/** * @file audioengine_openal.cpp * @brief implementation of audio engine using OpenAL * support as a OpenAL 3D implementation * * * $LicenseInfo:firstyear=2002&license=viewergpl$ * * Copyright (c) 2002-2009, Linden Research, Inc. * * Second Life Viewer Source Code * The source code in this file ("Source Code") is provided by Linden Lab * to you under the terms of the GNU General Public License, version 2.0 * ("GPL"), unless you have obtained a separate licensing agreement * ("Other License"), formally executed by you and Linden Lab. Terms of * the GPL can be found in doc/GPL-license.txt in this distribution, or * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2 * * There are special exceptions to the terms and conditions of the GPL as * it is applied to this Source Code. View the full text of the exception * in the file doc/FLOSS-exception.txt in this software distribution, or * online at * http://secondlifegrid.net/programs/open_source/licensing/flossexception * * By copying, modifying or distributing this software, you acknowledge * that you have read and understood your obligations described above, * and agree to abide by those obligations. * * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY, * COMPLETENESS OR PERFORMANCE. * $/LicenseInfo$ */ #ifndef LL_AUDIOENGINE_OPENAL_H #define LL_AUDIOENGINE_OPENAL_H #include "llaudioengine.h" #include "lllistener_openal.h" #include "llwindgen.h" class LLAudioEngine_OpenAL final : public LLAudioEngine { protected: LOG_CLASS(LLAudioEngine_OpenAL); public: LLAudioEngine_OpenAL(); bool init(void* user_data) override; std::string getDriverName(bool verbose) override; void allocateListener() override; void shutdown() override; void setInternalGain(F32 gain) override; LLAudioBuffer* createBuffer() override; LLAudioChannel* createChannel() override; bool initWind() override; void cleanupWind() override; void updateWind(LLVector3 direction, F32 camera_altitude) override; private: void* windDSP(void *newbuffer, int length); private: typedef F32 wind_sample_t; LLWindGen* mWindGen; wind_sample_t* mWindBuf; U32 mWindBufFreq; U32 mWindBufSamples; U32 mWindBufBytes; ALuint mWindSource; int mNumEmptyWindALBuffers; }; class LLAudioChannelOpenAL final : public LLAudioChannel { protected: LOG_CLASS(LLAudioChannelOpenAL); public: LLAudioChannelOpenAL(); ~LLAudioChannelOpenAL() override; protected: void play() override; void playSynced(LLAudioChannel* channelp) override; void cleanup() override; bool isPlaying() override; bool updateBuffer() override; void update3DPosition() override; void updateLoop() override; protected: ALuint mALSource; ALint mLastSamplePos; }; class LLAudioBufferOpenAL final : public LLAudioBuffer { friend class LLAudioChannelOpenAL; protected: LOG_CLASS(LLAudioBufferOpenAL); public: LLAudioBufferOpenAL(); ~LLAudioBufferOpenAL() override; bool loadWAV(const std::string& filename) override; U32 getLength() override; protected: void cleanup(); ALuint getBuffer() { return mALBuffer; } protected: ALuint mALBuffer; }; #endif