnimationLibrary::animStateToString(const LLUUID& state) { if (state.isNull()) { return NULL; } anim_name_map_t::iterator it = mAnimMap.find(state); if (it == mAnimMap.end()) { return NULL; } return it->second; } // Returns the animation state for a given name LLUUID LLAnimationLibrary::stringToAnimState(const std::string& name, bool allow_ids) { LLUUID id; std::string lower_case_name(name); LLStringUtil::toLower(lower_case_name); char* true_name = mAnimStringTable.checkString(lower_case_name.c_str()); if (true_name) { for (anim_name_map_t::iterator iter = mAnimMap.begin(); iter != mAnimMap.end(); ++iter) { if (iter->second == true_name) { id = iter->first; break; } } } else if (allow_ids) { // Try to convert string to LLUUID id.set(name, false); } return id; } std::string LLAnimationLibrary::animationName(const LLUUID& id) { const char* name = animStateToString(id); return name ? std::string(name) : id.asString(); } // Animation states that the user can trigger as part of a gesture. // See struct LLAnimStateEntry in header for label location information const LLAnimStateEntry gUserAnimStates[] = { LLAnimStateEntry("express_afraid", ANIM_AGENT_AFRAID), LLAnimStateEntry("express_anger", ANIM_AGENT_ANGRY), LLAnimStateEntry("away", ANIM_AGENT_AWAY), LLAnimStateEntry("backflip", ANIM_AGENT_BACKFLIP), LLAnimStateEntry("express_laugh", ANIM_AGENT_BELLY_LAUGH), LLAnimStateEntry("express_toothsmile", ANIM_AGENT_EXPRESS_TOOTHSMILE), LLAnimStateEntry("blowkiss", ANIM_AGENT_BLOW_KISS), LLAnimStateEntry("express_bored", ANIM_AGENT_BORED), LLAnimStateEntry("bow", ANIM_AGENT_BOW), LLAnimStateEntry("clap", ANIM_AGENT_CLAP), LLAnimStateEntry("courtbow", ANIM_AGENT_COURTBOW), LLAnimStateEntry("express_cry", ANIM_AGENT_CRY), LLAnimStateEntry("dance1", ANIM_AGENT_DANCE1), LLAnimStateEntry("dance2", ANIM_AGENT_DANCE2), LLAnimStateEntry("dance3", ANIM_AGENT_DANCE3), LLAnimStateEntry("dance4", ANIM_AGENT_DANCE4), LLAnimStateEntry("dance5", ANIM_AGENT_DANCE5), LLAnimStateEntry("dance6", ANIM_AGENT_DANCE6), LLAnimStateEntry("dance7", ANIM_AGENT_DANCE7), LLAnimStateEntry("dance8", ANIM_AGENT_DANCE8), LLAnimStateEntry("express_disdain", ANIM_AGENT_EXPRESS_DISDAIN), LLAnimStateEntry("drink", ANIM_AGENT_DRINK), LLAnimStateEntry("express_embarrased", ANIM_AGENT_EMBARRASSED), LLAnimStateEntry("angry_fingerwag", ANIM_AGENT_FINGER_WAG), LLAnimStateEntry("fist_pump", ANIM_AGENT_FIST_PUMP), LLAnimStateEntry("yoga_float", ANIM_AGENT_YOGA_FLOAT), LLAnimStateEntry("express_frown", ANIM_AGENT_EXPRESS_FROWN), LLAnimStateEntry("impatient", ANIM_AGENT_IMPATIENT), LLAnimStateEntry("jumpforjoy", ANIM_AGENT_JUMP_FOR_JOY), LLAnimStateEntry("kissmybutt", ANIM_AGENT_KISS_MY_BUTT), LLAnimStateEntry("express_kiss", ANIM_AGENT_EXPRESS_KISS), LLAnimStateEntry("laugh_short", ANIM_AGENT_LAUGH_SHORT), LLAnimStateEntry("musclebeach", ANIM_AGENT_MUSCLE_BEACH), LLAnimStateEntry("no_unhappy", ANIM_AGENT_NO_UNHAPPY), LLAnimStateEntry("no_head", ANIM_AGENT_NO), LLAnimStateEntry("nyanya", ANIM_AGENT_NYAH_NYAH), LLAnimStateEntry("punch_onetwo", ANIM_AGENT_ONETWO_PUNCH), LLAnimStateEntry("express_open_mouth", ANIM_AGENT_EXPRESS_OPEN_MOUTH), LLAnimStateEntry("peace", ANIM_AGENT_PEACE), LLAnimStateEntry("point_you", ANIM_AGENT_POINT_YOU), LLAnimStateEntry("point_me", ANIM_AGENT_POINT_ME), LLAnimStateEntry("punch_l", ANIM_AGENT_PUNCH_LEFT), LLAnimStateEntry("punch_r", ANIM_AGENT_PUNCH_RIGHT), LLAnimStateEntry("rps_countdown", ANIM_AGENT_RPS_COUNTDOWN), LLAnimStateEntry("rps_paper", ANIM_AGENT_RPS_PAPER), LLAnimStateEntry("rps_rock", ANIM_AGENT_RPS_ROCK), LLAnimStateEntry("rps_scissors", ANIM_AGENT_RPS_SCISSORS), LLAnimStateEntry("express_repulsed", ANIM_AGENT_EXPRESS_REPULSED), LLAnimStateEntry("kick_roundhouse_r", ANIM_AGENT_ROUNDHOUSE_KICK), LLAnimStateEntry("express_sad", ANIM_AGENT_SAD), LLAnimStateEntry("salute", ANIM_AGENT_SALUTE), LLAnimStateEntry("shout", ANIM_AGENT_SHOUT), LLAnimStateEntry("express_shrug", ANIM_AGENT_SHRUG), LLAnimStateEntry("express_smile", ANIM_AGENT_EXPRESS_SMILE), LLAnimStateEntry("smoke_idle", ANIM_AGENT_SMOKE_IDLE), LLAnimStateEntry("smoke_inhale", ANIM_AGENT_SMOKE_INHALE), LLAnimStateEntry("smoke_throw_down", ANIM_AGENT_SMOKE_THROW_DOWN), LLAnimStateEntry("express_surprise", ANIM_AGENT_SURPRISE), LLAnimStateEntry("sword_strike_r", ANIM_AGENT_SWORD_STRIKE), LLAnimStateEntry("angry_tantrum", ANIM_AGENT_TANTRUM), LLAnimStateEntry("express_tongue_out", ANIM_AGENT_EXPRESS_TONGUE_OUT), LLAnimStateEntry("hello", ANIM_AGENT_HELLO), LLAnimStateEntry("whisper", ANIM_AGENT_WHISPER), LLAnimStateEntry("whistle", ANIM_AGENT_WHISTLE), LLAnimStateEntry("express_wink", ANIM_AGENT_WINK), LLAnimStateEntry("wink_hollywood", ANIM_AGENT_WINK_HOLLYWOOD), LLAnimStateEntry("express_worry", ANIM_AGENT_EXPRESS_WORRY), LLAnimStateEntry("yes_happy", ANIM_AGENT_YES_HAPPY), LLAnimStateEntry("yes_head", ANIM_AGENT_YES), }; const S32 gUserAnimStatesCount = LL_ARRAY_SIZE(gUserAnimStates);