// Boost.Geometry (aka GGL, Generic Geometry Library) // Copyright (c) 2007-2012 Barend Gehrels, Amsterdam, the Netherlands. // Copyright (c) 2017 Adam Wulkiewicz, Lodz, Poland. // This file was modified by Oracle on 2017-2021. // Modifications copyright (c) 2017-2020 Oracle and/or its affiliates. // Contributed and/or modified by Adam Wulkiewicz, on behalf of Oracle // Use, modification and distribution is subject to the Boost Software License, // Version 1.0. (See accompanying file LICENSE_1_0.txt or copy at // http://www.boost.org/LICENSE_1_0.txt) #ifndef BOOST_GEOMETRY_ALGORITHMS_DETAIL_OVERLAY_ENRICH_HPP #define BOOST_GEOMETRY_ALGORITHMS_DETAIL_OVERLAY_ENRICH_HPP #include #include #include #include #include #ifdef BOOST_GEOMETRY_DEBUG_ENRICH # include # include # include # if ! defined(BOOST_GEOMETRY_DEBUG_IDENTIFIER) # define BOOST_GEOMETRY_DEBUG_IDENTIFIER #endif #endif #include #include #include #include #include #include #include #include #include #include #include #include #include #ifdef BOOST_GEOMETRY_DEBUG_ENRICH # include #endif namespace boost { namespace geometry { #ifndef DOXYGEN_NO_DETAIL namespace detail { namespace overlay { template struct discarded_indexed_turn { discarded_indexed_turn(Turns const& turns) : m_turns(turns) {} template inline bool operator()(IndexedTurn const& indexed) const { return m_turns[indexed.turn_index].discarded; } Turns const& m_turns; }; // Sorts IP-s of this ring on segment-identifier, and if on same segment, // on distance. // Then assigns for each IP which is the next IP on this segment, // plus the vertex-index to travel to, plus the next IP // (might be on another segment) template < bool Reverse1, bool Reverse2, typename Operations, typename Turns, typename Geometry1, typename Geometry2, typename RobustPolicy, typename Strategy > inline void enrich_sort(Operations& operations, Turns const& turns, Geometry1 const& geometry1, Geometry2 const& geometry2, RobustPolicy const& robust_policy, Strategy const& strategy) { std::sort(std::begin(operations), std::end(operations), less_by_segment_ratio < Turns, typename boost::range_value::type, Geometry1, Geometry2, RobustPolicy, Strategy, Reverse1, Reverse2 >(turns, geometry1, geometry2, robust_policy, strategy)); } // Assign travel-to-vertex/ip index for each turn. template inline void enrich_assign(Operations& operations, Turns& turns, bool check_consecutive_turns) { for_each_with_index(operations, [&](std::size_t index, auto const& indexed) { auto& turn = turns[indexed.turn_index]; auto& op = turn.operations[indexed.operation_index]; std::size_t next_index = index + 1 < operations.size() ? index + 1 : 0; auto advance = [&operations](auto index) { std::size_t const result = index + 1; return result >= operations.size() ? 0 : result; }; auto next_turn = [&operations, &turns, &next_index]() { return turns[operations[next_index].turn_index]; }; auto next_operation = [&operations, &turns, &next_index]() { auto const& next_turn = turns[operations[next_index].turn_index]; return next_turn.operations[operations[next_index].operation_index]; }; if (check_consecutive_turns && indexed.turn_index == operations[next_index].turn_index && op.seg_id == next_operation().seg_id) { // If the two operations on the same turn are ordered consecutively, // and they are on the same segment, then the turn where to travel to should // be considered one further. Therefore next is increased. // // It often happens in buffer, in these configurations: // +---->--+ // | | // | +->-*----> // | | | // ^ +-<-+ // If the next index is not corrected, the small rectangle // will be kept in the output. // This is a normal situation and occurs, for example, in every concave bend. // In general it should always travel from turn to next turn. // Only in some circumstances traveling to the same turn is necessary, for example // if there is only one turn in the outer ring. // // (For dissolve this is not done, turn_index is often // the same for two consecutive operations - but the conditions are changed // and this should be verified again) next_index = advance(next_index); } // Cluster behaviour: next should point after cluster, unless // their seg_ids are not the same // (For dissolve, this is still to be examined - TODO) while (turn.is_clustered() && turn.cluster_id == next_turn().cluster_id && op.seg_id == next_operation().seg_id && indexed.turn_index != operations[next_index].turn_index) { next_index = advance(next_index); } op.enriched.travels_to_ip_index = static_cast(operations[next_index].turn_index); op.enriched.travels_to_vertex_index = operations[next_index].subject->seg_id.segment_index; auto const& next_op = next_operation(); if (op.seg_id.segment_index == next_op.seg_id.segment_index && op.fraction < next_op.fraction) { // Next turn is located further on same segment: assign next_ip_index op.enriched.next_ip_index = static_cast(operations[next_index].turn_index); } }); #ifdef BOOST_GEOMETRY_DEBUG_ENRICH for (auto const& indexed_op : operations) { auto const& op = turns[indexed_op.turn_index].operations[indexed_op.operation_index]; std::cout << indexed_op.turn_index << " cl=" << turns[indexed_op.turn_index].cluster_id << " meth=" << method_char(turns[indexed_op.turn_index].method) << " seg=" << op.seg_id << " dst=" << op.fraction // needs define << " op=" << operation_char(turns[indexed_op.turn_index].operations[0].operation) << operation_char(turns[indexed_op.turn_index].operations[1].operation) << " (" << operation_char(op.operation) << ")" << " nxt=" << op.enriched.next_ip_index << " / " << op.enriched.travels_to_ip_index << " [vx " << op.enriched.travels_to_vertex_index << "]" << (turns[indexed_op.turn_index].discarded ? " [discarded]" : "") << (op.enriched.startable ? "" : " [not startable]") << std::endl; } #endif } template inline void enrich_adapt(Operations& operations, Turns& turns) { // Operations is a vector of indexed_turn_operation<> // If it is empty, or contains one or two items, it makes no sense if (operations.size() < 3) { return; } bool next_phase = false; std::size_t previous_index = operations.size() - 1; for_each_with_index(operations, [&](std::size_t index, auto const& indexed) { auto& turn = turns[indexed.turn_index]; auto& op = turn.operations[indexed.operation_index]; std::size_t const next_index = index + 1 < operations.size() ? index + 1 : 0; auto const& next_turn = turns[operations[next_index].turn_index]; auto const& next_op = next_turn.operations[operations[next_index].operation_index]; if (op.seg_id.segment_index == next_op.seg_id.segment_index) { auto const& prev_turn = turns[operations[previous_index].turn_index]; auto const& prev_op = prev_turn.operations[operations[previous_index].operation_index]; if (op.seg_id.segment_index == prev_op.seg_id.segment_index) { op.enriched.startable = false; next_phase = true; } } previous_index = index; }); if (! next_phase) { return; } // Discard turns which are both non-startable next_phase = false; for (auto& turn : turns) { if (! turn.operations[0].enriched.startable && ! turn.operations[1].enriched.startable) { turn.discarded = true; next_phase = true; } } if (! next_phase) { return; } // Remove discarded turns from operations to avoid having them as next turn discarded_indexed_turn const predicate(turns); operations.erase(std::remove_if(std::begin(operations), std::end(operations), predicate), std::end(operations)); } struct enriched_map_default_include_policy { template static inline bool include(Operation const& ) { // By default include all operations return true; } }; // Add all (non discarded) operations on this ring // Blocked operations or uu on clusters (for intersection) // should be included, to block potential paths in clusters template inline void create_map(Turns const& turns, MappedVector& mapped_vector, IncludePolicy const& include_policy) { for_each_with_index(turns, [&](std::size_t index, auto const& turn) { if (! turn.discarded) { for_each_with_index(turn.operations, [&](std::size_t op_index, auto const& op) { if (include_policy.include(op.operation)) { ring_identifier const ring_id ( op.seg_id.source_index, op.seg_id.multi_index, op.seg_id.ring_index ); mapped_vector[ring_id].emplace_back ( index, op_index, op, turn.operations[1 - op_index].seg_id ); } }); } }); } template inline typename geometry::coordinate_type::type distance_measure(Point1 const& a, Point2 const& b) { // TODO: use comparable distance for point-point instead - but that // causes currently cycling include problems using ctype = typename geometry::coordinate_type::type; ctype const dx = get<0>(a) - get<0>(b); ctype const dy = get<1>(a) - get<1>(b); return dx * dx + dy * dy; } template inline void calculate_remaining_distance(Turns& turns) { for (auto& turn : turns) { auto& op0 = turn.operations[0]; auto& op1 = turn.operations[1]; static decltype(op0.remaining_distance) const zero_distance = 0; if (op0.remaining_distance != zero_distance || op1.remaining_distance != zero_distance) { continue; } auto const to_index0 = op0.enriched.get_next_turn_index(); auto const to_index1 = op1.enriched.get_next_turn_index(); if (to_index0 >= 0 && to_index1 >= 0 && to_index0 != to_index1) { op0.remaining_distance = distance_measure(turn.point, turns[to_index0].point); op1.remaining_distance = distance_measure(turn.point, turns[to_index1].point); } } } }} // namespace detail::overlay #endif //DOXYGEN_NO_DETAIL /*! \brief All intersection points are enriched with successor information \ingroup overlay \tparam Turns type of intersection container (e.g. vector of "intersection/turn point"'s) \tparam Clusters type of cluster container \tparam Geometry1 \tparam_geometry \tparam Geometry2 \tparam_geometry \tparam PointInGeometryStrategy point in geometry strategy type \param turns container containing intersection points \param clusters container containing clusters \param geometry1 \param_geometry \param geometry2 \param_geometry \param robust_policy policy to handle robustness issues \param strategy point in geometry strategy */ template < bool Reverse1, bool Reverse2, overlay_type OverlayType, typename Turns, typename Clusters, typename Geometry1, typename Geometry2, typename RobustPolicy, typename IntersectionStrategy > inline void enrich_intersection_points(Turns& turns, Clusters& clusters, Geometry1 const& geometry1, Geometry2 const& geometry2, RobustPolicy const& robust_policy, IntersectionStrategy const& strategy) { constexpr detail::overlay::operation_type target_operation = detail::overlay::operation_from_overlay::value; constexpr detail::overlay::operation_type opposite_operation = target_operation == detail::overlay::operation_union ? detail::overlay::operation_intersection : detail::overlay::operation_union; constexpr bool is_dissolve = OverlayType == overlay_dissolve; constexpr bool is_buffer = OverlayType == overlay_buffer; using turn_type = typename boost::range_value::type; using indexed_turn_operation = detail::overlay::indexed_turn_operation < typename turn_type::turn_operation_type > ; using mapped_vector_type = std::map < ring_identifier, std::vector >; // Turns are often used by index (in clusters, next_index, etc) // and turns may therefore NOT be DELETED - they may only be flagged as discarded bool has_cc = false; bool has_colocations = false; if BOOST_GEOMETRY_CONSTEXPR (! is_buffer) { // Handle colocations, gathering clusters and (below) their properties. has_colocations = detail::overlay::handle_colocations < Reverse1, Reverse2, OverlayType, Geometry1, Geometry2 >(turns, clusters, robust_policy); // Gather cluster properties (using even clusters with // discarded turns - for open turns) detail::overlay::gather_cluster_properties < Reverse1, Reverse2, OverlayType >(clusters, turns, target_operation, geometry1, geometry2, strategy); } else { // For buffer, this was already done before calling enrich_intersection_points. has_colocations = ! clusters.empty(); } discard_duplicate_start_turns(turns, geometry1, geometry2); // Discard turns not part of target overlay for (auto& turn : turns) { if (turn.both(detail::overlay::operation_none) || turn.both(opposite_operation) || turn.both(detail::overlay::operation_blocked) || (detail::overlay::is_self_turn(turn) && ! turn.is_clustered() && ! turn.both(target_operation))) { // For all operations, discard xx and none/none // For intersections, remove uu to avoid the need to travel // a union (during intersection) in uu/cc clusters (e.g. #31,#32,#33) // The ux is necessary to indicate impossible paths // (especially if rescaling is removed) // Similarly, for union, discard ii and ix // For self-turns, only keep uu / ii turn.discarded = true; turn.cluster_id = -1; continue; } if (! turn.discarded && turn.both(detail::overlay::operation_continue)) { has_cc = true; } } if (! is_dissolve) { detail::overlay::discard_closed_turns < OverlayType, target_operation >::apply(turns, clusters, geometry1, geometry2, strategy); detail::overlay::discard_open_turns < OverlayType, target_operation >::apply(turns, clusters, geometry1, geometry2, strategy); } // Create a map of vectors of indexed operation-types to be able // to sort intersection points PER RING mapped_vector_type mapped_vector; detail::overlay::create_map(turns, mapped_vector, detail::overlay::enriched_map_default_include_policy()); for (auto& pair : mapped_vector) { detail::overlay::enrich_sort( pair.second, turns, geometry1, geometry2, robust_policy, strategy); } if (has_colocations) { detail::overlay::cleanup_clusters(turns, clusters); detail::overlay::colocate_clusters(clusters, turns); } // After cleaning up clusters assign the next turns for (auto& pair : mapped_vector) { #ifdef BOOST_GEOMETRY_DEBUG_ENRICH std::cout << "ENRICH-assign Ring " << pair.first << std::endl; #endif if (is_dissolve) { detail::overlay::enrich_adapt(pair.second, turns); } detail::overlay::enrich_assign(pair.second, turns, ! is_dissolve); } if (has_cc) { detail::overlay::calculate_remaining_distance(turns); } #ifdef BOOST_GEOMETRY_DEBUG_ENRICH //detail::overlay::check_graph(turns, for_operation); #endif } }} // namespace boost::geometry #endif // BOOST_GEOMETRY_ALGORITHMS_DETAIL_OVERLAY_ENRICH_HPP